I’m sure most of you have seen that in every match there are usually five or more players using the DMR. Why? Because it can outdo pretty much all the other primary loadout weapons in any situation, be it close, medium, or long range engagements. The amount of players using anything else is too small because there isn’t a point in using anything else since it will get destroyed by the DMR.
Before the game was released, 343 talked about how they were balancing the BR and the DMR. Apparently they didn’t do it right. The BR cannot beat the DMR unless the BR user gets two bursts in advance before the DMR user responds. If the BR user doesn’t fire first, the DMR’s fire rate and accuracy will overwhelm the BR user easily. The BR is a projectile-based weapon that has kick, the DMR is a hitscan weapon with perfect accuracy. Not very balanced. The LightRifle can beat the DMR in long-range engagements, but the DMR still owns a higher fire rate and better accuracy, so it can still easily overpower the LightRifle. The AR can beat the DMR in close range, but never outside of close range.
Many players, including myself, most likely want to see more variety in weapon usage and the only way this will be possible will be to nerf the DMR.
I’m sure none of the players that use it consistantly (more than half the community) want this to happen, but this is the easiest solution to the problem. A nerf for the fire rate would be the best option. It would cause other weapons with higher rates of fire to overpower the DMR more easily than it is now and it would give weapons that are meant for similar roles as the DMR (like the BR or Carbine) more of a purpose in the game. I don’t believe the weapon should be removed, but I don’t think it should stay in its current state. It took over Halo: Reach’s multiplayer, I and many others don’t wish to see it to take over Halo 4’s multiplayer. (Even though it already has pretty much)
> I’m sure most of you have seen that in every match there are usually five or more players using the DMR. Why? Because it can outdo pretty much all the other primary loadout weapons in any situation, be it close, medium, or long range engagements. The amount of players using anything else is too small because there isn’t a point in using anything else since it will get destroyed by the DMR.
>
> Before the game was released, 343 talked about how they were balancing the BR and the DMR. Apparently they didn’t do it right. The BR cannot beat the DMR unless the BR user gets two bursts in advance before the DMR user responds. If the BR user doesn’t fire first, the DMR’s fire rate and accuracy will overwhelm the BR user easily. The BR is a projectile-based weapon that has kick, the DMR is a hitscan weapon with perfect accuracy. Not very balanced. The LightRifle can beat the DMR in long-range engagements, but the DMR still owns a higher fire rate and better accuracy, so it can still easily overpower the LightRifle. The AR can beat the DMR in close range, but never outside of close range.
>
> Many players, including myself, most likely want to see more variety in weapon usage and the only way this will be possible will be to nerf the DMR.
>
> I’m sure none of the players that use it consistantly (more than half the community) want this to happen, but this is the easiest solution to the problem. A nerf for the fire rate would be the best option. It would cause other weapons with higher rates of fire to overpower the DMR more easily than it is now and it would give weapons that are meant for similar roles as the DMR (like the BR or Carbine) more of a purpose in the game. I don’t believe the weapon should be removed, but I don’t think it should stay in its current state. It took over Halo: Reach’s multiplayer, I and many others don’t wish to see it to take over Halo 4’s multiplayer. (Even though it already has pretty much)
well said. it definatly needs it and probebly will get it but until then we keep the cause alive.
i dont want it nerfed to the point that its worse then the other precision rifles just enough so that we get some balance and variety like you said. >>>>>>>>>>>>>>>>> AND LIKE 343 SAID. \
halo 4 was suposed to be balanced. which is why they nerfed the br to a 5sk… and for some reason their logic was off and they buffed the dmr by making the bloom practicly NOTHING compared to reach which doesnt make sense cause in reach the dmr was alredy good. lol
I concur. As it stands right now it can beat any weapon at any range and also being hitscan it hit exactly where it is pointed at. Most people who don’t want it to be nerfed are people who use it often.
Just a reminder, halo 1 the pistol dominated every other weapon in the game. Halo has always been like this. h2/3 the br dominated. Reach the DMR dominated.
While I personally dont care one way or the other because I will adapt to whatever changes they make, I think if they make any change at all it should only be the ROF.
> I concur. As it stands right now it can beat any weapon at any range and also being hitscan it hit exactly where it is pointed at. Most people who don’t want it to be nerfed are people who use it often.
The truth of the matter is that the DMR is harder to use. It has a lot less aim assist than the BR and the reticule is smaller. It’s a trade off, use the DMR and risk missing shots but get faster kill times if you can pull it off. The BR on the other hand provides more consistent shots but at a loss of kill time.
The more skilled weapon to use rewards players by normally being the best weapon, it’s just the truth. If the DMR had even a little bit less rate of fire then the BR would become the best weapon because it’s easy to shoot and would kill at a similar rate to the DMR.
I thank you for you common since. And the argument of the dmr is the new ce pistol is a joke. There’s a reason it hasn’t been in a halo game since. Its called weapon balance. And that’s what makes halo halo.
No. The DMR is fine, and the perfect utility weapon since the CE Pistol.
-The only reason nobody uses the automatic weapons is because they are situational; you are not always going to be up close. These weapons do wonders within their range.
-The Light Rifle is actually better than the DMR if you scope in at least one shot.
-The BR and Carbine suck, and need a alight buff to be able to get on the DMR’s level.
Changing the DMR in any way to make it worse will just make another Reach. I want Halo 4, not Reach.5. If you want bad weapons, Reach servers are still up.
DMR was meant to be a Med-Long Range weapon… Halo 4 maps are generally Med-Long Range maps. (Blame infin-Sprint for that) DMR SHOULD BE THE WEAPON TO SEE THE MOST ACTION.
I say again, DMR should be the dominant weapon.
However, there are problems with the DMR that need to be addressed.
DMR kill time is faster than BR. We were told that BR should beat DMR at close range. The math just doesnt add up. If BR and DMR start shooting at the same time, the DMR will win… at close range… even if both players land every single bullet. This ruins the BR’s whole purpose, Short-Mid range.
Solution? I see three possible ways out of this mess.
Option 1:
Reduce Rate of Fire of DMR till it’s kill time is equal to BR
or
Option 2:
Reduce Rate of Fire of DMR till it’s kill time is slightly LOWER to BR
Option 3:
Reduce Rate of Fire of DMR till it’s kill time is noticable lower to BR
Either way, DMR will still be the dominant weapon due to its range and accuracy. This nerf will go mostly unnoticed. This will only fix the problem of it out classing the BR at close range. But will still have the DMR being the most used weapon only becuase it’s range best fits most Halo 4 Maps. Long live the DMR!
(side note, bloom is not the answer. The purpose of bloom was to get people to slow down how fast they fired at longer ranges. A better solution is to keep the DMR as a LONG RANGE BEAST MINI SNIPER! But with a more reasonable RoF so it is less usefull at close range where other weapons should dominate)
And the DMR being too dominant leads to long range battles being too dominant. Which is a pity really. IMO they don’t need to nerf it, just remove it as a starting weapon. Maybe place it on some maps and use it as ordnance. With less people able to use it, it will become more powerful to have and therefore a valid ordnance option.
Side note about the Light Rifle beating it long range; I find it WAY easier to kill someone with the DMR from any range actually. Feels like the DMR has way more aim assist, even from long range (dunno if this is true, just feels like it to me).
> And the DMR being too dominant leads to long range battles being too dominant. Which is a pity really. IMO they don’t need to nerf it, just remove it as a starting weapon. Maybe place it on some maps and use it as ordnance. With less people able to use it, it will become more powerful to have and therefore a valid ordnance option.
>
> Side note about the Light Rifle beating it long range; I find it WAY easier to kill someone with the DMR from any range actually. Feels like the DMR has way more aim assist, even from long range (dunno if this is true, just feels like it to me).
No, DMR has pretty much 0 aim assist. This was done to make it harder to use at close range. This backfired however, if you remember reach Aim Assist did more harm then good at close quarters because when two enemies criscross eachother infront of your reticule… stupid Aim Assist pulled you away from your intended target. Thus halo 4’s DMR allows for more precise control than Reach’s DMR.
This new DMR though has less bloom and almost no spread. This allows for precision spam shots at close-mid and long ranges. Bloom’s whole purpose in reach was to get people to pace their shots. This lead to frustration in reach because it took much time/experimentation to learn what pace to use and at what ranges. The more practical solution, since bloom was reduced RoF must also be reduced.
And yes, the Light Rifle is better at long range but only if you are NOT contested. Because for the LR to be better than the DMR it needs to be scoped.
You know, I’ve never said anything suggesting that a weapon be weakened in any way, but now I am. The DMR is all everyone ever uses. And that reason is that it dominates over everything. If they get the first shot off into you and they keep going there’s nothing to stop your inevitable death. I say bring it down a bit. Give the Assault Rifle and Battle Rifle (all weapons really, just using those popular two as example) a chance. I didn’t take kindly to the DMR returning in the first place. It seems my thoughts about what the DMR would do to MM was kinda correct…
> You know, I’ve never said anything suggesting that a weapon be weakened in any way, but now I am. The DMR is all everyone ever uses. And that reason is that it dominates over everything. If they get the first shot off into you and they keep going there’s nothing to stop your inevitable death. I say bring it down a bit. Give the Assault Rifle and Battle Rifle (all weapons really, just using those popular two as example) a chance. I didn’t take kindly to the DMR returning in the first place. It seems my thoughts about what the DMR would do to MM was kinda correct…
Sorry, but the average engage ment in halo 4 will be at longer ranges than in previous Halo’s. The maps will simple be larger due to Infin sprint. DMR is needed to fill that Long-Mid range role. But I do agree that it needs to be reigned in, especially in regards to its rate of fire. When it comes to close range, it needs to lose consistently to almost every other weapon. Slowing its rate of fire will still have it as the most used/useful weapon but it will put it in its proper place of only Long-mid and leave close range combat to a plethera of other choices.
the DMR is slightly overpowered all they need to do is make the BR’s rate of fire a tiny bit faster and then its should be good OR make the reticule with the br turn red at a further range
> DMR was meant to be a Med-Long Range weapon… Halo 4 maps are generally Med-Long Range maps. (Blame infin-Sprint for that) DMR SHOULD BE THE WEAPON TO SEE THE MOST ACTION.
>
> I say again, DMR should be the dominant weapon.
>
> However, there are problems with the DMR that need to be addressed.
>
> DMR kill time is faster than BR. We were told that BR should beat DMR at close range. The math just doesnt add up. If BR and DMR start shooting at the same time, the DMR will win… at close range… even if both players land every single bullet. This ruins the BR’s whole purpose, Short-Mid range.
>
> Solution? I see three possible ways out of this mess.
>
> Option 1:
> Reduce Rate of Fire of DMR till it’s kill time is equal to BR
>
> or
>
> Option 2:
> Reduce Rate of Fire of DMR till it’s kill time is slightly LOWER to BR
>
> Option 3:
> Reduce Rate of Fire of DMR till it’s kill time is noticable lower to BR
>
> Either way, DMR will still be the dominant weapon due to its range and accuracy. This nerf will go mostly unnoticed. This will only fix the problem of it out classing the BR at close range. But will still have the DMR being the most used weapon only becuase it’s range best fits most Halo 4 Maps. Long live the DMR!
>
> (side note, bloom is not the answer. The purpose of bloom was to get people to slow down how fast they fired at longer ranges. A better solution is to keep the DMR as a LONG RANGE BEAST MINI SNIPER! But with a more reasonable RoF so it is less usefull at close range where other weapons should dominate)
You missed one solution that doesn’t make this game Reach 2:
Option 4:
INCREASE the Battle Rifle damage so the weapon kills in 12 bullets.
> the DMR is slightly overpowered all they need to do is make the BR’s rate of fire a tiny bit faster and then its should be good OR make the reticule with the br turn red at a further range
Then the Br will trumph all the Automatic weapons.
> No. The DMR is fine, and the perfect utility weapon since the CE Pistol.
>
> -The only reason nobody uses the automatic weapons is because they are situational; you are not always going to be up close. These weapons do wonders within their range.
>
> -The Light Rifle is actually better than the DMR if you scope in at least one shot.
>
> -The BR and Carbine suck, and need a alight buff to be able to get on the DMR’s level.
>
> Changing the DMR in any way to make it worse will just make another Reach. I want Halo 4, not Reach.5. If you want bad weapons, Reach servers are still up.
I find it OP in the fact that the gun is really accurate when unscoped, while all the other weapons have something to encourage the user to use the scope to engage in long range combat. Only when the player is really far away would one need to scope in, such as from the front of Base A to the roof of Base B on Longbow.
If a player learns to fight without the scope in maps like Haven and Adrift, the DMR is a really powerful weapon. Why should the DMR be excluded from a rule all the other rifles follow?