DMR > BR. This needs to change.

Ok. Let me start first by saying I LOVE the BR. Hands down, my favorite weapon. But here are some downfalls to using the BR against the DMR or even the Carbine. (I’ll explain my point of this thread in a bit).

  • Twitch shooting. In Halo 3, I was a twitch shooter. It took me quite some time to realize why I failed against any skilled player.

For those who don’t know, Twitch shooting is where you jerk the joystick in a direction towards your opponent and get the shot with aim assist. With the BR, this is a fail. You will most likely only land 1 (maybe 2) of your 3 bullets, making your 4 shot kill into a 10-12 shot kill. With a single shot weapon, this is an advantage.

  • Strafing, now with faster movement and better jump height. Ever come across someone with a GREAT strafe that just owns your aim? Well, try holding your sights on them while they do this. This, will lead to twitch shooting as well at times. Which again, DMR has the advantage.

  • Peaking out behind cover.

Let me use the red landing on Zealot as an example. How many times have you seen someone hide behind the pillar, peaking out of one side putting a couple shots into you (or vise versa) then going back and peaking out the other side.

As fast as this is done by a skilled opponent, most likely they won’t be out long enough to get hit with all 3 bullets of your 3 round burst. Again in this situation, DMR has the advantage.

  • Quick Scoping. Say you’re being shot at by someone at just enough distance where you need to zoom in to get the accurate shot (even within distance of the BR zoom), and they have a DMR. When you’re trying to hit the quick scope to drop his scope shooting, likely while this goes back and forth between the 2 opponents, the DMR will always win. Again, this would be because of the fact while quick scoping, it will be highly unlikely that all 3 bullets will land on your opponent in one shot.

Now my point. This should be considered when deciding the final product of the BR.

I STRONGLY recommend making it a 4 shot kill. It should take 10 bullets to finish an opponent. Nine direct hits to drop a shield, and the 10th one for the headshot.

This is just a few examples as to why the DMR will overpower the BR in matchmaking. Give us something to compete with.

Thanks for reading!

I thought a 3-round burst was treated as one bullet this time, but maybe not. I know it wasn’t in Halo 3.

I don’t see that bein implemented in the game. It’s a 3 round burst for a reason. The bullets will follow one another.

4sk BR or bust.

The reason you pointed out about faster strafing is actually a reason why the BR will be more effective than the DMR; it has been said that DMR loses aim assist at close range and the BR doesn’t.

> The reason you pointed out about faster strafing is actually a reason why the BR will be more effective than the DMR; it has been said that DMR loses aim assist at close range and the BR doesn’t.

Even if it does, a good marksman with the DMR will rule every time. There will always be aim assist, enough fo anyone who’s decent.

> > The reason you pointed out about faster strafing is actually a reason why the BR will be more effective than the DMR; it has been said that DMR loses aim assist at close range and the BR doesn’t.
>
> Even if it does, a good marksman with the DMR will rule every time. There will always be aim assist, enough fo anyone who’s decent.

That’s the way it should be. Skill.

Doesn’t DMR suck at short-medium range though? So all you have to do is get close?

Also have you got to play OP? It would help me take you more seriously.

> > The reason you pointed out about faster strafing is actually a reason why the BR will be more effective than the DMR; it has been said that DMR loses aim assist at close range and the BR doesn’t.
>
> Even if it does, a good marksman with the DMR will rule every time. There will always be aim assist, enough fo anyone who’s decent.

But same could be said about anyone using a gun they are good with. It is true that there will always be aim assist but that “drag shotting” you were talking about has been toned down a lot. the first ever sniper gameplay we saw he was trying to do exactly what your saying and missed every shot.

It looks like so far that the DMR is supposed to win at longish range medium range is supposed to be BR’s area and close is who has better aim. If anything the BR was brought back because its a fan favorite. Expecting the BR to dom as much as it did in the past is just plain foolish. If the weapon sandbox is balanced then the BR won’t be on top like it was in 3 and 2.

I’ve played Halo 4.

As it stands now the BR, DMR, PP, AR, Carbine and Magnum are WELL BALANCED in the sandbox.

Each has their ‘optimal’ range and use and function quite well AS THEY ARE… not forgetting they can ALWAYS BE TWEAKED.

People seem to be forgetting that a 4 shot BR would not result in constant 4 shots, just as a 5 shot will not result in constant 5. Actually being able to pull off consistent 4 shots would/should be rather rare and take quite a high level of skill, and would likely only be doable at medium range.

4 shots in H3 weren’t actually that common. Most of the time it was a 5, and if the BR is a 5 shot in H4, it might even be a 6 most of the time if spread or any other variables are prominent.

Not to mention the implications it has on team shooting.

With a DMR there are less variables to take into account (especially with the decreased bloom) so it’s more likely someone will be able to land all 5 shots needed for a kill at most ranges. When the DMR’s kill time is already slightly faster than the BR, the BR could very well be inferior to the DMR at not just long range but short and medium range too.

Playing the game for an hour, if that, surrounded by loads of other people waiting to play the game, when you and everyone else has never played before, on a screen that you aren’t used to and probably has input lag, on an old build of the game, with players that are more than likely mediocre at best really isn’t enough experience for someone to confidently put across conclusions. Whilst your judgement is worth ever so slightly more than other’s, it’s still more constructive to presume the worst and voice concerns.

Let’s see how they equal out first.
DMR:

  • 5 shot kill
  • Bloom (less than reach)
  • Medium/Longe range
  • semi auto
  • Slower fire rate than reach
  • 15 rd magazine

BR:

  • 5 shot kill
  • No Bloom
  • Short/Medium Range
  • 3 round burst
  • 36 rd magazine

It will equal out when the game comes out.