DMR is ruining Halo

> All those points are wrong.
>
> -has recoil
>
> Eh… kinda but it’s very similar to the DMR and it is very manageable.
>
> -must lead targets
>
> No. It is hitscan.
>
> -All 3 bullets from a burst must hit to maximize dmg.
>
> Not true. You can miss something like two bullets and still kill them pulling the trigger 5 times.

recoil is manageable yes, is it similar to the dmr? definitely not, the DMR has no recoil and its muzzle resets almost instantly after each shot, A BR’s muzzle does not readjust at all, but that manageable.

Regardless what you call it the point is that when firing at a moving target, Using a dmr is very forgiving compared to the BR because of it’s burst.

All three bullets do have to hit to maximize dmg however, only the first bullet of your 5th burst needs to hit the head to kill meaning after you took the shield off.

Actually the Battle Rifle recoil is pretty high. There are many analysis videos out there proving that.

Hit scan improved the BR from Halo 3 but it’s still not 100%. Players with minimum lag still experience more difficulties with the BR than the DMR.

And your last point, maximizing damage does not mean killing the target. Suppose he has an overshield, you would deal less damage if you missed 1~2 bullets.

flies away

So after reading this thread, i have found out that people refuse to use the DMR because they think its noobie and that they are too noble and righteous to use it.

Does this apply to the Sniper rifle and Rocket Launcher as well? Because if you get them next time in your Ordnance drop ill take them off your hands. Wouldn’t want you to be unrighteous and all that stuff.

Anyway i doubt they will change the DMR at all. Once you starting Buffing and Nerfing weapons, it kills the Sandbox. If you nerf one weapon, usually it means you will have to nerf others. Same goes for buffing.

In other words, 343 can either be like

a) League of Legends, where everything is nerfed over and over

b) TF2, where everything is crazy powerful

> DMR kill times are right where they need to be. Anything lower and we have a repeat of reach where games dragged on much longer than the needed to. The bloom was hated by the competitive community and casuals alike. They need to bring the other weapons kill times up to par with the DMR instead to compensate without reducing game speed. As for vehicles, make them less prone to small arms fire, but not power weapons.

This will only cause more games to drag on because no one would risk being sniped off. It’s the same issue we have with the DMR it’s too accurate, can be spammed, and its too powerful. Games on larger maps are basically a hide and seek game with people either sniping with the DMR or hiding for it waiting for vehicles.

Increasing kill times will cause more problems instead of solving anything.

Well, you don’t spawn with a Sniper Rifle nor a Rocket Launcher… so your argument is invalid.

Anyways, I don’t think buffing and nerfing weapons every now and then is good either. But an update after some weeks into the game is always a good addition to the game.

…unless they screw up. And there’s always that possibility.

Why is the conversation all about the DMR and BR? This isn’t about the BR, it’s about the DMR.

The DMR is insanely overpowered. If you don’t believe, play a game on Ragnarok. It feels just like Hemorrhage did. Which is atrocious. This game was 10 times more fun the first day before anyone unlocked the DMR.

What makes it this way? Fast fire time–just as fast as the BR. Insanely accurate at extreme distances. And IMO the worst offense, it shreds vehicles. There is no incentive to get in a Ghost anymore, if you don’t get DMRd in 5 seconds, you’ll get hijacked by the guy you just rammed at full speed.

This isn’t Halo. In no way is this Halo. Loadouts and unlocked were handled pretty well. I’m even pretty pleased with the perks. But the DMR has no place in Halo. If it’s even in the game, it should be a power weapon. I mean it. It should be placed along with the SAW, Shotgun, and Needler as a power weapon. There is no place for a weapon that destroys any incentive to move around the map, in or out of a vehicle.

Halo is map movement. Halo is good vehicle usage. Halo is every weapon serving it’s own purpose. This is something else–something with no vehicles, no map movement, and one dominant weapon. 343, how, HOW could you not look at Reach and realize that the DMR was part of the problem? I had hopes they had balanced it. I really thought it would be equal with the BR and Carbine and wouldn’t wreck vehicles. I was wrong.

I, for one, am boycotting this abomination. I used it for a while, yes, but from now on I’m not even going to pick it up off a dead person if I’m entirely out of ammo and it’s the only weapon on the map. I don’t want to play Reach anymore. Halo 4 is a fantastic game with all the right ingredients. But with the DMR, it feels just like Hemorrhage.

You’re right OP. The DMR is ruining Halo 4. That’s why we need to replace it with the CE pistol in a Title Update. Then it’ll finally feel like Halo again after 10 years. :smiley:

> > DMR kill times are right where they need to be. Anything lower and we have a repeat of reach where games dragged on much longer than the needed to. The bloom was hated by the competitive community and casuals alike. They need to bring the other weapons kill times up to par with the DMR instead to compensate without reducing game speed. As for vehicles, make them less prone to small arms fire, but not power weapons.
>
> This will only cause more games to drag on because no one would risk being sniped off. It’s the same issue we have with the DMR it’s too accurate, can be spammed, and its too powerful. Games on larger maps are basically a hide and seek game with people either sniping with the DMR or hiding for it waiting for vehicles.
>
> Increasing kill times will cause more problems instead of solving anything.

to solve the larger map issue, bring back de-scope on hit. Halo was never balanced around big team and never will be, but at least that would shut some of the complainers up. Who am i kidding, they’d still find something to QQ about.

> You’re right OP. The DMR is ruining Halo 4. That’s why we need to replace it with the CE pistol in a Title Update. Then it’ll finally feel like Halo again after 10 years. :smiley:

And still make the BR a 4 shot.

I personally do not use the BR because I am not very proficient at aiming with it. Something about the burst makes it where I can’t land half my shots. This is the same reason I do not use the lightrifle.
I have noticed though that when I encounter a BR user at close range they will usually kill me first or we will kill each other at the same time.

remember when the pistol was 3 shots? ya that ruined halo too.

> > You’re right OP. The DMR is ruining Halo 4. That’s why we need to replace it with the CE pistol in a Title Update. Then it’ll finally feel like Halo again after 10 years. :smiley:
>
> And still make the BR a 4 shot.

Make it so, Number 1.

when i first got this game i realized that i was dying much quicker then in any other halo game… at first i just thought it was me sucking then i realized you get ripped to shreds when you go out in the open and the entire enemy team has DMRs… what happened to everybody starting with battle rifle…? would make you see a whole lot less of the death cams

LR and carbine need to be powered up to match the human weapon power(BR,dmr) I refuse to use everyone else’s op as sht weapons, using weapons because it easy to use and requires less skill is pretty cowardly, the dmr more so than BR. Everything should be even -Yoink!-. Equality for everyone. "I HAD A DREAM, THAT ONE DAY, THE DMR, THE BATTLE RIFLE, THE CARBINE, AND THE LIGHT RIFLE WOULD ALL BE EVEN. THEN I WOKE UP AND REALIZED 343 DOESN’T GIVE A FLYING FCK WHAT I DREAM ABOUT."
-Master Luther Chief jr.

So, people are whining because other people are killing them with a starting weapon that they themselves are totally free to use as well?

This makes a ton of sense. -_-

> So, people are whining because other people are killing them with a starting weapon that they themselves are totally free to use as well?
>
> This makes a ton of sense. -_-

So just cause we don’t want to use the op as sh*t weapon they should die? That makes TONS OF SENSE.

> DMR kill times are right where they need to be. Anything lower and we have a repeat of reach where games dragged on much longer than the needed to. The bloom was hated by the competitive community and casuals alike. They need to bring the other weapons kill times up to par with the DMR instead to compensate without reducing game speed. As for vehicles, make them less prone to small arms fire, but not power weapons.

You speak as if everyone would be using the dmr on every map.

> remember when the pistol was 3 shots? ya that ruined halo too.

Yeah, remember how unskilled CE was? And how poorly Hang Em High played.

You have almost as many DMR kills as you do BR.

Also, You “Never get killed with DMR”? Your K/D > 1

Don’t even try and say that the only thing killing you is camping power weapons. …give us a break

OT: DMR is awesome, quit whining, Stop trying to use the BR at long range.

I love the DMR since Reach, I don’t want to see it go.