DMR Problems & Solution - Simple: Updated!

Hey guys, first of all I’m CashMadeSheezzy.
Remember to comment, to keep this thread alive. Otherwise it’ll just disappear into the darkness of topics not viewed…
I’m going to start posting threads that are very simple, but about serious issues with Halo 4. These issue threads will have a simple poll. Take a few minutes to just read these threads, as they will address problems throughout the game. I LOVE Halo, and Halo 4 espeically. I want to see this game thrive. I’m only here to help.

DMR
The Problem:
The DMR is very, very overpowered. I know just about everyone can agree with that. You know that a weapon is EXTREMELY over powered when an absurd amount of people pick it on a CLOSE QUARTERS map, over an automatic weapon which is way more likely to benefit them. Why do people do this? Because the DMR is a dang super weapon. Personally, I barely use it because of how many people spam and over use it. I can almost guarantee that if you were to go into Halo 4 Infinity Slayer matchmaking RIGHT NOW, about half or more of the players will be using the DMR on adrift or some other close quarters map. It’s ridiculous. Last night, I used the DMR for the first time in about a good week. I couldn’t believe how powerful it was. I was picking off guys so easily on exile. I really liked it just because it was so powerful. The thing is though…
A weapon shouldn’t be that powerful though. It clearly stands out from all the weapons, it’s just ridiculously powerful, I don’t think I can stress that enough!

I just want you’s to think about this. I seen a comment below earlier, and it said someone was thinking about leaving Halo because of the unbalancing issues of the DMR. It’s not fair to other players that they have to deal with these unbalanced issues with the DMR. Also, people are abusing this power way too much. Therefore, there are not that many other weapons being used. There is not too much variety in weapons. Balancing the DMR would promote people using other weapons the game provides for us to use, other then the DMR on literally every single map.

Solution:
Take down some of the power of the DMR. Take it down one or two shots 343. I can guarantee that if the DMR was nerfed, it would most likely bring a lot of the DMR hating threads to their knees. We all know it can’t be as easy as “making the DMR a little less powerful” 343, but this would be one of the best things you could do for the Halo community, and for the multiplayer balance in Halo 4.

I read the comments down below regularly, so since we are a community as a whole, I like to integrate your guy’s opinion’s also.
Here are some suggestions done by the community:

  • Reduce aim assist for the DMR
  • Reduce the “magnetism”
  • Remove “flinching” and add “descoping”
  • For Halo 5 references, add a precision weapon for every faction. Ex: Needle Rifle for the Storm Covenant, a precision promethean weapon. ( This has been suggested, which I thought was very clever because if you think about it, why does the humans get a battle rifle, and an extra precision weapon?)

Here are some video links that would be good to watch for the DMR:
DMR in 90 Seconds
Weapon Test - Short

And in conclusion…
You wanted a balanced, amazing multiplayer experience 343. Halo 4 is one of the best multiplayer experiences for a Halo game in a very long time… but toning down the DMR would help balance the multiplayer war games so much 343. Please read this, and consider it.

If you have any suggestions for the DMR, comment below, I will be more then willing to add them to this thread. Please remember to vote, and stay on the DMR topic when commenting.
Thank you for taking the time to read, comment, and vote, keep this thread going!

This thread could be very beneficial to the whole Halo 4 Community!

The problem as I see it is the rediculous bullet magnetism and auto aim that makes it a doddle to pop headshots at close range.

I stopped playing Halo 4 Matchmaking, at least until the TU (to see if they balance the weapons and that will determine if I come back or not). Mainly because I am tired of having to use the DMR to win games, because when I switch to any of the other weapons, I just got DMR sniped over and over again. It became really dull and irritating. Especially considering being hit with the DMR causes an extreme amount of flinch compared to other weapons but when you fire back at them, it doesn’t even knock them of target.

My suggestion isn’t to make it a 6-7sk. The fact that it has no recoil even when you spam it is ridiculous. I’d say slow the RoF a good bit and add recoil.

Of course, this is if they plan to keep the other weapons as they are. Honestly though, due to sprint and the amount of cover in this game I would prefer to see all of the weapons get a buff to make the average kill time around the same as the DMR and add recoil to it as well.

You know I never figured out why they never cottoned on to the idea of using strict sensitivities to define the range of a weapon…example AR has non changeable high sensitivity…BR has med sensitivity and DMR low, representing the presumed differences in weapon handling and weight. With this system everything would balance itself out…AR would win up close most times with the ability to rapidly change POV, DMR would be the ranged choice with the stability granted from a lower sensitivity (and would also stop it being used for cqb) and BR the jack of all trades capable of competing with both.

Part of the reason the dmr was balanced better in reach was due to the fact that everyone spawned with them. Due to loadouts, this route for balance is closed. However, there was something else in reach that also made the dmr balanced. Descoping. Bring back descoping, and you can cut the dmr’s range in half just by landing a hit on the user. This probably won’t balance it all the way, but its a good start.

“My suggestion isn’t to make it a 6-7sk. The fact that it has no recoil even when you spam it is ridiculous. I’d say slow the RoF a good bit and add recoil”.

Make the killtime slower, equal to the BR, then make it a 7SK. That way, it really does have to be used at range.

“However, there was something else in reach that also made the dmr balanced. Descoping. Bring back descoping, and you can cut the dmr’s range in half just by landing a hit on the user. This probably won’t balance it all the way, but its a good start”.

If you’re talking about descoping for all weapons, I get the feeling this would actually be very bad… but if only the DMR was descoped, that would be a perfectly solid idea.

Very nice thread! A simple nerfing is all the DMR needs, and that will make me happy. At this point in time, I would be absolutely astounded, and outraged, if the DMR’s controversy were to go under the radar for the upcoming title update.

> Very nice thread! A simple nerfing is all the DMR needs, and that will make me happy. At this point in time, I would be absolutely astounded, and outraged, if the DMR’s controversy were to go under the radar for the upcoming title update.

Thank you so much. Hopefully more people read this!

> DMR
>
> The DMR is very, very overpowered.

That is where I stopped because I didn’t need to read any further.

The DMR is NOT overpowered.

The Massive amounts of magnetism, aim assist, woefully poor movement mechanics and the completely broken flinch “mechanic” give the illusion of the DMR being over powered.

Massive aim assist and magnetism means players barely need to aim at players to hit them. This is true for all primary weapons but the DMRs general mechanics make it much much easier to use than the other 3 “precision” primaries.

The movement acceleration and base movement speeds are still terrible in Halo 4 purely because the game apparently “needs” to have sprint. Remove sprint, bring movement levels back up to Halo:CE or Halo 2 levels and completely remove movement acceleration and BAM!, strafing will actually work against DMRs.

Removing descope and adding Flinch was one of the dumbest things ever to happen to Halo. I would actually prefer sprint, AAs and all that rubbish over flinch. It turns long range combat into a purely who sees who first fight. There is absolutely no chance of turning a fight around unless the other played is truly terrible. With descoping, you can knock the other player out of scope and completely turn the tide of a battle or give yourself ample opportunity of getting away. If you can’t do this it’s simply because you need to improve your aim and skill which leads to deep and skillful gameplay which, as Halo:CE, Halo 2 and Halo 3 proved, is far more popular than dumbed down rubbish.

So, in closing, Reduce aim assist and magnetism. Replace flinch with descope and make strafe truly effective again and viola, the DMR is no longer “overpowered”.

Although I voted for way too powerful I don’t think it is.

There was no medium and I wasn’t gunna say its just right.

I honestly enjoy using weapons like the BR more, but I think if a little more bloom was added, that would be good. Or fire rate reduced and this bullet magnetism stuff lowered.

Lol I had no clue such a thing existed before but whatever…

I think bloom on the DMR would be a huge improvement though…but not so much so where suddenly the BR is always king. Balance of course, becasue if you make the DMR not as powerful then it’s close to par with the BR

> Although I voted for way too powerful I don’t think it is.
>
> There was no medium and I wasn’t gunna say its just right.
>
> I honestly enjoy using weapons like the BR more, but I think if a little more bloom was added, that would be good. Or fire rate reduced and this bullet magnetism stuff lowered.
>
> Lol I had no clue such a thing existed before but whatever…
>
> I think bloom on the DMR would be a huge improvement though…but not so much so where suddenly the BR is always king. Balance of course, becasue if you make the DMR not as powerful then it’s close to par with the BR

Would should I get punished if I aim perfectly?

Bloom is an absolutely terrible idea.

And don’t even bother trying to claim “timing shots takes skill” because it just doesn’t in any way shape or form…

This post has been edited by a moderator. Please do not post comments that are discriminatory in nature.

*Original post. Click at your own discretion.

I don’t see a problem at all with the DMR, it’s simple it’s the most powerful gun. In ALL the previous Halo’s there has been a top dog gun, and in Halo 4 it’s the DMR. I think the weapons are one of the only things 343 got right, and they’re fine like they are.

You can argue all day about how people spawn with different weapons, and that’s why it’s overpowered, well that’s easy, just choose the DMR. In past Halo’s, if you would of spawned with it and not had the choice it wouldn’t be a problem.

I feel that most people who complain about the DMR are just butthurt their precious BR isn’t the best gun in the game anymore. Get over it, there will always be a top gun in Halo, and it just happens to be the DMR right now.

PLUS, the biggest point that can be made, if you’re skilled you can use any weapon and beat someone else, it all lies with your own skill. Don’t blame the game for you being bad. Even though there are several problems with Halo 4, weapons aren’t one of them. They are the most fun to use of any Halo game.

Quick edit:

ANYONE who wants the DMR to go back like it was in Reach with bloom and all that, are just simply limited and need to just leave the game. The population may be dwindling, but that type of non-sense isn’t needed anywhere. Seriously, consult a shrink, you have mental problems if you think that.

> > DMR
> >
> > The DMR is very, very overpowered.
>
> That is where I stopped because I didn’t need to read any further.
>
> The DMR is NOT overpowered.
>
> The Massive amounts of magnetism, aim assist, woefully poor movement mechanics and the completely broken flinch “mechanic” give the illusion of the DMR being over powered.
>
> Massive aim assist and magnetism means players barely need to aim at players to hit them. This is true for all primary weapons but the DMRs general mechanics make it much much easier to use than the other 3 “precision” primaries.
>
> The movement acceleration and base movement speeds are still terrible in Halo 4 purely because the game apparently “needs” to have sprint. Remove sprint, bring movement levels back up to Halo:CE or Halo 2 levels and completely remove movement acceleration and BAM!, strafing will actually work against DMRs.
>
> Removing descope and adding Flinch was one of the dumbest things ever to happen to Halo. I would actually prefer sprint, AAs and all that rubbish over flinch. It turns long range combat into a purely who sees who first fight. There is absolutely no chance of turning a fight around unless the other played is truly terrible. With descoping, you can knock the other player out of scope and completely turn the tide of a battle or give yourself ample opportunity of getting away. If you can’t do this it’s simply because you need to improve your aim and skill which leads to deep and skillful gameplay which, as Halo:CE, Halo 2 and Halo 3 proved, is far more popular than dumbed down rubbish.
>
> So, in closing, Reduce aim assist and magnetism. Replace flinch with descope and make strafe truly effective again and viola, the DMR is no longer “overpowered”.

There is NO massive amount of magnetism, or aim assist for any of the weapons except the DMR. If it were like that, you would be able to destroy DMR users with the carbine and battle rifle with EASE. Cmon man get real. You seriously think the DMR is balanced? Check this video out. It proves that the DMR is just about more powerful then any other primary weapon, except the Light rifle ZOOMED IN.

DMR is overpowered vs. most weapons
And poor movement mechanics? Seriously? You can’t blame simple “Movement Mechanics” on how powerful the DMR is. There is no illusion of the DMR being too over powered.I hate being this kind of guy, but you’s know it’s too powerful, you’re just not admitting it, simply due to the fact that you like how overpowered it is. It’s so EASY to get kills with the DMR.

Remove the auto-aim/magnet/assist thing from it and I would happily bet complaints would go down.

As it is, I still hate the BR spam far more than I do the DMR. I think the residual hatred from Reach just overstayed it’s welcome, heh.
Not saying there isn’t something wrong (auto aim) but that’s not the fault of the gun, per se. That’s just one mechanic that needs to go die in a fire.

> The problem as I see it is the rediculous bullet magnetism and auto aim that makes it a doddle to pop headshots at close/long/medium range.

x2
and fixed

This is the real problem, and the need to add bloom to dmr,this is one reason why I hate exile, You’re already dead before you know that someone was shooting away from 9486094760km, if 343 fix the dmr exactly like reach I will be very satisfied

sorry for my bad English

> I don’t see a problem at all with the DMR, it’s simple it’s the most powerful gun. In ALL the previous Halo’s there has been a top dog gun, and in Halo 4 it’s the DMR. I think the weapons are one of the only things 343 got right, and they’re fine like they are.
>
> You can argue all day about how people spawn with different weapons, and that’s why it’s overpowered, well that’s easy, just choose the DMR. In past Halo’s, if you would of spawned with it and not had the choice it wouldn’t be a problem.
>
> <mark>I feel that most people who complain about the DMR are just butthurt their precious BR isn’t the best gun in the game anymore. Get over it, there will always be a top gun in Halo, and it just happens to be the DMR right now.</mark>
>
> PLUS, the biggest point that can be made, if you’re skilled you can use any weapon and beat someone else, it all lies with your own skill. Don’t blame the game for you being bad. Even though there are several problems with Halo 4, weapons aren’t one of them. They are the most fun to use of any Halo game.
>
> Quick edit:
>
> <mark>ANYONE who wants the DMR to go back like it was in Reach with bloom and all that, are just simply limited and need to just leave the game.</mark> The population may be dwindling, but that type of non-sense isn’t needed anywhere. Seriously, consult a shrink, you have mental problems if you think that.

Things highlighted in yellow: Do you seriously read what you are typing? That is not the ignorant kind of feed back we need. No ones going to simply “go back to reach” just because a weapon is way overpowered. It’s easy to see, go into a game like i said. I can guarantee that most of the players will be using that weapon, regardless of the map.

Thing in red: I hope a monitor reads that. I take that very offensively. That is not the kind of talk we need on halo waypoint.

I have no problem out-shooting the DMR with a BR, or even a Carbine.

If you are getting shot at, and youre not concentrated on falling back and moving on to the next callout, then you deserve to have been killed by the DMR. If youre playing with solid teamwork, overcoming the DMR is a non-issue. You would be surprised how good you might do if you concentrate on staying alive, and answering callouts, rather than wandering around looking for kills. Don’t chase, don’t challenge any player VS player battle that’s not a sure victory. Staying alive is the most important thing you can do for your team.

I agree the DMR is to easy to use but nerfing its damage is not the answer!

Why do you want slower kill times?! It makes the game move at a snails pace.

The DMR should be changed so that there is less magnetism and aim assist as well as adding in descoping.

Then apply a minor buff to the weapons that fall short like the BR and carbine.

nerfing the damage on DMR is the easy way out and the lazy way to “fix” the issue.

It will be a real shame if kill times get even slower then they already are.

> I have no problem out-shooting the DMR with a BR, or even a Carbine.
>
> If you are getting shot at, and youre not concentrated on falling back and moving on to the next callout, then you deserve to have been killed by the DMR. If youre playing with solid teamwork, overcoming the DMR is a non-issue. You would be surprised how good you might do if you concentrate on staying alive, and answering callouts, rather than wandering around looking for kills. Don’t chase, don’t challenge any player VS player battle that’s not a sure victory. Staying alive is the most important thing you can do for your team.

I agree. I don’t really have a problem. I use the BR on smaller maps and the DMR on larger maps and I almost never lose out in an even close range fight against a DMR user. I can’t help but think that half the people complaining about it just have some kind of weird nostalgic attachment to the BR so they insist on using it on large maps and come on here to complain that it isn’t the default, beat-all, overpowered weapon it was in Halo 2 and 3. I could go for the reticle and bullet magnetism being toned down a bit but I definitely don’t agree with the people saying that either it needs a huge nerf or the BR needs a huge buff.