DMR ruins this game

yes i use nothing but the DMR because its incredibly overpowered. u get fived from ridiculous distances and angles. this has nothing to do with skill this is just limited. halo was about map control, go to the middle of the map and do some real work, but with this gun u better stay behind a rock in ur spawn or something and wait till someone overextends so u can 5 him in 3 seconds from 1000 feet away. i feel sorry for every guest that trys his -Yoink- off to do well, this game cant be fun.

in halo 2 and 3 u had distances were the BR became almost useless that created a nice environment for everyone. For Noobs, Casuals, better players, and proish players. Everyone could enjoy the shooting and map movement to their own skill and desire. inexperienced players saw that active positioning and teamwork makes u win and it was a blast for everyone.
Now u get rewarded for puting active camo on, being passive and play like a wimp.
A halo player doesnt matter how bad he is, is allways a competitive player to some extend, nobody asked for these mechanics.

And everyone has the same shots, everyone 5s u anytime in any situation, u and ur mates take damage from far far away as u grunts like pigs, however, u dont even get unzoomed when taking damage, this takes away soo much skill. the halo reach DMR was 100x better for halo this -343 DMR is a joke! i wish the DMR dies a slowly and painfull death i never wanna see it in a halo game again, IMO

And something else i realized, which proofs how dull the whole gun mechanics are… even if u win ur DMR battle against a inexperienced player, ur almost allways left with no shield
sorry for bad english

Halo <mark>WAS</mark> about map control. AAs changed that with Reach and it’s carried over to Halo 4. No weapons on the maps and random ordinance drops made map control even more pointless.

> yes i use nothing but the DMR because its incredibly overpowered. u get fived from ridiculous distances and angles. this has nothing to do with skill this is just limited. halo is about map control but with this gun u better stay behind a rock in ur spawn or something and wait till someone overextends so u can 5 him in 3 seconds from 1000 feet away. i feel sorry for every guest that trys his -Yoink!- off to do well, this game cant be fun.
>
> <mark><mark>in halo 1-3 u had distances were the BR became almost useless that created a nice environment for anyone.</mark></mark> For Noobs, Casuals, better players, and proish players. Everyone could enjoy the shooting and map movement.
> Now everyone has the same shots, everyone 5s u anytime in any situation, u dont even get unzoomed when taking damage, this takes away soo much skill. the halo reach DMR was 100x better for halo this -343 DMR is a joke! i wish the DMR dies a slowly and painfull death i never wanna see it in a halo game again, IMO
>
> And something else i realized, which proofs how dull the whole gun mechanics are… even if u win ur DMR battle against the biggest noob, ur almost allways left with no shield.

Halo with the pistol in ce and BR in halo 2 you could land shots with ease across maps. Only in 3 with the addition of the random BR spread did you see a limit in range with the BR or utility weapons. The problem I think with this game is that you can stay scoped in. If you got knocked out of scope your 5-6 shots over great distance would turn into 8-9 shots.

I think in some other thread someone said, “The DMR was phased out by the UNSC, it pooled bullets with the AR. The UNSC needed an all-around rifle, so in came the BR. DMR was brought it by 343i because of all the Reach fans that wanted it back and cried about the bloom effect.”

what’s this? a person who uses the DMR admitting it’s op? STOP THE PRESSES!

> what’s this? a person who uses the DMR admitting it’s op? STOP THE PRESSES!

Groundbreaking news!

> yes i use nothing but the DMR because its incredibly overpowered. u get fived from ridiculous distances and angles. this has nothing to do with skill this is just limited…in halo 1-3 u had distances were the BR became almost useless that created a nice environment for anyone. For Noobs, Casuals, better players, and proish players. Everyone could enjoy the shooting and map movement.

This is just a completely untrue statement. In Halo 1, the pistol could shoot across every single map. In Halo 2, the BR could shoot across every single tournament map.

A strong starting weapon is essential to any good competitive game.

Halo 2 is considered by most, to be the most competitive game in console history. It lasted on the MLG pro-circuit for 3 years, and was only taken off because Halo 3 came out. So let’s look back at history…

In Halo 2, the BR was by an away the best gun in the game. It was better than the carbine, SMG, Pistol, etc. You could 4 shot people from Top BR to Snipe easily. Having a strong starting weapon is a foundation to any good competitive FPS. For example, if you are playing CTF, you should get punished if you are trying to simply walk from your base to the opponent’s base, in the quickest manner possible. These players are punished, by being able to shoot across the map. In Halo 1/2, it’s laughable to think you should be able to walk down the middle of Midship, Hang Em High, or Blood Gulch to get the enemy flag and not be punished. You should have to use strategy, such as using teammates’ positioning or geographical features for cover, and not just the joystick and the sprint button to win the game.

Additionally, it helps with defense. If a team locks you down in a base, they can simply camp mid-map, and you have no way to shoot yourself out of the situation, because none of your starting weapons will affect them. A strong starting weapon is essential to any good competitive FPS game.

> And something else i realized, which proofs how dull the whole gun mechanics are… even if u win ur DMR battle against the biggest noob, ur almost allways left with no shield.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

Sorry sir, your opinion “proofs” nothing. The only noob in this thread is you.

Remove the DMR. It made Halo what it SHOULDN’T be. I am very angry :frowning: Also, this takes place… how many years AFTER Reach? I don’t get it…

Keep the DMR.

The recoil should be greater like in halo reach where you would have to wait for the redicuel to decrease (rythme) in order to get a precision shot and to kill somebody. However in halo 4, you can just spam away and easily kill them without a headshot.

They should remove the DMR.

No.

The boltshot ruins this game. Adrift is almost unplayable now.

While we’re at it let’s remove all weapons and we’ll resort to sprinting at each other and using collision for damage.

If you’re having trouble beating a DMR with a BR in mid/close ranges. Then it’s obvious of what it is. I can vouch easily that BR will have advantages over the DMR at certain requirements.

> Remove the DMR.

This.

Keep the DMR, just nerf it!

  1. Reduce the DMRs magnetism.
  2. Buff the RoF of the BR and LR (hip fire) to be the same as the DMR.
  3. Reduce the shots to kill of the Carbine by 1.
  4. Give the LR scope the same range as the DMR.

Bam non-overpowered DMR.

For those who are so against the DMR they should have a classic playlist where there is no load outs, just the old fashion arena shooter Halo started out as, to add to the effect they should have a little cut scene before the start of the match where the Spartans have gentleman agreement that they will not use cheap tactics and or weapons before going into the simulator. Once the match starts both team runs “not sprints, no sprinting in the little slice of nostalgia” to the rockets and everyone just runs around shooting each other just like the days of old. Problem solved, problem staying solved, Spartans lead the way.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

You’re a -Yoink- head BR Sit Down, with your rage messages you send me everytime I beat you on H3 or Reach, but I completely agree, DMR ruins this game, but I also think there are many other reasons which ruin Halo 4…MANY other.

The way I see it is that I can beat most players with both the DMR and BR at close-medium range, but only with a DMR at long ranges. The DMR needs to be disadvantaged at closer ranges, maybe make it a six-shot kill at close range but keep the five at a long range. The BR needs to have an advantage over the DMR in one instance, instead of me being able to destroy with a DMR regardless of short-long range.