Dmr ROF/killtime nerf

I sat in front of the new vids stopwatch in hand over every dmr kill an it seems to have its kill time tones down to 1.7 +/- .1.

Not sure if this is old. So. Feel free to try and replicate my results and correct me. :slight_smile: discuss

Great, hopefully this will make the Carbine the superior weapon in close-mid range combat with the DMR.

> Great, hopefully this will make the Carbine the superior weapon in close-mid range combat with the DMR.

Exactly. The dmr is slightly harder to use so it gets a slightly better killtime. I wonder what will happen to the carbine as it currently is 1.6 but it seems to have moderate spread and landing all your shots is hard so hopefully it’ll be ok. I assume te light rifle scoped got a ROF Nerf or became a 5sk with higher ROF because 1.4s would crush anything in its current state.

> Great, hopefully this will make the Carbine the superior weapon in close-mid range combat with the DMR.

As it should be. Since it’s a 7sk IIRC it takes more active skill in aiming. The Carbine had the superior kill time in H3 but was offset by its greater skill gap. I see no reason why this shouldn’t be the case against the DMR in H4

> > Great, hopefully this will make the Carbine the superior weapon in close-mid range combat with the DMR.
>
> As it should be. Since it’s a 7sk IIRC it takes more active skill in aiming. The Carbine had the superior kill time in H3 but was offset by its greater skill gap. I see no reason why this shouldn’t be the case against the DMR in H4

I agree 100% if anyone has any recent build gameplay of the LR scoped I would like to see its current state in kill time. Also BR FTW (finally useful again)

> I sat in front of the new vids stopwatch in hand over every dmr kill an it seems to have its kill time tones down to 1.7 +/- .1.
>
> Not sure if this is old. So. Feel free to try and replicate my results and correct me. :slight_smile: discuss

well that should put in end to br 4sk please threads

If it truly has been scaled back to 1.7s, it makes me wonder even more why each weapon since E3 keeps getting progressively nerfed to kill slower. They could have achieved the same goal by keeping the DMR at 1.6s and dropping the Carbine and BR to 1.5 and 1.7, respectively. Not complaining about the choice. Just makes me curious. And someone correct me if I’m wrong but isn’t the TU Reach DMR at 1.5 or 1.6?

I’d rather them just buff the weak weapon than nerf everything…

> > Great, hopefully this will make the Carbine the superior weapon in close-mid range combat with the DMR.
>
> As it should be. Since it’s a 7sk IIRC it takes more active skill in aiming. The Carbine had the superior kill time in H3 but was offset by its greater skill gap. I see no reason why this shouldn’t be the case against the DMR in H4

Wait wait wait. Did you seriously say the Carbine in H3 had a higher skill gap? Oh my god. The H3 Carbine was not harder to use, it had the -Yoink- spread in the history of the game. It was like trying to shoot a full-bloomed DMR. It’s horrible accuracy was why its kill time was offset.

OT: If they nerfed the DMR, 343 seriously has no clue what they are doing. First they nerfed the Carbine from the E3 build. Now they nerf the DMR? The hell? They should be making the kill times faster, not slower.

Edit: To any moderator: I’m not trying to by pass the Yoink-thingy, but it didn’t block-out my obscenity. Just wanted to let you know I didn’t game your system or anything.

> > > Great, hopefully this will make the Carbine the superior weapon in close-mid range combat with the DMR.
> >
> > As it should be. Since it’s a 7sk IIRC it takes more active skill in aiming. The Carbine had the superior kill time in H3 but was offset by its greater skill gap. I see no reason why this shouldn’t be the case against the DMR in H4
>
> Wait wait wait. Did you seriously say the Carbine in H3 had a higher skill gap? Oh my god. The H3 Carbine was not harder to use, it had the -Yoink- spread in the history of the game. It was like trying to shoot a full-bloomed DMR. It’s horrible accuracy was why its kill time was offset.
>
> OT: If they nerfed the DMR, 343 seriously has no clue what they are doing. First they nerfed the Carbine from the E3 build. Now they nerf the DMR? The hell? They should be making the kill times faster, not slower.

well that depens on the way you look at things. if the guns kill too fast, it become a twitch spam fest. the 1.7 kill time is fast enough to get the job done while making the br more of an option. besides, i thought people would be happy with a more balanced sandbox

> > > Great, hopefully this will make the Carbine the superior weapon in close-mid range combat with the DMR.
> >
> > As it should be. Since it’s a 7sk IIRC it takes more active skill in aiming. The Carbine had the superior kill time in H3 but was offset by its greater skill gap. I see no reason why this shouldn’t be the case against the DMR in H4
>
> Wait wait wait. Did you seriously say the Carbine in H3 had a higher skill gap? Oh my god. The H3 Carbine was not harder to use, it had the -Yoink- spread in the history of the game. It was like trying to shoot a full-bloomed DMR. It’s horrible accuracy was why its kill time was offset.
>
> OT: If they nerfed the DMR, 343 seriously has no clue what they are doing. First they nerfed the Carbine from the E3 build. Now they nerf the DMR? The hell? They should be making the kill times faster, not slower.
>
>
> Edit: To any moderator: I’m not trying to by pass the Yoink-thingy, but it didn’t block-out my obscenity. Just wanted to let you know I didn’t game your system or anything.

I have faith in 343 and the fact that the game will play fast. Hell from all the vids I’ve seen the game looks like h3 with good elements from reach. It looks crazy fast paced

> > > > Great, hopefully this will make the Carbine the superior weapon in close-mid range combat with the DMR.
> > >
> > > As it should be. Since it’s a 7sk IIRC it takes more active skill in aiming. The Carbine had the superior kill time in H3 but was offset by its greater skill gap. I see no reason why this shouldn’t be the case against the DMR in H4
> >
> > Wait wait wait. Did you seriously say the Carbine in H3 had a higher skill gap? Oh my god. The H3 Carbine was not harder to use, it had the -Yoink- spread in the history of the game. It was like trying to shoot a full-bloomed DMR. It’s horrible accuracy was why its kill time was offset.
> >
> > OT: If they nerfed the DMR, 343 seriously has no clue what they are doing. First they nerfed the Carbine from the E3 build. Now they nerf the DMR? The hell? They should be making the kill times faster, not slower.
>
> well that depens on the way you look at things. if the guns kill too fast, it become a twitch spam fest. the 1.7 kill time is fast enough to get the job done while making the br more of an option. besides, i thought people would be happy with a more balanced sandbox

Look at Halo CE. Was that a twitch spam fest? No. The 1.7 second kill time would be the slowest kill time on a precision weapon in the history of the game. Halo CE: .6 seconds Halo 2: 1.4 Halo 3: 1.6 Halo Reach: 1.5. I don’t understand why they don’t balance the weapons around the faster ones.

> > > Great, hopefully this will make the Carbine the superior weapon in close-mid range combat with the DMR.
> >
> > As it should be. Since it’s a 7sk IIRC it takes more active skill in aiming. The Carbine had the superior kill time in H3 but was offset by its greater skill gap. I see no reason why this shouldn’t be the case against the DMR in H4
>
> Wait wait wait. Did you seriously say the Carbine in H3 had a higher skill gap? Oh my god. <mark>The H3 Carbine was not harder to use, it had the -Yoink- spread in the history of the game. It was like trying to shoot a full-bloomed DMR.</mark> It’s horrible accuracy was why its kill time was offset.
>
> OT: If they nerfed the DMR, 343 seriously has no clue what they are doing. First they nerfed the Carbine from the E3 build. Now they nerf the DMR? The hell? They should be making the kill times faster, not slower.

Right. Which is why it was harder to land a headshot with the Carbine than the BR at anything past close range. Which was the whole point of the comment. At mid to long range where the BR’s burst increased hit probability and where the Carbine’s spread made it troublesome, yes, it became a crapshoot. So replace “skill gap” with “less reliable” and my comment should pass your semantics test and will be just as valid as it was the first time.

> > > > Great, hopefully this will make the Carbine the superior weapon in close-mid range combat with the DMR.
> > >
> > > As it should be. Since it’s a 7sk IIRC it takes more active skill in aiming. The Carbine had the superior kill time in H3 but was offset by its greater skill gap. I see no reason why this shouldn’t be the case against the DMR in H4
> >
> > Wait wait wait. Did you seriously say the Carbine in H3 had a higher skill gap? Oh my god. <mark>The H3 Carbine was not harder to use, it had the -Yoink- spread in the history of the game. It was like trying to shoot a full-bloomed DMR.</mark> It’s horrible accuracy was why its kill time was offset.
> >
> > OT: If they nerfed the DMR, 343 seriously has no clue what they are doing. First they nerfed the Carbine from the E3 build. Now they nerf the DMR? The hell? They should be making the kill times faster, not slower.
>
> Right. Which is why it was harder to land a headshot with the Carbine than the BR at anything past close range. Which was the whole point of the comment. At mid to long range where the BR’s burst increased hit probability and where the Carbine’s spread made it troublesome, yes, it became a crapshoot. So replace “skill gap” with “less reliable” and my comment should pass your semantics test and will be just as valid as it was the first time.

Yeah. Simple misunderstanding.

> > > > > Great, hopefully this will make the Carbine the superior weapon in close-mid range combat with the DMR.
> > > >
> > > > As it should be. Since it’s a 7sk IIRC it takes more active skill in aiming. The Carbine had the superior kill time in H3 but was offset by its greater skill gap. I see no reason why this shouldn’t be the case against the DMR in H4
> > >
> > > Wait wait wait. Did you seriously say the Carbine in H3 had a higher skill gap? Oh my god. The H3 Carbine was not harder to use, it had the -Yoink- spread in the history of the game. It was like trying to shoot a full-bloomed DMR. It’s horrible accuracy was why its kill time was offset.
> > >
> > > OT: If they nerfed the DMR, 343 seriously has no clue what they are doing. First they nerfed the Carbine from the E3 build. Now they nerf the DMR? The hell? They should be making the kill times faster, not slower.
> >
> > well that depens on the way you look at things. if the guns kill too fast, it become a twitch spam fest. the 1.7 kill time is fast enough to get the job done while making the br more of an option. besides, i thought people would be happy with a more balanced sandbox
>
> Look at Halo CE. Was that a twitch spam fest? No. The 1.7 second kill time would be the slowest kill time on a precision weapon in the history of the game. Halo CE: .6 seconds Halo 2: 1.4 Halo 3: 1.6 Halo Reach: 1.5. I don’t understand why they don’t balance the weapons around the faster ones.

with 4 precision rifles in the game, having all of them be fast would make there different traits minimal. at that point, its useless to have 4 rifles that all fill the same role. im not saying the times have to be super slow, but the reason hce-3 had faster times was due to the lack of rifle variety

Using a stopwatch to ascertain kill times…

Sorry, but I really don’t trust your “numbers”.

> Using a stopwatch to ascertain kill times…
>
> Sorry, but I really don’t trust your “numbers”.

I also have a source that backs me up but it was removed for certain reasons. Also no need to sound offensive. I went over the footage a good 20-30 times. Feel free to disprove my results with frame by frame evaluation. I would like to have an exact number.

Thank the Forerunners! I both loved and hated the DMR in Reach (but mostly hated it) because of its OPness. Now that it’s been nerfed, it’s good to see that the sandbox is more balanced.

anyone have a side by side?

> I also have a source that backs me up but it was removed for certain reasons. Also no need to sound offensive. I went over the footage a good 20-30 times. Feel free to disprove my results with frame by frame evaluation. I would like to have an exact number.

DMR = 44 frames = 1.46 seconds

http://halocouncil.com/showthread.php?t=6948&page=2&highlight=seconds

For the REAL data, read Duji’s post on page 2.