DMR
Unscoped: Zero Bloom
Scoped: 100% Bloom
This setup doesn’t inject randomness into the majority of encounters, which occur at close to mid range, but still reduces the DMR’s long range effectiveness.
What do you think?
DMR
Unscoped: Zero Bloom
Scoped: 100% Bloom
This setup doesn’t inject randomness into the majority of encounters, which occur at close to mid range, but still reduces the DMR’s long range effectiveness.
What do you think?
> DMR
>
> Unscoped: Zero Bloom
>
> Scoped: 100% Bloom
>
> This setup doesn’t inject randomness into the majority of encounters, which occur at close to mid range, but still reduces the DMR’s long range effectiveness.
>
> What do you think?
No, and wouldnt this just make it more powerful in whats supposed to be the BRs range?
Secondly bloom sucks and kill times are already long enough
How about no bloom at all.
The DMR is supposed to be less effective at close range.
Which is why the BR doesn’t have Bloom, as it is purposed for close encounters.
The DMR is meant to be THE long range gun, second to the sniper, in this game. It wouldn’t make sense if a BR is capable of kicking its butt in a DMR’s effective range.
I’d prefer the recent info: Slightly longer time in between shots and next to no bloom, when compared to the BR.
Not saying the BR has bloom.
But if you see accurately to the Halo 4 beta video gameplay, you can see that the dmr hasn’t bloom…
I’d prefer a 4 shot BR and a 5 shot DMR where the DMR has a slower raw skill time than the BR. This way, for players with perfect aim:
CQB BR>DMR
Short-Mid BR>DMR
Mid BR>=DMR
Mid-Long BR<=DMR
Long BR<DMR
> How about no bloom at all.
Then what would be the point of scoping if it makes you less accurate?
It would make sense if it was the opposite: no bloom when scoped, bloom when unscoped.
> The DMR is supposed to be less effective at close range.
Why? Why can’t the DMR be effective at all ranges?
Halo 4 features customizable loadouts.
If the DMR were effective at all ranges, nobody would choose the other weapons.
AR = Close range dominance.
BR = Mid range dominance.
DMR = Long range dominance.
It’s simply a matter of weapon balance.
> How about no bloom at all.
When I read the title I thought to myself “This must be the stupidest thread, ever…”
If you want to change it, it should be the other way around. Zoom = no bloom, no-zoom = bloom. It’s the best way to keep people from spamming up-close and gain luck-based kills. If you wanna spam something at medium range or less, use the Assault Rifle.
Luckily, the DMR’s bloom is far from random, if you control yourself it’s more accurate than any other gun in the game (not including the Sniper Rifle), it’s just that a great deal of people who write on these forums are less than coherent when discussing it.
I’d like to make an attempt at killing this useless thread by stating that the bloom vs no-bloom discussion is pointless, as Halo 4 will have both options readily available for everyone. Upon it’s release we can have some BR vs DMR shootouts and see which ones win. (Hopefully it will go according to 343I’s design and the BR will win on the shorter ranges whilst the DMR wins at the longer ranges.)
I say the opposite. And only 95 % bloom.
Scoped-zero bloom
Regular-95% bloom
…or just no bloom.
> > The DMR is supposed to be less effective at close range.
>
> Why? Why can’t the DMR be effective at all ranges?
Then the game would undoubtedly turn into a one-gun game, making other weapons rather useless. The balance that the team is aiming for in Halo 4 is that each gun will be useful, but in it’s own way.
For example : The Assault Rifle will be the close range weapon, killing any other precision weapon in close quarters combat. The Battle Rifle will the the dominant medium range weapon, defeating both the Assault Rifle and DMR in medium ranged combat, but not being good outside of that. And lastly, the DMR is the long ranged weapon, being good in large maps with a lot of open space. Of course, every other weapon will fit in this balance somehow, but that’s the way those three weapons will work.
This way, people will choose which weapon to use depending on the map as well as their playstyle. You won’t see games like in Halo 3 where everybody drops their Assault Rifle for the BR due to it being able to beat the AR, even in close range battles.
I honestly prefer the style of balance we’re seeing in Halo 4, since it reminds me a lot of the way Halo 1 worked. I know some people might disagree with me here, but that’s just the way I feel about it!
> Then the game would undoubtedly turn into a one-gun game, making other weapons rather useless.
The Sniper Rifle can beat any weapon at any range if the user is skilled enough. Every time someone picks up a Sniper Rifle do they automatically get a kill with each and every bullet in the clip? No because that would be extremely difficult especially at closer ranges. The skill the weapon takes to use should regulate its power, not the rocks-paper-scissor gameplay, where one gun always wins in its respective niche range, like you are suggesting.
If the DMR really is the “mini-sniper” then why not give it the fastest potential kill time and the least aim assist? The BR will be easier to use but would lose to a skilled DMR user, just as the Sniper Rifle will beat any weapon at any range if the user is skilled enough with it.