“They slowed down the DMR’s RoF so its kill time is 1.8 instead of its 1.6 at luanch but that did nothing at all to nerf it because I still get shot up by teams that Team Shoot from long range. The DMR is still super dominant on Halo 4!”
-is what complainers will say after the DMR inevitably gets it’s RoF nerfed to match the BR. Lets be honest with ourselvs. Even a DMR that kills slower than BR will still be the dominant weapon because of its Range… Med-Long. Most encounters in Halo 4 will be at those ranges. A DMR and boltshot/pasma pistol means you are set for ranges Short-med-long. But atleast this nerf would promote switching to secondary if enemy gets into a CQC situation. As it stands DMR is still a reliable weapon in close quarters.
What do you spartans think? Should DMR kill time be reduced so that it equalls BR? Should it be reduced so it slightly slower than BR, if so by how much?
> I already made a super long post about how to BALANCE the DMR . But since I’m lazy , here’s the short version .
>
> A: Lower ROF by 0.40 seconds
> B: Add a little bit of bloom that passes the main reticle
> C: Make the DMR a 6SK
>
> I’d go with option A , but that’s just me .
A: so that would bring it to 1.9, whole .1 seconds slower than BR… I like this option as well
B: bloom is never the answer. This was learned in Reach. The whole point of bloom was to get players to Pace their shots. This failed because it required hours of practice know the correct paces/cadences to various ranges. I liked it, but it was annoying to learn and very frustrating to the general comunity. Nerfing RoF accomplishes the goal of bloom much better. You are a spartan in a yoinking super suit! It makes now sense to suffer from recoil from a single shot weapon of that caliburrr!
C: 6sk? Na. But I did like a variation of this I heard. Make the BR a 12 bullet kill. So if ever bullet hits, and the last bullet happens to hit head… kill
If firing 3 round burst every trigger pull… this is what happens if you miss x ammount of bullets.
I’ve said this time and time again in all DMR threads…the only solution is nerfing the straight up rate of fire for the DMR. The reason is that you want to restrict the DMR at ONLY long range. With a RoF nerf, this allows for this perfectly while letting the BR dominate at short-medium range. However, the RoF has to be significant enough for this to occur. The DMR should only be seen as a proper long range weapon. It shouldn’t dominate medium range. A BR +Carbine should be doing that.
It’s stupid that there is a cross-over between ranges between the BR/Carb to DMR.
The Br/Carb are designed for short-med while DMR is med/long. Seriously 343, this is the dumbest design choice I’ve seen ever. There is, in actuality, no reason for the friggen DMR to even EXIST!
If you lengthen the RoF then it definitely will not have a reason to exist.
People will just use the more powerful LightRifle and forget about the slow firing weak DMR. If they do that then what’s the purpose of putting the DMR in the game?
> How is bloom not the answer when clearly only good players will now be able to effectively use the DMR? No noobs spamming that trigger anymore.
>
> I think B is the best option, A would only complicate things and further cripple the DMR due to lag and connection issues.
Because the main problem is DMR being effective at close range. Bloom only effects how the DMR works at Long range. That will do the exact oppposite of what we want. Bloom will make the DMR a short-med range weapon, but that role belongs to BR.
DMR is supposed to be a med-long range weapon. If you remember Reach the basics of bloom was “spam in close range but pace for longer ranges” so no, bloom is not the answer. We want DMR to LOSE at close range, and still be useful as a med-long weapon. Only slowing RoF meets these needs.
How do you know the DMR get nerfed is my question? Do people figure out the game updates on their own or is there a source saying the changes on the updates? If so I’d like to see it.
I haven’t noticed anything different to the DMR, by the way.
> How do you know the DMR get nerfed is my question? Do people figure out the game updates on their own or is there a source saying the changes on the updates? If so I’d like to see it.
>
> I haven’t noticed anything different to the DMR, by the way.
> If you lengthen the RoF then it definitely will not have a reason to exist.
>
> People will just use the more powerful LightRifle and forget about the slow firing weak DMR. If they do that then what’s the purpose of putting the DMR in the game?
If you paid attention to the proposes numbers… it will be pretty much the same kill time as the BR, just 1 tenth of a second slower than BR. “slow firing weak DMR” will not be an accurat discription at all. Also it will still trump the light rifle because DMR does the same amount of damage scoped and unscpoped. It will still balence nicely.
It really isnt much of a nerf but it will be enough to encourage switching the DMR for your secondary in close quarters… thats about all. It will still be the king of Med-Long range.
> How do you know the DMR get nerfed is my question? Do people figure out the game updates on their own or is there a source saying the changes on the updates? If so I’d like to see it.
>
> I haven’t noticed anything different to the DMR, by the way.
+10
getting so damn annoyed by all these damn experts. Every forum of every new game is full of nerf threads. Makes me vomit!!
> > How is bloom not the answer when clearly only good players will now be able to effectively use the DMR? No noobs spamming that trigger anymore.
> >
> > I think B is the best option, A would only complicate things and further cripple the DMR due to lag and connection issues.
>
> Because the main problem is DMR being effective at close range. Bloom only effects how the DMR works at Long range. That will do the exact oppposite of what we want. Bloom will make the DMR a short-med range weapon, but that role belongs to BR.
>
> DMR is supposed to be a med-long range weapon. If you remember Reach the basics of bloom was “spam in close range but pace for longer ranges” so no, bloom is not the answer. We want DMR to LOSE at close range, and still be useful as a med-long weapon. Only slowing RoF meets these needs.
Slowing the RoF is also gonna render it useless. The more powerful LightRifle will definitely own a slower weaker DMR in long range anyday.
It should stay the way it is, you should have no problem going against a DMR user with a BR or AR.
Simple solution? Lower the DMRs damage at close range, but increase it at long range. Call it unrealistic, but i dont care. Its a solution to the problem. DMRs lose power at close range, discouraging their use up close and highlighting their role as marksman weapons.
That or make their reticules like snipers so they are very difficult to use up close but still possible, and remove all magnetism.
> > If you lengthen the RoF then it definitely will not have a reason to exist.
> >
> > People will just use the more powerful LightRifle and forget about the slow firing weak DMR. If they do that then what’s the purpose of putting the DMR in the game?
>
> If you paid attention to the proposes numbers… it will be pretty much the same kill time as the BR, just 1 tenth of a second slower than BR. “slow firing weak DMR” will not be an accurat discription at all. Also it will still trump the light rifle because DMR does the same amount of damage scoped and unscpoped. It will still balence nicely.
>
> It really isnt much of a nerf but it will be enough to encourage switching the DMR for your secondary in close quarters… thats about all. It will still be the king of Med-Long range.
LOL Yeah and these “numbers” are always accurate right, we all just shoot flawlessly perfect headshots attaining a 1.xx seconds kill every single time right?
I guarantee you you won’t feel a tenth of a second difference in kill time in a real time game unless you were told they have done so. It’s all about landing your shots.
And the LightRifle is a 4sk weapon while the DMR is a 5sk weapon, how could they deal the same damage?
> > > How is bloom not the answer when clearly only good players will now be able to effectively use the DMR? No noobs spamming that trigger anymore.
> > >
> > > I think B is the best option, A would only complicate things and further cripple the DMR due to lag and connection issues.
> >
> > Because the main problem is DMR being effective at close range. Bloom only effects how the DMR works at Long range. That will do the exact oppposite of what we want. Bloom will make the DMR a short-med range weapon, but that role belongs to BR.
> >
> > DMR is supposed to be a med-long range weapon. If you remember Reach the basics of bloom was “spam in close range but pace for longer ranges” so no, bloom is not the answer. We want DMR to LOSE at close range, and still be useful as a med-long weapon. Only slowing RoF meets these needs.
>
> Slowing the RoF is also gonna render it useless. The more powerful LightRifle will definitely own a slower weaker DMR in long range anyday.
>
> It should stay the way it is, you should have no problem going against a DMR user with a BR or AR.
You guys have no clue how these weapons work do you?
Reducing the RoF for the DMR will not nerf it to a point that makes the LR more dominant.
DMR’s bullets hit instantly and do the same damage unzoomed.
A LR has bullet travel time which makes up for it’s 4 shot kill (zoomed) or 1 shot zoomed, 3 shots unzoomed (last shot to head).
> getting so damn annoyed by all these damn experts. Every forum of every new game is full of nerf threads. Makes me vomit!!
No one is claiming to be an expert. Where just comparing data, numbers and asking for eachothers experience… is that not what a forum is for? You know… the exchange of information and opinions?
Like here is some Data for you. In the Pax build of Halo 4 DMR had a MUCH slower kill time closer 2.0 seconds. Some time later at the EGL event in europe, that build had a DMR kill time closer to 1.5 seconds. At luanch/currently DMR kill time is about 1.6 seconds. All this different data points are within the same six months. So you best believe now is still the time 343 is scratching their head thinking what it should be.
So knowing 2.0 was to slow and 1.5 was too fast… that makes me want to ask other members of the comunity where do they think the sweet spot is? I cant experiment because I am not a developer so all I am left with is my noggin and this forum. I honestly took the lazy route and put my guess at 1.85 seconds because it is roughly the same kill time as the BR. Since this change is so miniscule I wouldn’t even call it a nerf, more of a fine tunning or balencing.
Anyway, thinks its kinda rude of you to suggest this isn’t the place for people that want to discus Halo 4 information or that its not the place to ask opinions of players about Halo 4 information.
> > > How is bloom not the answer when clearly only good players will now be able to effectively use the DMR? No noobs spamming that trigger anymore.
> > >
> > > I think B is the best option, A would only complicate things and further cripple the DMR due to lag and connection issues.
> >
> > Because the main problem is DMR being effective at close range. Bloom only effects how the DMR works at Long range. That will do the exact oppposite of what we want. Bloom will make the DMR a short-med range weapon, but that role belongs to BR.
> >
> > DMR is supposed to be a med-long range weapon. If you remember Reach the basics of bloom was “spam in close range but pace for longer ranges” so no, bloom is not the answer. We want DMR to LOSE at close range, and still be useful as a med-long weapon. Only slowing RoF meets these needs.
>
> Slowing the RoF is also gonna render it useless. The more powerful LightRifle will definitely own a slower weaker DMR in long range anyday.
>
> <mark>It should stay the way it is, you should have no problem going against a DMR user with a BR or AR.</mark>
Ok, I’ll just use my AR at long range, because it is capable of doing so…
In all seriousness, a RoF nerf is needed. The Sniper Rifle can not be spammed, the DMR is the middle-grounds between the Sniper and BR. It should have a slower RoF than teh BR and a faster RoF than the Sniper.