Noobs learn quick not to run out into the open. It forces them to become team players and communicate and use strategy. The DMR also makes for more action and fun on btb.
Yeah! Plus the death of CQC and the addition of uncoordinated focus firing (once only the mark of great teams), not to mention spawn flanking, cuz you know, real coordination sucks (I just spawned, and I am instantly flanking the enemy team. Dur!)
/facepalm!
/yawn.
Troll thread.
Non even very creative either…
Ho Hum.
> /yawn.
>
> Troll thread.
>
> Non even very creative either…
>
> Ho Hum.
> Noobs learn quick not to run out into the open. It forces them to become team players and communicate and use strategy. The DMR also makes for more action and fun on btb.
When you say strategy do you mean “let’s DMR snipe everyone across Ragnarock from the safety of this this pelican for the entire game”? If so then yes, BtB is super “strategic”!
The DMR just -Yoinks!- me off. -_-
Nuclear Facepalm
DMR Problems:
- Restricts map movement
-I want to be able to move around without the damn thing killing me all the time. Wasn’t a problem on Valhalla in Halo 3 with the BR, now Ragnorak is just turning into a really stupid map with the DMR. - Mini-Sniper
-This weapon can cross map, which ruined Reach (Hemmorhage in particular) and is now ruining Halo 4. This goes with restricting map movement. - Destroys vehicles to easily
-This plagued Reach and is plaguing Halo 4 now. Vehicles blow up too easily with the DMR.