Dmr and Br

Dmr and Br are one of the coolest weapons in the franchise. In the new trailer we see master chief with a Reach’s Ar. In my opinion I think Dmr returns to reach design and br in halo 2 anniversary design. What do you think about? (Sorry for my english)

I think that’s a good call- they’re both the designs most synonymous with the respective weapons from the prime of their popularities. They may have to bridge the gap visually just a little bit to make them seem a bit more similar to each other than the Reach model DMR and the Halo 2-3 BR do inherently, but those models should certainly be the basis for the new designs in my opinion.

One of the most annoying thins in H4 was they kept the DMR and brought back the BR and Carbine but left the Needle Rifle and replace the Plasma Repeater with the awful Stormrifle. The biggest complaint is that the DMR and BR are so close together (as they were used for the same role in diffrent games) that there is no way to tell them part. So I am going to make a design concept for all the precision weapons (UNSC Pistols, and all Scoped Rifles)

  • Magnum (H2/3) It is weak but make it dual wielding. - M6D (Halo, ODST) Give it its 2x scope but no dual wielding, also the full hand guard to make it look different from the magnum. Keep the range close though it is a short range precision weapon not a baby sniper. - Battle Rifle The 3 round burst when not scoped would be interesting but having a 3 round burst even if scoped wouldn’t be awful. Increase the recoil on the 2nd and 3rd shot making it better at those medium to close ranges but not to a point where it can outdo an assault rifle in close range). - Covenant Carbine Covenant weapons are the only weapons where I could accept bullet magnetism, Since it is supposed to use the same ammo source as the fuelrod cannon give it the bullet magnetism and you can hide it with a flash as the projectile exploding on near misses. - Needle Rifle Seriously this needs to come back to Halo. - DMR We have arrived, So a semiauto with a 12 round magazine, I would say give it a 4x scope so this is the baby sniper for players who can’t get to it. - Light Rifle So this weapon was some sort of BR/DMR hybrid until it was changed to just the Promethean DMR. If the BR doesn’t go semi when scoped then this should go back to that type of firing modes. - Focus Rifle I really liked using this against jetpacks on Reach, many players found out the hard way that the sky does not provide cover. Give it the range to shoot across Forge World though. - Sniper Rifle The UNSC rifle that fires depleted uranium bullets as this could destroy tanks and everything. Honestly I think this weapon should have ricochet not anti-vehicle capabilities. - Beam Rifle If you studied physics you would soon learn that a bunch of subatomic particles accelerated to near the speed of light holds more kennetic energy than a 50 cal. round. This should be the rifle that can shoot the hatch/vent of a scorpion tank. - Binary Rifle Ah yes the 2 round Promethean sniper. Personally I think the entire Promethean weapons pool needs a revamp to make them different from UNSC weapons. But hey it is unique enough I guess. - Tentacle Rifle see the link provided (sorry I couldn’t help myself)

If you ask me, I think that the old style of both the BR and DMR were somewhat better than the new ones. I just wish that 343 would make up its mind whether it wants the battle rifle or the DMR. Cause it kinda looks like they want both the BR’s reliability and the DMR’s long range. Besides these 2 characteristics and thier respective req levels in warzone, they’re almost exactly identical. Wouldn’t it be better if they put them together and actually made good use of a BR/DMR hybrid in campaign? (I know that my proposition sounds like the lightrifle UNSC-style, but give it more ammo and classify it as a loadout weapon and THEN there’d be an obvious difference.)

> 2535459986711679;4:
> If you ask me, I think that the old style of both the BR and DMR were somewhat better than the new ones. I just wish that 343 would make up its mind whether it wants the battle rifle or the DMR. Cause it kinda looks like they want both the BR’s reliability and the DMR’s long range. Besides these 2 characteristics and thier respective req levels in warzone, they’re almost exactly identical. Wouldn’t it be better if they put them together and actually made good use of a BR/DMR hybrid in campaign? (I know that my proposition sounds like the lightrifle UNSC-style, but give it more ammo and classify it as a loadout weapon and THEN there’d be an obvious difference.)

I think the same thing 3 shot unscoped, single shot scoped.best of both worlds
Or with the AR unscoped full of auto, scoped 3 shot burst, pair it with CE pistol perfect

I would like that a lot and think it’s very possible.

I’ve never understood people who argue these two rifles are the same. Yes originally they filled the same roles. Halo 4 and Halo 5 both separated these roles more and more though.

The BR is a burst rifle best at mid-short to mid range. The DMR is a semi auto, weapon, best at mid to mid-long range.

The DMR also already fits the ‘poor man’s sniper’ roll as of H5, and this is even emphasized by how it is placed on arena maps.

I don’t think any monstrous changes need to occur in the H5 weapon sandbox. They need a couple new guns per faction, and tweaks to the existing stuff to accommodate the new stuff.

> 2614366390849210;7:
> I’ve never understood people who argue these two rifles are the same. Yes originally they filled the same roles. Halo 4 and Halo 5 both separated these roles more and more though.
>
> The BR is a burst rifle best at mid-short to mid range. The DMR is a semi auto, weapon, best at mid to mid-long range.
>
> The DMR also already fits the ‘poor man’s sniper’ roll as of H5, and this is even emphasized by how it is placed on arena maps.
>
> I don’t think any monstrous changes need to occur in the H5 weapon sandbox. They need a couple new guns per faction, and tweaks to the existing stuff to accommodate the new stuff.

I’ll argue they are the same because their differences are mostly superficial. The most concrete difference is the BR has a 2X and DMR a 3X, which is basically nothing when the overall performance is so similar.

I certainly think its possible to give these weapons a unique role(see SPV3 DMR), but at the same time you also have to consider the Covenant and Promethean sandboxes have their own problems with clone weapons. Realistically there are only so many unique niches to go around until we end up filling the sandbox with redundant faction reskins.

We can have a fully fleshed out sandbox while keeping weapons(and vehicles, but that’s another thread) varied and interesting. The unfortunate reality is that some weapons might need to be cut/replaced, at least at launch. Throwing every single weapon into the game just isn’t feasible.

The Reach DMR Iooks too similar to the BR. I really like the Halo 4 DMR, it is a nice mix between the Reach and the 5 one.
The Battle Rifle we can assume the new one is in the game, because we can see a Marine holding it in the first engine trailer for Halo Infinite. I doubt 343 will just keep one model, they will probably go with the two versions of the Battle Rifle which is the smartest choice they can make.

> 2535406126289417;5:
> > 2535459986711679;4:
> > If you ask me, I think that the old style of both the BR and DMR were somewhat better than the new ones. I just wish that 343 would make up its mind whether it wants the battle rifle or the DMR. Cause it kinda looks like they want both the BR’s reliability and the DMR’s long range. Besides these 2 characteristics and thier respective req levels in warzone, they’re almost exactly identical. Wouldn’t it be better if they put them together and actually made good use of a BR/DMR hybrid in campaign? (I know that my proposition sounds like the lightrifle UNSC-style, but give it more ammo and classify it as a loadout weapon and THEN there’d be an obvious difference.)
>
> I think the same thing 3 shot unscoped, single shot scoped.best of both worlds
> Or with the AR unscoped full of auto, scoped 3 shot burst, pair it with CE pistol perfect

How about a DMR that fires like a slightly stronger AR with no scope and like a DMR when scoped. Sounds tactical to me

> 2533274819446242;8:
> > 2614366390849210;7:
> > I’ve never understood people who argue these two rifles are the same. Yes originally they filled the same roles. Halo 4 and Halo 5 both separated these roles more and more though.
> >
> > The BR is a burst rifle best at mid-short to mid range. The DMR is a semi auto, weapon, best at mid to mid-long range.
> >
> > The DMR also already fits the ‘poor man’s sniper’ roll as of H5, and this is even emphasized by how it is placed on arena maps.
> >
> > I don’t think any monstrous changes need to occur in the H5 weapon sandbox. They need a couple new guns per faction, and tweaks to the existing stuff to accommodate the new stuff.
>
> I’ll argue they are the same because their differences are mostly superficial. The most concrete difference is the BR has a 2X and DMR a 3X, which is basically nothing when the overall performance is so similar.
>
> I certainly think its possible to give these weapons a unique role(see SPV3 DMR), but at the same time you also have to consider the Covenant and Promethean sandboxes have their own problems with clone weapons. Realistically there are only so many unique niches to go around until we end up filling the sandbox with redundant faction reskins.
>
> We can have a fully fleshed out sandbox while keeping weapons(and vehicles, but that’s another thread) varied and interesting. The unfortunate reality is that some weapons might need to be cut/replaced, at least at launch. Throwing every single weapon into the game just isn’t feasible.

THE MOST CONCRETE DIFFERENCE IS ONE IS A LONG RANGE SEMI AUTO DESIGNATED MARKSMAN RIFLE, AND THE OTHER IS A CLOSE-MID RANGE BURST FIRE ASSAULT RIFLE.

I literally don’t understand how anyone can be arguing these two guns act the same at all. They share literally zero characteristics anymore.

Stop just stating they’re the same over and over again when they’re not. Come back when you can give me one meaningful thing that’s similar between the two guns, aside from the fact they’ve both been the main campaign weapon in different games.

> 2614366390849210;11:
> > 2533274819446242;8:
> > > 2614366390849210;7:
> > > I’ve never understood people who argue these two rifles are the same. Yes originally they filled the same roles. Halo 4 and Halo 5 both separated these roles more and more though.
> > >
> > > The BR is a burst rifle best at mid-short to mid range. The DMR is a semi auto, weapon, best at mid to mid-long range.
> > >
> > > The DMR also already fits the ‘poor man’s sniper’ roll as of H5, and this is even emphasized by how it is placed on arena maps.
> > >
> > > I don’t think any monstrous changes need to occur in the H5 weapon sandbox. They need a couple new guns per faction, and tweaks to the existing stuff to accommodate the new stuff.
> >
> > I’ll argue they are the same because their differences are mostly superficial. The most concrete difference is the BR has a 2X and DMR a 3X, which is basically nothing when the overall performance is so similar.
> >
> > I certainly think its possible to give these weapons a unique role(see SPV3 DMR), but at the same time you also have to consider the Covenant and Promethean sandboxes have their own problems with clone weapons. Realistically there are only so many unique niches to go around until we end up filling the sandbox with redundant faction reskins.
> >
> > We can have a fully fleshed out sandbox while keeping weapons(and vehicles, but that’s another thread) varied and interesting. The unfortunate reality is that some weapons might need to be cut/replaced, at least at launch. Throwing every single weapon into the game just isn’t feasible.
>
> THE MOST CONCRETE DIFFERENCE IS ONE IS A LONG RANGE SEMI AUTO DESIGNATED MARKSMAN RIFLE, AND THE OTHER IS A CLOSE-MID RANGE BURST FIRE ASSAULT RIFLE.
>
> I literally don’t understand how anyone can be arguing these two guns act the same at all. They share literally zero characteristics anymore.
>
> Stop just stating they’re the same over and over again when they’re not. Come back when you can give me one meaningful thing that’s similar between the two guns, aside from the fact they’ve both been the main campaign weapon in different games.

Oh man, then it is really going to bake your noodle when I tell you the Halo 5 Pistol, CE Pistol, Carbine, and Needle Rifle have also all been very slight variations on the exact same gameplay archetype as the BR and DMR. Its certainly possible to give these weapons some actual unique traits and gameplay mechanics, but as they are currently that isn’t the case.

They are all versatile headshot capable weapons that don’t require any change in playstyle when switching from one to the other. They might vary in small ways like how often you pull the trigger or whether it is a single shot or burst(a superficial difference at best), but the end result is the same. Some are just statistically better than others.

They are the same in the exact same way that the CE AR and SMG are the same and the Sniper and Beam Rifle are the same. Its hard for me to understand that people can’t see past the superficial aspects to the actual mechanics underlying it all.

I agree with you completely. The DMR has always felt off since Reach and I’ve never been able to put my finger on it. Regarding the BR, I switch to the H2 BR in warzone whenever I get the chance. Can’t beat that old look and sound.

> 2533274819446242;12:
> > 2614366390849210;11:
> > > 2533274819446242;8:
> > > > 2614366390849210;7:
> > > > I’ve never understood people who argue these two rifles are the same. Yes originally they filled the same roles. Halo 4 and Halo 5 both separated these roles more and more though.
> > > >
> > > > The BR is a burst rifle best at mid-short to mid range. The DMR is a semi auto, weapon, best at mid to mid-long range.
> > > >
> > > > The DMR also already fits the ‘poor man’s sniper’ roll as of H5, and this is even emphasized by how it is placed on arena maps.
> > > >
> > > > I don’t think any monstrous changes need to occur in the H5 weapon sandbox. They need a couple new guns per faction, and tweaks to the existing stuff to accommodate the new stuff.
> > >
> > > I’ll argue they are the same because their differences are mostly superficial. The most concrete difference is the BR has a 2X and DMR a 3X, which is basically nothing when the overall performance is so similar.
> > >
> > > I certainly think its possible to give these weapons a unique role(see SPV3 DMR), but at the same time you also have to consider the Covenant and Promethean sandboxes have their own problems with clone weapons. Realistically there are only so many unique niches to go around until we end up filling the sandbox with redundant faction reskins.
> > >
> > > We can have a fully fleshed out sandbox while keeping weapons(and vehicles, but that’s another thread) varied and interesting. The unfortunate reality is that some weapons might need to be cut/replaced, at least at launch. Throwing every single weapon into the game just isn’t feasible.
> >
> > THE MOST CONCRETE DIFFERENCE IS ONE IS A LONG RANGE SEMI AUTO DESIGNATED MARKSMAN RIFLE, AND THE OTHER IS A CLOSE-MID RANGE BURST FIRE ASSAULT RIFLE.
> >
> > I literally don’t understand how anyone can be arguing these two guns act the same at all. They share literally zero characteristics anymore.
> >
> > Stop just stating they’re the same over and over again when they’re not. Come back when you can give me one meaningful thing that’s similar between the two guns, aside from the fact they’ve both been the main campaign weapon in different games.
>
> Oh man, then it is really going to bake your noodle when I tell you the Halo 5 Pistol, CE Pistol, Carbine, and Needle Rifle have also all been very slight variations on the exact same gameplay archetype as the BR and DMR. Its certainly possible to give these weapons some actual unique traits and gameplay mechanics, but as they are currently that isn’t the case.
>
> They are all versatile headshot capable weapons that don’t require any change in playstyle when switching from one to the other. They might vary in small ways like how often you pull the trigger or whether it is a single shot or burst(a superficial difference at best), but the end result is the same. Some are just statistically better than others.
>
> They are the same in the exact same way that the CE AR and SMG are the same and the Sniper and Beam Rifle are the same. Its hard for me to understand that people can’t see past the superficial aspects to the actual mechanics underlying it all.

I just don’t think we’re going to agree. The fact that you think two guns are essentially the same when they have different RRR, firing traits, TTK, and default scopes (arena) is something I’m just not going to be able to wrap my head around. Yea, they both are precision rifles in some regard, but that’s about as far as their similarities go.

The fact that you’ve replied to me three times and yet to present any actual evidence of them being the same makes me feel like this is going no where anyway.

Lastly if you really think that you should behave the same way in game with both weapons makes me think you’re ineffective with one of them. Top ve everyone with them you should be having pretty different play behaviors between the two.

> 2614366390849210;14:
> > 2533274819446242;12:
> > > 2614366390849210;11:
> > > > 2533274819446242;8:
> > > > > 2614366390849210;7:
> > > > > I’ve never understood people who argue these two rifles are the same. Yes originally they filled the same roles. Halo 4 and Halo 5 both separated these roles more and more though.
> > > > >
> > > > > The BR is a burst rifle best at mid-short to mid range. The DMR is a semi auto, weapon, best at mid to mid-long range.
> > > > >
> > > > > The DMR also already fits the ‘poor man’s sniper’ roll as of H5, and this is even emphasized by how it is placed on arena maps.
> > > > >
> > > > > I don’t think any monstrous changes need to occur in the H5 weapon sandbox. They need a couple new guns per faction, and tweaks to the existing stuff to accommodate the new stuff.
> > > >
> > > > I’ll argue they are the same because their differences are mostly superficial. The most concrete difference is the BR has a 2X and DMR a 3X, which is basically nothing when the overall performance is so similar.
> > > >
> > > > I certainly think its possible to give these weapons a unique role(see SPV3 DMR), but at the same time you also have to consider the Covenant and Promethean sandboxes have their own problems with clone weapons. Realistically there are only so many unique niches to go around until we end up filling the sandbox with redundant faction reskins.
> > > >
> > > > We can have a fully fleshed out sandbox while keeping weapons(and vehicles, but that’s another thread) varied and interesting. The unfortunate reality is that some weapons might need to be cut/replaced, at least at launch. Throwing every single weapon into the game just isn’t feasible.
> > >
> > > THE MOST CONCRETE DIFFERENCE IS ONE IS A LONG RANGE SEMI AUTO DESIGNATED MARKSMAN RIFLE, AND THE OTHER IS A CLOSE-MID RANGE BURST FIRE ASSAULT RIFLE.
> > >
> > > I literally don’t understand how anyone can be arguing these two guns act the same at all. They share literally zero characteristics anymore.
> > >
> > > Stop just stating they’re the same over and over again when they’re not. Come back when you can give me one meaningful thing that’s similar between the two guns, aside from the fact they’ve both been the main campaign weapon in different games.
> >
> > Oh man, then it is really going to bake your noodle when I tell you the Halo 5 Pistol, CE Pistol, Carbine, and Needle Rifle have also all been very slight variations on the exact same gameplay archetype as the BR and DMR. Its certainly possible to give these weapons some actual unique traits and gameplay mechanics, but as they are currently that isn’t the case.
> >
> > They are all versatile headshot capable weapons that don’t require any change in playstyle when switching from one to the other. They might vary in small ways like how often you pull the trigger or whether it is a single shot or burst(a superficial difference at best), but the end result is the same. Some are just statistically better than others.
> >
> > They are the same in the exact same way that the CE AR and SMG are the same and the Sniper and Beam Rifle are the same. Its hard for me to understand that people can’t see past the superficial aspects to the actual mechanics underlying it all.
>
> I just don’t think we’re going to agree. The fact that you think two guns are essentially the same when they have different RRR, firing traits, TTK, and default scopes (arena) is something I’m just not going to be able to wrap my head around. Yea, they both are precision rifles in some regard, but that’s about as far as their similarities go.
>
> The fact that you’ve replied to me three times and yet to present any actual evidence of them being the same makes me feel like this is going no where anyway.
>
> Lastly if you really think that you should behave the same way in game with both weapons makes me think you’re ineffective with one of them. Top ve everyone with them you should be having pretty different play behaviors between the two.

I’ve never argued that there are not any differences whatsoever, only that those differences are so small as to be meaningless. The differences between the DMR in Reach, H4, and H5 seem like nothing when I compare them to an SPV3 DMR. There is a difference between simply stating “The DMR is a long range Marksman weapon” and the actual reality of moment to moment to gameplay. I’m also still waiting for you to tell me that the minor differences between the CE AR/SMG and CE Pistol/BR when by Bungie’s own admission they just changed the roles around to fit aesthetics rather than creating entirely new weapons from a gameplay standpoint.

I could tell you all sorts of differences between those weapons, but at the end of the day they are still little more than a pallet swap. I can’t help if you can’t look beyond aesthetics. Also trying to diminish ones argument by questioning player skill is in poor taste, I think you’re better than that. Again, never claimed there weren’t any differences between them. Most of the time their little quirks are not worth learning as you typically already spawn with a weapon that does 95% of the that weapon’s job already.

The H2/H3 Pistols/H5 Gunfighter were unique precision weapons(if underpowered), the ODST Pistol is a unique weapon, as is the SPV3 DMR, so is the Halo 4 Light Rifle. Its possible to create a full and diverse sandbox, you just have to think bigger than than “this weapon is single shot with a slightly bigger scope and the other one is burst fire.”

P.S. Now I’ve actually replied to you 3 times :wink: