Dmr Nerf

Most of the forum people seem to call for a DMR nerf. But how should it be nerfed?
Here are a couple of ideas
DMR to 6 shot kill
Dmr Firerate slowed so that the carbine and Br have a faster kill time.
Reach vanilla bloom while not in scope, no bloom or current bloom in scope.
IF you have any ideas, please post them.

Descope.

Fire rate cap is the best choice.
This way if a BR and a DMR fight at close range the BR can get all 5 bursts before the DMR can shoot 5 times.

Plus the DMR won’t be as versatile as it currently is now.
Ability to kill an AR user in melee range? You’re joking right?

DMR’s fine as-is. Stop whining

> DMR’s fine as-is. Stop whining

How can you honestly say that when it has the fastest kill time, highest amount of aim assist and bullet magnetism? It’s been proved that in any situation the DMR can beat anything. In a series such as Halo that prides itself on how balanced it has been in the past, this is garbage.

Bloom is not necessary.

I think the rate of fire should be slowed down to the point where it has an every so slightly longer kill-time than the BR.

Reach’s aim assist range for the DMR was also more balanced. If we reduce it to that amount, then it will promote more map movement and prevent DMR camping slightly.

The ridiculous aim assist range and faster kill-time than the Carbine, BR and unscoped LR makes it overpowered.

> Bloom is not necessary.
>
> I think the rate of fire should be slowed down to the point where it has an every so slightly longer kill-time than the BR.
>
> Reach’s aim assist range for the DMR was also more balanced. If we reduce it to that amount, then it will promote more map movement and prevent DMR camping slightly.
>
> The ridiculous aim assist range and faster kill-time than the Carbine, BR and unscoped LR makes it overpowered.

OP at long range? no
OP at mid-close range? yes
Take Bullet magnetism out and the rifle will become 100x better.

> > Bloom is not necessary.
> >
> > I think the rate of fire should be slowed down to the point where it has an every so slightly longer kill-time than the BR.
> >
> > Reach’s aim assist range for the DMR was also more balanced. If we reduce it to that amount, then it will promote more map movement and prevent DMR camping slightly.
> >
> > The ridiculous aim assist range and faster kill-time than the Carbine, BR and unscoped LR makes it overpowered.
>
> OP at long range? no
> OP at mid-close range? yes
> Take Bullet magnetism out and the rifle will become 100x better.

It kinda is overpowered at long range, large maps are completely ruined because of it.

> > Bloom is not necessary.
> >
> > I think the rate of fire should be slowed down to the point where it has an every so slightly longer kill-time than the BR.
> >
> > Reach’s aim assist range for the DMR was also more balanced. If we reduce it to that amount, then it will promote more map movement and prevent DMR camping slightly.
> >
> > The ridiculous aim assist range and faster kill-time than the Carbine, BR and unscoped LR makes it overpowered.
>
> OP at long range? no
> OP at mid-close range? yes
> Take Bullet magnetism out and the rifle will become 100x better.

The range nerf isn’t really needed, but in the state it is in right now it just creates lengthy, boring, long-range standoffs without descope. Just look at this.

While a DMR nerf may seem like the simplest solution it will lead to some slow boring gameplay.

Don’t mess with the DMR’s kill time - 5SK is fine - if the kill times get any slower in this game then it will be come really boring and slow. Buff the BR to a medium range 4SK but all 12 bullets must land and the final round must be a square on headshot. Buff the Carbine to a 7SK. Maybe tweak the LR - faster RoF, but only to stop it becoming underpowered.

General bullet magnatism reduction for all weapons, this will prevent the utility weapons dominating automatics and close range.

> > > Bloom is not necessary.
> > >
> > > I think the rate of fire should be slowed down to the point where it has an every so slightly longer kill-time than the BR.
> > >
> > > Reach’s aim assist range for the DMR was also more balanced. If we reduce it to that amount, then it will promote more map movement and prevent DMR camping slightly.
> > >
> > > The ridiculous aim assist range and faster kill-time than the Carbine, BR and unscoped LR makes it overpowered.
> >
> > OP at long range? no
> > OP at mid-close range? yes
> > Take Bullet magnetism out and the rifle will become 100x better.
>
> It kinda is overpowered at long range, large maps are completely ruined because of it.

It’s is considered OP because once the cursor turns red, the target doesn’t need to be in the center (just touching.)

If BM was removed, this situation would not be as bad since most people aren’t that accurate.

Most of the forum people should man-up and stop their crying.

At closer ranges, the BR and Light Rifle overshadow it if you’re not touched in the head. You can’t measure effectiveness of a weapon through straight up simple math like Kill Time. (magnetism is annoying, though). The DMR, as a marksman rifle, is intended to outclass the BR after a certain range. If you’re not out in the open like a flamboyant hairstylist, the DMR won’t pose an issue.

The real issue is the Carbine–when’s the last time you seen anybody using it? Poor thing. ALWAYS overshadowed.

De-scoping should have never left.

remove the bs bullet magnatism

The rate of fire nerf would be good with me.

It shouldn’t be nerfed at all, it is fine the way it is.

It isn’t the DMR’s fault that the BR and Carbine were designed poorly.

> remove the bs bullet magnatism

Every weapon has the same amount of Bullet Magnetism.

Decrease the aim assist range to be on par with the Light Rifle.
Buff the BR and Carbine.

Done. There is no need to nerf how the weapon functions. It is already beaten out by the 4SK LR, and is wrecked up close by the automatic weapons. It only looks OP because the BR and Carbine suck.

>

You must be -Yoinking!- kidding. The DMR wrecks at any range. I will be playing Throwdown on Shutout and be getting an average KD of 1.0, but once I pick up the DMR at BR3, then I will start to wreck. I almost NEVER miss with the DMR, and I am not even that great of a player. Reduce the aim-assist by a LOT and make the BR 4-shot and Carbine 7-shot, then the game will be fair. Until then, 3/4 of the players I face will continue to use the DMR as their weapon of choice. I will look at the service record of the other team every game, and I guarantee you, 90% of the time, at least 3 out of the other team’s 4 players will have the DMR as weapon of choice. -.-

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> At closer ranges, the BR and Light Rifle overshadow it if you’re not touched in the head. You can’t measure effectiveness of a weapon through straight up simple math like Kill Time. (magnetism is annoying, though). The DMR, as a marksman rifle, is intended to outclass the BR after a certain range. If you’re not out in the open like a flamboyant hairstylist, the DMR won’t pose an issue.

You must be F*CKING kidding. The DMR rapes at any range. I will be playing Throwdown on Shutout and be getting an average KD of 1.0, but once I pick up the DMR at BR3, then I will start to rape. I almost NEVER miss with the DMR, and I am not even that great of a player. Reduce the aim-assist by a LOT and make the BR 4-shot and Carbine 7-shot, then the game will be fair. Until then, 3/4 of the players I face will continue to use the DMR as their weapon of choice. I will look at the service record of the other team every game, and I guarantee you, 90% of the time, at least 3 out of the other team’s 4 players will have the DMR as weapon of choice. -.-