Hey, I just started getting back into Halo and I’ve been playing for about two weeks now and I’ve been kinda lacking on DMR skill. Anyone have tips on getting better with the DMR?
Practice. It takes time and practice. Try this, shoot the boxes out of the air before they blow you up…:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=26965151&player=phil%20acio%202331
The best thing is to just let the enemy do the work for you. What I mean is focus more on out strafing them and being unpredictable. When the enemy fails to hit you you’ve got the instant upper hand on them since you’ve got more bullets on them already.
I guess it takes a lot of the good days in halo 2/3 to learn such techniques from the trusty BR but I guess in reach you can slowly learn the ways as well. It’s so easy to kill 99% of reach goers since they have no concept of strafing, tactics, and playing smart lol. Anyone can aim and shoot a DMR but playing smart and outsmarting your opponent makes you an unstoppable force with a DMR or any other gun as well.
One tactic that I don’t see a lot of players using is simply crouching. While crouched your weapon sustains less bloom variation, and you can therefore fire at a slightly faster rate than your enemy while maintaining accuracy. Remaining stationary and crouched can be a surprisingly effective way to beat your opponent in a one on one fight, but obviously that doesn’t work if he has a friend.
You can try practicing with a needle rifle if accuracy is your problem. Requiring more hits to make a kill, you’ll get at least two more shots in per kill than the DMR and the practiced skill is basically the same.
If your problem is timing your shots to maintain accuracy, I don’t really think there’s much to be said other than practice. I can’t think of any special exercise to train that other than trying to shoot at the same spot on the wall as fast as you can while staying 100% accurate. That’s time better spent playing the game and getting a feel for it as you do anyways though.
Aim for the head. ha, like ya didn’t already know that but seriously, headshots inflict the most damage. I used to play TS and Arena a lot, but for the past 4 months my primary game has been SWAT. If you play SWAT for a while you will become conditioned to aim for the head instinctively. I’ve played a few TS games recently and have done surprisingly well in the games where I knew the maps. The matches where I was not as familiar with the maps, well, I got slaughtered. Get to know the maps so you know where the DMRs are.
Another thing I like to do for practice is set up a grunt hunt. Make your own target range by creating a custom game with grunts only and set skulls to birthday party. Try playing at least one custom grunt hunt to warm up before you go into MM.
In normal Reach, spam at the torso at any distance about 30 feet or under until shield pop, then let reticle contract just enough to get a headshot.
In TU Reach, just spam away at the torso as fast as possible at any range that doesnt require use of the scope. Works for me most of the time.
> In normal Reach, spam at the torso at any distance about 30 feet or under until shield pop, then let reticle contract just enough to get a headshot.
>
> In TU Reach, just spam away at the torso as fast as possible at any range that doesnt require use of the scope. Works for me most of the time.
Trashy style
though if you use it continue if you want if we meet i’ll win
> > In normal Reach, spam at the torso at any distance about 30 feet or under until shield pop, then let reticle contract just enough to get a headshot.
> >
> > In TU Reach, just spam away at the torso as fast as possible at any range that doesnt require use of the scope. Works for me most of the time.
>
> Trashy style
> though if you use it continue if you want if we meet i’ll win
This shows how TU “equalized” the playing field. Not by pitting good players and… less than good players against each other, but by nerfing the skill needed to get a kill. He’s right though, depending on the luck of the spread, spamming at less than 30 m is effective in TU. At longer range it fails, as the spread becomes larger than torso size, but less than that and reticle bloom becomes moot.
It’s why I avoid TU.
Always pace your shots, because if you do so, even the spammers will get killed by you.
Aim for the body, becase it’s larger than the head, remember always to shoot the last to the head.
Now you don’t have to wait as much for the reticle to reset, so now pin-point shooting is almost as fast as spamming, this beats the nooby spammers.
That’s why I love TU; it made the game more competitive. MLG is pretty hard, so I wouldn’t recommed that untill you’re really good at TU.
You’re welcome 