As far as I see it, the DMR is OP, its almost like a forced weapon just because its not even by choice, more like its required.
For anyone saying the DMR is fine, you have got to be freaking kidding me, I mean absolutely kidding me.
Did you all forget why we had bloom with the DMR in reach? To keep it from BR spamming like in 3. Cause this community complains about everything, they want their weapon to be perfect with no penalty for sustained fire. Its a gun, all guns recoil and shift after firing, every shooter since the shift to 3d has done that.
The problem with the DMR is not its clip size, power, range, or accuracy, its its rate of fire and/or bloom.
Now you say its fine but look at this:
BR and DMR are equal in power -Good
12-14 shots or rather 36 separate bullets and 14 total shots- Pretty much evens it out when you look at it that way, BR more single bullets but less shots per clip this works too.
What keeps them in check to punish sustained fire?
BR- recoil with every shot, does not loose accuracy only shifts your view.
DMR- Bloom, however this is what gets bad, THE BLOOM DOES NOTHING.
We know the BR was made for mid-close range but it could still get a kill at longer range if you were careful, it would just be very hard. The DMR was made for mid-long range but not as long as the sniper. Yet because the DMR has a higher rate of fire with no loss of accuracy, do you guys not see the simple problem?
BR and DMR share so many similarities, but when one weapon has more ammo, a higher rate of fire, nothing to punish sustained fire, range, and every shot does the full damage, what sense would it make to take the br, the weapon that’s practically outclassed by the DMR in nearly every way? Only advantage the BR has is when it comes to an exposed headshot and a slightly faster reload but those don’t help in practically anyway.
Its because the bloom does NOTHING and the rate of fire is higher, the DMR can get kills from the hip easier WITHOUT PENALTY.
The BR is made for close to mid range, but if it can only have a decent chance at long range, what sense does it make for the DMR to have such an easy time even at close range? You know how its hard to get someone up close with a sniper? The sniper is not made for close range but has a very small chance of success by a no-scope or bodyshot-beatdown combo. You would never always use the sniper up close but know it at least has a very small chance of winning in close combat. So what sense does it make to keep the DMR as it is, no penalty and impeding on the BR which still suffers? I’ve beaten DMR users with the BR but its still just annoying to know I get accuracy penalties and they don’t? What freaking logic is that?
The DMR needs either bloom to punish, trigger happy people or its ROF cut a bit. If you made a weapon for mid to long range, then it should be made for such, that. The DMR would be the bridge between BR and sniper, its supposed to be better at range than the BR but better up close than the Sniper. If you use the DMR it should be so that you have the advantage if you keep the enemy away, it should be a disadvantage if they managed to get up close. If the sniper had hardly any chance up close, you should have a decent one.
I know others will reply but please let me hear this “logic” please tell me why the DMR is good as is with its current near superior in every way to the BR and why its actually good for the DMR to never loose accuracy while the BR does.
What about the carbine and light rifle? I have no problem with those, carbine is the weakest but has the highest ROF and clip size, if anything that’s the only gun which should not suffer penlites to accuracy, you need to get in close and the guy getting shot has enough time to realize whats going on. The light rifle as well, its situational. Close up its like the BR but cannot carry the 3-round burst to scope mode. When scoped, yes it is powerful but the ROF is slow. You almost take a sentry position with it scoped in.
So please halo 4 players, tell me the logic of the DMR being balanced as is, because if one weapon manages to outclass another in almost every way, how is that fair? In a close up fight you would expect the weapon made for close range (BR) to win but instead its the weapon made for mid-long range (DMR). If this is the logic shooters are going to start following with weapons dominating in ranges they should not, I’m already awaiting that shotgun sniper, Im ready to cross map snipe people with my spread shots.
I’m looking forward to this ‘logic’