DMR is ruining Halo

> First, you complain about bloom. So they got rid of it. Now the DMR is a minisniper which can be spammed with little to no consequence. Wow! Maybe bloom was what nerfed it!
>
> You brought this on yourself, Waypoint.
>
>
> Sorry for any typos, I’m on my phone.

What the actual -Yoink- ing kind of logic is this? I know this may be news to you, but NOT EVERYONE ON WAYPOINT HAS THE SAME OPINION. To believe that every person on waypoint came to a consensus on bloom, and then that they must be punished for their consensus, is just ludicrous. That’s like me saying “hey your grandpa killed someone so we’re going to put you and your whole family in jail because you brought it on yourselves”.

And that’s even under the assumption that there was only one two solutions to the problem(insane bloom on the DMR or little bloom on the DMR) What you’re saying is essentially the same as “because your grandpa killed someone, and we decided to put your whole family in jail, but some of you complained , then we just decided to kill all of you because you weren’t happy with being in jail.”

Yeah, sick logic bro.

Matt, did… Did… Did my grandpa kill someone?

FYI, I dominate in close range with a carbine when facing DMR’s.

I don’t use the DMR. I barely get killed by DMR’s anyways. If you see a whole team with DMR’s, it’s probably a coordinated effort.

I really don’t see the problem. I can use both fairly well, if I’m playing some ‘Big Team’ I’ll use the DMR and if I’m playing ‘Infinity’ I’ll use the BR. Both serve their purpose well. Fact is, people are using the wrong guns in the wrong playlists.

It’s basic common sense.

See the thing about the BR is… I can shoot as fast as I can and hit all my shots and not be able to beat a similar skill DMR user. The second I switch to the DMR, I have no issue beating that same guy.

With the BR, when I land my 4th shot. He lands his fifth.
With the DMR we both mutual. When I use the DMR and he’s got the BR I tend to win.

I’m an MLG player. No I am not the best.
The most obvious issue is the Fire rate. And it was said earlier in this thread that in order to nerf the DMR you would be messing with the sandbox. It isn’t that the DMR needs a nerf but moreso that a lot of the main weapons need a slight buff to the DMR’s kill power. (Rate of Fire) and so on.

Magnetism is a lost debate since probably 90% of you rely on it for your kills.

I tend to rotate between the DMR, Arctic Rifle BR, and Carbine. But I probably get the most kills with the DMR :smiley:

I have played and beat all the Halo campaigns on legendary and maintained at least a 2.0 kd in multiplayer. (My fiance plays sometimes though and makes it much lower.)

I only use the BR on Haven and Adrift because I feel everything is pretty much cqc on those two maps. EVERY other map I use DMR because the maps have long lines of site.

343 Just needs to release smaller maps with smaller lines of sight. Plus nerf the DMR fire rate a tad.(And I mean slightly.)

> I have played and beat all the Halo campaigns on legendary and maintained at least a 2.0 kd in multiplayer. (My fiance plays sometimes though and makes it much lower.

and this is relevent because?

Just chiming in. In my opinion the DMR outclasses the BR in most cases. It should win at long range, but it seems to win a little too frequently in my experiences in 1v1 full shield gunfights, where all shots make contact. I don’t know what needs to happen, but there needs to be just a tiny tweak in either the DMRs damage at mid range or operation.

> However, I did say “theoretically”, for a reason. Always when concerning sandbox balance, regardless of if you are buffing or nerfing weapons, the whole sandbox is always needed to be taken into account. <mark>For example, if DMR was nerfed, there is a potential the AR could become too easy to use at close range, assuring that every AR DMR battle is a win for the AR (as long as the AR user doesn’t screw up completely).</mark>

This is exactly how it should be. Why should the DMR be even remotely viable in CQB when the AR is literally irrelevant at at anything longer than mid/close range (even mid-range it’s almost a guaranteed loss against BR/DMR)

DMR users already have the advantage because most maps have long sight lines, that’s advantage enough.

I wouldn’t necessarily go to the extent of saying a single weapon is ruining a game, but I sure believe that people like you, though you just wanna get your opinions out there, should probably stop posting the same stuff. Give it time, this is 343’s first time making a game. 343 would literally have to be twice as good as Bungie before the Halo community would see them as equal.

ArchoPlasm If you also take a look at the way the guns look. DMR is also sporting a much longer barrel than the BR. Also the BR55 was the spiritual successor to the DMR in the Halo lore.

The way I look at it. For those and the gameplay reasons it should give the BR the edge in close to medium range against the minisniper that the DMR is.

From the earlier post though it seems as though it is more likely that the BR/Carbine/LR will be bumped up in rate of fire than the DMR rate be reduced to have minimal effect on the currently established sandbox.

> > However, I did say “theoretically”, for a reason. Always when concerning sandbox balance, regardless of if you are buffing or nerfing weapons, the whole sandbox is always needed to be taken into account. <mark>For example, if DMR was nerfed, there is a potential the AR could become too easy to use at close range, assuring that every AR DMR battle is a win for the AR (as long as the AR user doesn’t screw up completely).</mark>
>
> This is exactly how it should be. Why should the DMR be even remotely viable in CQB when the AR is literally irrelevant at at anything longer than mid/close range (even mid-range it’s almost a guaranteed loss against BR/DMR)
>
> DMR users already have the advantage because most maps have long sight lines, that’s advantage enough.

That is exactly how it is. Unless the AR user screws up, the DMR will lose up close.

Well, the DMR does have the advantage in the bigger maps, and hell… right now in mostly all maps due to it’s fire rate.

But even if there is an update and this stuff is fixed any good player will play to the strengths of their weapon and not try to play to the strengths of another.

And I do not mind that at all. I would love for the BR to have an even playing field against the DMR in the closer ranges and have to pick my battles better.

The BR can easily beat the DMR in a 1v1; it all depends on the player to be honest.

> The BR can easily beat the DMR in a 1v1; it all depends on the player to be honest.

Depends on the player you’re shooting against. The DMR has the rate of fire advantage. If the DMR player misses a shot then yes the BR person can win.(He can’t miss a shot though)

But at my level of play It’s DMR’s all over the place. And anyone with the BR is on the bottom of the list.

I honestly think it’s crappy map design. There aren’t enough close quarter maps in which the BR and AR can shine. Hopefully, they’ll come out with GOOD maps instead of crapsack maps we have now which, all-in-all, favor LONG RANGE fighting.

If you honestly think the DMR is OP you just need to get better. Unless you also thought that the br is h2/3 was OP. THen you just need to get a AR loadout and play regicide. And to whoever thinks DMR’s do too much damage against a Mantis, you are high as a kite. The Mantis is OP

The battle rifle used to destroy the opposition in Halo 3. The DMR is powerful in Reach and Halo 4, but is nothing like the BR was in Halo 3. You can use Carbines and Lightrifles in much the same way as the DMR. I eventually learned how to use the BR in Halo 3, OP you should learn how to use the DMR.