Just make our spartans able to take more hits to offset the powerful DMR. If not then further nerf it to make it do less damage but if you do that… then who would use the DMR anymore?
the DMR is my primary, I love it. you cant rush into an area like you did in reach, this game has to be played different. try long distancing opponents. that is what the dmr is for anyway, the br is a better short range weapon.
> the DMR is my primary, I love it. you cant rush into an area like you did in reach, this game has to be played different. try long distancing opponents. that is what the dmr is for anyway, the br is a better short range weapon.
If you’re hinting at the BR should now only be used at close range then we might as well pull out an AR because you’d still have a better chance at surviving.
DMR just needs to be balanced or the BR needs to become a four shot again to compete with the DMR. Serious guys, there’s no reason NOT to use the DMR unless it’s in a tight area which even then you can easily pull off five shots for a kill.
ITT: People who forget that Halo has always been a game defined by skill with the primary weapon.
The DMR is the best starting gun since the H2 BR and it’s nowhere near as powerful as the H1 pistol. So stop whining.
> ITT: People who forget that Halo has always been a game defined by skill with the primary weapon.
>
> The DMR is the best starting gun since the H2 BR and it’s nowhere near as powerful as the H1 pistol. So stop whining.
The problem is that it’s too easy to use. They need to bring back the ability to knock people out of scope, remove bullet magnetism from it completely, and drastically reduce the amount of aim assist it has.
ok. first of all the DMR is fine the way it is. my preference is BR.the last time i checked i have 2.25 K/D and my most used weapon is the BR. I have no problem killing anyone, with any weapon, i get killed by people who get the jump on me and i likethat, it makes things challenging. the basic princible of halo is strategy. you find someone, posibly with a better weapon than you, adapt and conquer. the only reason you lose to br is probably down to lag or lack of skill.
my advice to all DMR haters is.
practice more, do some recon on the enemy… knowledge is power. know your enemy.
that is all.
> > ITT: People who forget that Halo has always been a game defined by skill with the primary weapon.
> >
> > The DMR is the best starting gun since the H2 BR and it’s nowhere near as powerful as the H1 pistol. So stop whining.
>
> The problem is that it’s too easy to use. They need to bring back the ability to knock people out of scope, remove bullet magnetism from it completely, and drastically reduce the amount of aim assist it has.
You say that like the BR, Carbine, Light Rifle, or any other primary weapon is any more difficult.
yes i agree it should of never been in halo 4 its ruins the game for me too there should be a playlist with no dmr.
I have no problem using the dmr. Just as I had no problem using the br in previous halo games when it was the dominant weapon. Adapt! There will always be one weapon that a majority of players will stick to so it doesn’t matter how much they try to balance things back and forth. Halo 4 has the most balanced weapons out of any of the other games I played. At least in this game you can still play well with the other primary loadouts if you’re actually skilled (Carbine is good if you’re accurate). The other halo games were completely dominated by one weapon. Halo ce: Pistol, Halo 2/3 BR, Reach: dmr.
lol -Yoinks!- be mad
I haven’t seen that many problems with it. If anything I’m more annoyed by how strong the AR is but it pushes those who frequent precision weapons like myself harder so I guess there is some equilibrium in it. Yes the DMR is a little more consistent but that doesn’t give it a drastic advantage over BR; it depends on what you’re better with. I’m really hoping 343 doesn’t take much of this to heart because it’ll end up screwing up the whole game mechanics. I recently complained about the needler but now I’m coming to terms with it.
> > ITT: People who forget that Halo has always been a game defined by skill with the primary weapon.
> >
> > The DMR is the best starting gun since the H2 BR and it’s nowhere near as powerful as the H1 pistol. So stop whining.
>
> The problem is that it’s too easy to use. They need to bring back the ability to knock people out of scope, remove bullet magnetism from it completely, and drastically reduce the amount of aim assist it has.
#1) The aim assist is similar to (but seems less than) H1/H2 levels… it’s not that big a deal.
#2) If the DMR is so easy to use, why does your K/D stink with it?
#3) I agree about knocking people out of scope, but that’s a general game mechanic that isn’t limited to the DMR.
It’s a shame its so powerful it just makes the other weapons underpowered in straight up gun battles. If the fire rate was reduced it would give the other guns a fair chance but atm you can rip ppls faces off across map or point blank with the DMR.
I don’t want a one gun game i want to have an even playing field when i’m shooting someone at mid range with a DMR/BR/Carbine/LR then whoever doesn’t miss, strafs the best, gets first shot etc wins. Yes, they should all excell in their own area but the DMR copes so well at close/midrange/longrange battles lol the magnetism seems pretty high too
Ohhhh and the boltshot…!
> It’s a shame its so powerful it just makes the other weapons underpowered in straight up gun battles. If the fire rate was reduced it would give the other guns a fair chance but atm you can rip ppls faces off across map with the DMR.
>
> I don’t want a one gun game i want to have an even playing field when i’m shooting someone at mid range with a DMR/BR/Carbine/LR then whoever doesn’t miss, strafs the best, gets first shot etc wins. Yes, they should all excell in their own area but the DMR copes so well at close/midrange/longrange battles lol the magnetism seems pretty high too
>
>
> Ohhhh and the boltshot…!
You act like Halo has at some point been something other than a (primarily) one gun game…
This is the closest Halo has ever been to having multiple viable starting weapons.
> the reason is […] summarize it.
But is there really enough imbalance in the sandbox to do a large scale buffing? When you think about what weapons would actually need to be buffed, power weapons can be excluded immediately, so can be sidearms. BR, Carbine, Light Rifle, Assault Rifle, Storm Rifle, and Suppressor are the only weapons. Now, I personally don’t have enough experience of LR and Suppressor to say anything about them. And as far as I am aware, (please correct if I am wrong, this is only based on campaign experience) SR and Carbine are already very weak and underpowered, so they either would be needed to be buffed anyway or simply forgotten. AR, as far as I know, is actually pretty powerful. Based on personal experience, in a close range 1v1 with a DMR, the DMR user really can’t make any mistakes or the AR will win immediately. So, personally, I would call that balanced.
Then there is DMR versus BR. Granted, I wouldn’t mind if Carbine was also more viable. But in the end, the pool of all weapons needed in the balancing is theoretically very small. Even in the worst case scenario, that’s about five weapons. Now, that’s a task of some sort, but it’s really not a whole rebalance of the sandbox.
However, I did say “theoretically”, for a reason. Always when concerning sandbox balance, regardless of if you are buffing or nerfing weapons, the whole sandbox is always needed to be taken into account. For example, if DMR was nerfed, there is a potential the AR could become too easy to use at close range, assuring that every AR DMR battle is a win for the AR (as long as the AR user doesn’t screw up completely).
> by going though the time of buffing other weapons to match a OP weapon, you wast time. time better spent doing other things. by nerfering (and im not talking a full blown Nerf, im talking about a 5-10% reduction in the firing speed; which would take a lot less time to code and test, then to basically RE-BALANCE EVERY WEAPON IN THE GAME.) <basically im saying its a wast of time better spent on fixing other issues with the game that are hared to fix.>
>
> Now ill simplify this again because i can see an argument plot hole in my statement: is there really a need to take a hammer to an already balanced system? instead of making a small and slight correction to one gun that is throwing the balance off? is there really a need to screw with ever weapon when only ONE is causing a problem? the logical and commonsense answer is NO. you fix what is broken and leave what is not. its not rocket science.
When working directly with sandbox balance and weapon viability, no time spent is time wasted. You see, the problem I am having here is not that I would like the DMR dominate the BR. I would appreciate if the weapons were equally balanced with DMR having the edge at long range and BR at close range. However, concerning it as an issue that only affects the weapon balance is close-minded. You see, currently, the DMR is a powerful weapon with a fast kill time that requires skill. A good player can get multiple kills in quick succession and a skill isn’t superseded by sheer numbers as it has been since Halo 3.
You see, in Halo, 1.4 seconds is about the best fastest possible kill time for an utility weapon. That allows for the best balance for individual skill and necessity of teamwork. DMR is currently around that goldilocks figure. BR and Carbine, on the other hand, aren’t. That’s the main reason I support buffing instead of nerfing. Because yes, nerfing would fix the balance, but when considering the whole picture and not just the balance between the utility weapons, taking the extra time to buff weapons, if it even took extra time, would be more beneficial to quality of gameplay in the long run.
> now you asked how is it OP? it is op because it consistently beats all other load out weapons at all ranges (witch it is not suppose to do, its suppose to lose to a BR a close rang, to an AR at close range, to a carbine, suppressor, and storm rifle at close range. it constantly does not because it can fire with hyper speed with no really penalty to its accuracy. it has very high power with rapid fire) and because when something is “better” (as some people say; which means that its not balanced because for something to be better then something else it can not be equal or balanced. the said thing is then superior; and in a game that is suppose to have balance. it is OP) every one will use it, all the time. take a close look at the weapon you see in almost every match; regardless of the map or game type. DMR. that should tell you something, that and a long with all the complaints about it as well.
Now, I need to correct you a bit. None of the weapons: BR, AR, Carbine, Suppressor, et cetera is supposed to beat DMR at their intended range. If such was the design of the weapon sandbox of Halo, it would be very boring. A player who didn’t have an automatic weapon couldn’t go to small rooms because they would always get killed unless the opponent was way less skilled than them.
DMR, Carbine, BR, and now Light Rifle are all utility weapons. Their purpose in the sandbox is to allow fluent movement at all ranges when they are the dominant non-power weapons at mid to long range and also are possible to get kills with at close range. Ideally, the AR would have the advantage at close range battle against the DMR. However, a good DMR user who can get all five shots into the AR user in quick succession should be able to beat the AR user unless the AR user is equally competent with their own weapon. Vice versa, the same should apply at mid range with DMR being the weapon with the edge while AR has a chance of beating the DMR user. Same goes for DMR and BR as well as BR and AR. It’s a concept I call sub-range flexibility. It allows for better gameplay flow when players aren’t completely deterred by areas with ranges they don’t have a the best weapon for.
Now, this is a theoretical concept. However, the relation between AR and DMR is closest to this I have seen in any Halo game. So, when comparing DMR to AR, DMR definitely isn’t overpowered. As a matter of fact, I think people are bit too eager to use the word “overpowered” these days. Personally, I have always considered overpowered to be something that always wins with almost no exceptions. Now, if a BR user can beat me if they get all their shots in, while I miss a single shot with my DMR, is that really enough to declare the DMR overpowered? As a matter of fact, if I was a clever player, I would call the relation between DMR and BR slightly unbalanced. That would be more accurate, and it also wouldn’t take a stand on what should be done about the weapons.
> an on a side not i never specifically called you dumb or stupid, or blind. you called yourself that.
Yes I did, but isn’t self-irony the best form of humor? 
But ultimately, my sarcasm was there to tell that you shouldn’t really call an arbitrary group of people blind or stupid. As I am one of the players who doesn’t identify the issue (at least in the same way you do), and I take insults towards my intelligence very seriously, even general ones. But I didn’t want to seem like a jerk, so I coated my comment in self-irony. So please, do feel free to laugh at my expense.
I see of a lot of bs comments in here, guys. Everyone knows that the br is the most used load out weapon in the game. You can sit there and shoot the damn thing for days until you have to reload; while on the other hand, the DMR will need reloads after about 10 shoots. The DMR is fine, the BR is fine, and the AR is fine. It’s the BOLTSHOT that has the most power.
I never had problems against people with DMR…
DMR + Map Pick-up = Problem Solved.
Agreed, I almost exclusively use the Carbine or Battle Rifle in matchmaking because I feel that the DMR has far too much killing power at all ranges. This is not to assert that I think it should be removed from game-play entirely but I do mean to assert that I believe it should have its power at longer ranges made much weaker, and if possible I would like its bullet damage to be weakened by 10%-15% in general along with a slightly slower firing rate.
> I see of a lot of bs comments in here, guys. Everyone knows that the br is the most used load out weapon in the game. You can sit there and shoot the damn thing for days until you have to reload; while on the other hand, the DMR will need reloads after about 10 shoots. The DMR is fine, the BR is fine, and the AR is fine. It’s the BOLTSHOT that has the most power.
lol the boltshot is only useful against baddies
It’s the easiest thing to avoid in the game. Here’s a hint: don’t chase people mindlessly around corners, and don’t charge into someone corner camping.
If you use your brain, the boltshot isn’t a problem.