DMR--The New Death Star

This is getting a tad ridiculous. Seriously, it’s a slightly powered down SR and can destroy anything short of the Scorpion or Wraith with under 3 magazines of ammunition. It is, for some reason, amazingly shot up with aim-assist steroids. I find it somewhat annoying that now, whoever shoots first wins.

My solution? You’re about to hate me… zips flame suit

Bloom.

Seriously, now I get why it was in Reach. The DMR really needed it. It is way too powerful, and TBH it makes physical sense too. It’s a marksman rifle–that’s basically a Dragunov, designed as an urban sniper. It differs from my favorite Russian firearm in one respect, however–it should not be fired quickly.

Imagine trying to fire a Barrett .50 caliber. Now take advantage of the semi-auto function and fire as fast as you can pull the trigger.

Not good.

Certainly, the DMR is not Barrett; 'tis far weaker. The same effect would be noticeable, however, even for a Spartan. If not, then shouldn’t the Suppressor have zero recoil? Yeah.

But bloom in Reach sucked, you say. It did, at least in the beginning. The later version was less severe but certainly still prevalent. It worked, and actually did its job fairly well. I propose a reinstatement.

That aside, kills should go to people who did the most damage to shields and health, not the person that pulled the final blow. This is especially an issue in Regicide. Come on, if I took down his shields, why don’t I get a kill? It was stolen!

…Or you could just make it do less damage.

I really love the DMR I can destroy kids with it and its not always first shot wins. A good strafe can force someone to miss letting you land the killshot first tho as you mentioned this is unlikely due to the ridiculous amount of auto aim. I think if this was toned down the DMR wouldn’t be as easy to cross map and 5 shot kids like its nothing. The DMR was meant to rule this game though there are a number of other one shot kill weapons that attempt to balance this out.

Though now having mastered the DMR commendation I am getting extremely frustrated trying to max out my BR.

> …Or you could just make it do less damage.

5sk is fine.

But the DMR needs some SERIOUS competition.

I know some are gonna call me BR fanboy when i say this but- Making the BR 4sk would allow the gun to compete big with the DMR. DMR could then maintain all the traits it currently has.

> kills should go to people who did the most damage to shields and health
>
> if I took down his shields, why don’t I get a kill? It was stolen!

had to stop taking you seriously right there.

The DMR is almost as good as the CE Pistol in terms of range, accuracy and damage. I don’t really have a problem with it being the best gun in the game, every Halo after all has had 1 dominant gun; however, I would not care if it was nerfed either.

DRM strong? the DRM gets owned by nearly every thing

long range - DRM may get a kill

Mid range - BR and light rifle own DRM

short range - suppressor and AR own DRM

I guess the boltshot is Lord Sidious?

If they lowered the fire rate of the DMR a bit, it could be more of marksman weapon than just the dominate rifle.

However, the other rifles have their pros, such as the BR being able to have more impact with flinch, the Carbine being very good for trigger-happy people due to be able to out-shoot other rifles, and the Lightrifle having more more damage when scoped compared to other rifles per shot.

But then again, having so many different weapons for a category (rifles) tends to lead to some being better than others.

Rate of fire reduced slightly would fix it I think.

BR Time to kill - 1.8 seconds.

DMR Time to kill - 1.6 seconds.

Daily remind that a human being can’t possibly even FEEL the difference in .2 seconds. Let alone win a gunfight with it.

You aren’t noticing the DMR so much because it is a better gun.

You are noticing that maps favor having a weapon capable of all ranges more then a gun good for just short and medium range skirmishes.

DMR operates at all ranges just fine. BR loses some effectiveness at long range. That is the only difference. Otherwise they are nearly identical. On most maps taking a BR leaves you vulnerable to long ranges where having the DMR would let you fight it out.

It is the maps.

> 5sk is fine.
>
> But the DMR needs some SERIOUS competition.
>
>
> I know some are gonna call me BR fanboy when i say this but- Making the BR 4sk would allow the gun to compete big with the DMR. DMR could then maintain all the traits it currently has.

Then, when people start getting killed by the BR, this whole argument of a weapon being OP will start over with it.

A Light Rifle can kill in 4 shots while zoomed. That seems plenty competition enough for the DMR to me.

> DRM strong? the DRM gets owned by nearly every thing
>
> long range - DRM may get a kill
>
> Mid range - BR and light rifle own DRM
>
> short range - suppressor and AR own DRM

I wouldn’t say the same.

> > 5sk is fine.
> >
> > But the DMR needs some SERIOUS competition.
> >
> >
> > I know some are gonna call me BR fanboy when i say this but- Making the BR 4sk would allow the gun to compete big with the DMR. DMR could then maintain all the traits it currently has.
>
> Then, when people start getting killed by the BR, this whole argument of a weapon being OP will start over with it.
>
> A Light Rifle can kill in 4 shots while zoomed. That seems plenty competition enough for the DMR to me.

Yes, but the LR is not Hit-scan

> Yes, but the LR is not Hit-scan

You telling me you can’t hit with a weapon that isn’t hitscan?

> > …Or you could just make it do less damage.
>
> 5sk is fine.
>
> But the DMR needs some SERIOUS competition.
>
>
> I know some are gonna call me BR fanboy when i say this but- Making the BR 4sk would allow the gun to compete big with the DMR. DMR could then maintain all the traits it currently has.

Agreed bigtime - BR needs the boost, then we have 2 wicked sweet guns, with AR being all good for the odd blat also.
Maybe give ol’ Magnum a small tuneup too…dat Boltshot…

I just want the carbine to get a boost

I don’t understand why people still -Yoink- about the DMR. I never have problems against it. I pretty much used the carbine all day today and consistantly beat the DMR. TBH its not the gun. Its the playstyle behind most people using the DMR and some maps. if people push the engagements more often then the DMR wouldn’t seem so bad. But most people just camp with it. And since you can’t patch a playstyle its something you just got to deal with.

THE DMR is fine.

THE LR is fine.

THE BR is not.

THE CARBINE is not.

The BR needs a buff in damage so it becomes a 4-shot. This way, it can compare at close-mid range with other guns but at longer ranges the recoil and larger reticule would lower the accuracy.

The Carbine just sucks. Buff it. NOW.

The DMR wins short, medium, and long range, only losing to the boltshot, which is a secondary

l0l

> This is getting a tad ridiculous. Seriously, it’s a slightly powered down SR and can destroy anything short of the Scorpion or Wraith with under 3 magazines of ammunition. It is, for some reason, amazingly shot up with aim-assist steroids. I find it somewhat annoying that now, whoever shoots first wins.
>
> My solution? You’re about to hate me… zips flame suit
>
> Bloom.
>
> Seriously, now I get why it was in Reach. The DMR really needed it. It is way too powerful, and TBH it makes physical sense too. It’s a marksman rifle–that’s basically a Dragunov, designed as an urban sniper. It differs from my favorite Russian firearm in one respect, however–it should not be fired quickly.
>
> Imagine trying to fire a Barrett .50 caliber. Now take advantage of the semi-auto function and fire as fast as you can pull the trigger.
>
> Not good.
>
> Certainly, the DMR is not Barrett; 'tis far weaker. The same effect would be noticeable, however, even for a Spartan. If not, then shouldn’t the Suppressor have zero recoil? Yeah.
>
> But bloom in Reach sucked, you say. It did, at least in the beginning. The later version was less severe but certainly still prevalent. It worked, and actually did its job fairly well. I propose a reinstatement.
>
> That aside, kills should go to people who did the most damage to shields and health, not the person that pulled the final blow. This is especially an issue in Regicide. Come on, if I took down his shields, why don’t I get a kill? It was stolen!

I disagree with you. If your opponent often just moves back and forth, then you will have a harder time to get a kill with a DMR than getting a kill with a BR (@ close range). On mid range they are the same. On long range the DMR will win…

What 343 needs to do in generall is getting the kill time slightly increased with 0.1 or 0.15 seconds for all weapons (exept powerweapons). People die a bit to quick.