DMR is ruining Halo

It’s not the tool, it’s how you use it :wink:

> The battle rifle used to destroy the opposition in Halo 3. The DMR is powerful in Reach and Halo 4, but is nothing like the BR was in Halo 3. You can use Carbines and Lightrifles in much the same way as the DMR. I eventually learned how to use the BR in Halo 3, OP you should learn how to use the DMR.

Uhh the carbine was just as good as the BR in Halo 3 so I really have no -Yoinking!- idea what you’re droning on about. And you don’t need to “learn” anything about the DMR in Halo 4. Point at the head and spam the trigger, you get a kill in 5 shots. Look ma no skill.

> Uhh the carbine was just as good as the BR in Halo 3 so I really have no -Yoinking!- idea what you’re droning on about. And you don’t need to “learn” anything about the DMR in Halo 4. Point at the head and spam the trigger, you get a kill in 5 shots. Look ma no skill.

Yeah, pretty much. In order to beat a good DMR user with a BR you have to be so on your game to strafe that fire rate and get up a shot. It’s really annoying to be honest. I don’t think it’s so much to ask to have an even playing field for most weapons.

I would love to be able to take on a DMR user with an equal BR and compare our skill with the weapon that we prefer.

What really blackens my soul is when people camp with active camo and the DMR.

Honestly, while Halo 4 is a spectacular game, and the effort 343 put into really shows, the one glaring problem this game has is how overpowered the DMR is. It’s honestly ridiculous how much this gun outclasses every other starting precision weapon (I can still fare my own pretty well with the Carbine, sometimes,) and how in some situations, I’ve seen people with DMR’s outdo people in close quarters with a Suppressor, or the the AR. It deals the right amount of damage, but the firing rate is too fast, and there is too much aim assist. If the firing speed was reduced, and the amount of aim assist it has reduced, it would be perfectly fine.

As for my opinion on active camo, that’s a story for another day.
(make it an ordinance drop!)

Just like how the ce magnum ruined halo.
Just like how the br ruined halo.

It’s nothing to be worried about.

> Just like how the ce magnum ruined halo.
> Just like how the br ruined halo.
>
> It’s nothing to be worried about.

Now they are all in one game and making sure they don’t outperform one another is the trick.

> > However, I did say “theoretically”, for a reason. Always when concerning sandbox balance, regardless of if you are buffing or nerfing weapons, the whole sandbox is always needed to be taken into account. <mark>For example, if DMR was nerfed, there is a potential the AR could become too easy to use at close range, assuring that every AR DMR battle is a win for the AR (as long as the AR user doesn’t screw up completely).</mark>
>
> This is exactly how it should be. Why should the DMR be even remotely viable in CQB when the AR is literally irrelevant at at anything longer than mid/close range (even mid-range it’s almost a guaranteed loss against BR/DMR)
>
> DMR users already have the advantage because most maps have long sight lines, that’s advantage enough.

First of all, I didn’t say AR should be irrelevant at any other range than long. But you see, DMR is a utility weapon. Its dominant ranges are of course the long and mid ranges, but it can also be used at close range. I explained why weapons need to be flexible in terms of ranges I don’t think I need to explain that again. But the main point is flexibility.

Of course why DMR and other precision weapons dominate the longer ranges is obvious. However, that is not to say AR shouldn’t be viable at all at anything but close range. As a matter of fact, I am a strong supporter of headshot bonus for the AR to: 1) make it a weapon that is, properly used, somewhat capable of mid range combat 2) to encourage burst firing 3) to make it a skillful weapon.

No weapon should be impossible to beat with a non-power weapon at mid and close range. Long range is an exception because precision weapons are the only weapons that are suitable for it. But as far as mid range goes, precision weapons should only have the advantage, whilst automatics should have a chance of beating them. At close range, respectively, it would go the other way around: automatics would be advantageous while precision weapons could have a chance at beating them.

Most often the power of precision weapons is perceived as much larger than it actually is simply because the maps are generally designed with a balance of close, mid, and long ranges, and as precisions dominate two of these, they are more useful. However, they are also so useful because (aside from power weapons) because of the strict skill hierarchy of the Halo sandbox. The easiest weapons to use have the shortest range capability (sword and shotgun), in the middle there are the weapons that are easy, but not exactly guaranteed kills at their preferred range (automatics, and finally, the weapons that take the most skill to use and are therefore useable at all ranges (precision weapons).

How does the AR in Halo 4 fit to all this? I actually did a couple of small tests yesterday. Really primitive, nothing fancy. It confirmed my assumption that with both a DMR and an AR at close range, starting to shoot exactly at the same time with their fastest rate of fire, the AR always beats the DMR. Only when the AR screws up can the DMR beat it, just as it should be. As far as mid range capability of the AR goes, it actually kills quite fast when burst fired. I don’t have any specific numbers, but I’d predict that if the DMR user missed two shots, a good AR user could easily beat them. It’s all as close to as it should be as it can realistically be. I am very happy with this balance and would want it not to be broken.

BR - BATTLE Rifle
DMR - Designated MARKSMAN Rifle

The name itself gives you the use. It needs to be good at long range. A BR can easily outdo a DMR at mid/close range because you are in BATTLE.

I agree. it’s completely ruined valhalla and most maps with open areas. It makes quite a few of the power weapons feel redundant and makes some vehicles pointless getting into. Does anyone actually use the warthog anymore, except the gauss hog no one goes anywhere near them. They need to add bloom or make the accuracy lower as it makes big team a camp fest and takes away so many of the reasons i loved halos multiplayer.

The only differences between rifles is A) Range and B) Multi-shots from BR in swat. There is no other argument. They’re both 5 shot weapons. If you feel DMR is more versatile than the BR, I suggest try using the DMR…don’t say you can’t because we all did on Reach…or find something else that suits you. There are plenty of other weapons out there…just because everyone is accustomed to using the DMR now because well…we’ve been stuck with it for 2 years, doesn’t mean any of the other weapons aren’t as effective.

TL;DR???
DMR doesn’t need a nerf, people who cannot use/defend against it do.

> The battle rifle used to destroy the opposition in Halo 3. The DMR is powerful in Reach and Halo 4, but is nothing like the BR was in Halo 3. You can use Carbines and Lightrifles in much the same way as the DMR. I eventually learned how to use the BR in Halo 3, OP you should learn how to use the DMR.

You’ve never played halo 3 if you’re trying to act like the br was some kind of God weapon. First, it took a good while to get skilled enough to lay someone down while you’re under pressure. Second, you couldn’t across map people with br in halo 3.

100% agreed carbine user here

I have a feeling this game would’ve been a lot better without the DMR

The DMR also has the most insane bullet magnetism compared to the other guns. I’ve gotten a few kills where I was aiming at the chest/shoulder or above the head, and gives me the headshot. If it’s rate of fire doesn’t get toned down, then the magnetism would be the next priority. Way too easy to get a 5-shot.

> BR - BATTLE Rifle
> DMR - Designated MARKSMAN Rifle
>
> The name itself gives you the use. It needs to be good at long range. A BR can easily outdo a DMR at mid/close range because you are in BATTLE.

a br cannot EASILY outdo a dmr. I wish people would stop acting like the dmr has a weakness. There’s a reason EVERYONE, including the pros are all using the dmr.

The DMR for Halo 4 is so much easier to use than the DMR from Reach. The bloom on it in Halo 4 is negligible and just makes it an easy head shot weapon. I wish the BR was a contender to fight it, but it just feels weird to use at long range. In close and mid range the BR can beat the DMR, but the DMR could use a nerf.

And this is coming from someone who uses the DMR on a regular basis.

> I’m sick of dying so much by DMR also because I refuse to use it, ALL WE NEED IS BR and friends.
>
> 343 Should have left the DMR in reach.

I know right because it’s just everywhere, get sick of fighting to know that it’s all about who can fire first which is stupid, now it’s even harder to counter more people unlike in past halo games.

> I never get killed by DMRs, mostly by rocket/sniper/inceneration cannon noobs that camp life with those weapons.
> <3

That’s why I hate online because 343i basically has cateered to the terrible players to make it easy for any noob to get heavy weapons, made it a nightmare for anyone who wants to use a vehicle. It basically feels like playing a stupid call of duty game.

I agree, it kills far too much quicker than the LR, BR and Carbine.
The Carbine is the most under-powered though, the BR has a chance, as does the LR, but the carbine rarely wins any fights, how did 343 manage to downgrade a weapon from halo 3 so dramatically?

the DMR kicks -Yoink-. i had to find that out the hard way. my K/D went horribly down because i use the Carbine. so i switched to the DMR and it’s slowly rising

> 100% agreed carbine user here

i’m goot with the Carby, i just had to leave it, couldnt take on more than 2 opponents