DLC Weapons and Vehicles

Is anyone else wondering if were going to get more weapons and vehicles to play with? Take the plasma caster or the gaus hog for instance. We’ve had both in precious games but theyre now left out of infinite. Honestly I am not a fan of 343 reinventing the wheel with our shotty or changing the weapon mechanics of other guns from past games. I just want a little bit more of what we had because a lot of what we had worked well.

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A lot was really busted too. We’re getting the Bandit Rifle next year which is nice. There’s some other weapons you can find out about elsewhere that are unfinished, but Infinite’s Sandbox is going to expand.

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I kinda miss the Fuel Rod Cannon and the sticky gun sniff sniff :unamused:

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We’re getting the Falcon too, which I’m honestly really looking forward too.

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Same. A couple other vehicles were seen in prototype stages too.

I definitely do not want the gauss hog though, it’s just a strictly superior warthog and totally busted.

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I personally don’t care about new weapons because it’s an arena shooter, so even if they’d add 50 new gubs you’d still be running with default AR…

Without return of the loadouts adding new weapons is basically pointless, I once desperately wanted to play with the Bulldog and it took me 1h 20min., literally, just to get the right map and proper weapon rotation to just to be able to pick it to begin with, and it’s not even guaranteed it’s you who’s gonna pick it, and if you do you kill what, 3, 4 people and you’re out of ammo, and it’s gone. That’s how bad/outdated arena shooter formula is and why those kind of gane have no right to exist anymore,

Halo universe has more than enough USMC ballistic guns to incorporate loadouts, and from then you can consider adding.

And my opinion about vehicles is even more harsh, keep them away from 4v4, so I couldn’t care less about them as long as they don’t ruin non-BTB modes.

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Imagine making use of the Kestrel in Halo Infinite as a faster more anti-personnel version of the Wasp, bunnyhopping instead of actually flying; effectively giving us a fast-moving vehicle that can jump around like the Stingray vehicle from Borderlands: The Pre-Sequel.

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Gauss Hog was a straight upgrade definitely and I definitely do not want it back. Both more effective towards vehicles by a large margain, and even better verse infantry since it one shotted them. Projectile was sniper rifle accurate and quick to get from the hog to it’s target, with a fast rate of fire.

It wasn’t balanced in the slightest… It was essentially a Fast moving Tank.

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Honestly, if 343 does eventually buff the vehicle health pools and damage resistance stats, the Gauss Hog would be a welcome addition to the game.

And yeah, it can one-shot opponents and is sniper-accurate.
But you don’t know what your driver is doing half of the time and changes in direction and velocity can really mess with your shots.
Strafing with a sniper rifle is already one thing.
But the Gauss Hog moves without your input as the driver does their own thing and you cannot ADS so that kinda balances it out.

As for rate of fire?
Halo 5’s was the slowest Gauss Hog if I recall in terms of RPM.
They already changed the Rocket Hog’s style of missile barrage between Halo 5 and Infinite.
Who’s to say they won’t do the same to the Gauss?

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I’d rather it just not return honestly at all. Rocket Hog is a way better and more fair anti-vehicle variant then the Gauss Hog. If it came back, it would have to have some massive downgrades to be considered remotely fair. Slow rate of fire, maybe not pinpoint accurate, and maybe the turret itself is slow at turning when trying to aim perhaps.

It’s just a lot of work if they’re going to put it in, and quite frankly, it’s just another warthog that I don’t feel has a reason to exist any more since the Rocket Hog pretty much took over it’s purpose.

As for the comment about vehicle health. I don’t feel it’s as terrible as people make it out to be. You can do some pretty big plays with vehicles just as they are now. Maybe they can make them a little more beefy, but I don’t feel they really need much if at all to be buffed that much personally. Some vehicle I guess I could say yes, not not most. Wasp I honestly feel needs to be toned down a bit, that vehicle can do a lot of damage, and if you play defensively you can keep that sucker a live most of the match while heavily crippling enemies.

Banshee’s on the other hand, I definitely do feel they need a buff. Since they’re best used for bombing and splattering. Wasps can sit outside of most weapons effectiveness range and gun stuff down. Banshee’s generally are forced to get closer to enemies to engage. A Health buff would be very welcome for them.

Also feel that the Banshee, well, any vehicle in general, should not be grapple jackable from the front when it’s heading right at you either. You should be splattered if you even try to.

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I don’t see how that is the case.
Rockets are slow.
MAC Rounds are not.
Rockets have splash damage and can barrage an armored target.
The Gauss cannon needs quite a few shots to take out heavy armor.

It was considered fair and balanced in Halo Reach, 4, and 5; which all feature the Gauss Hog and Rocket Hog coinciding in the roster.

The sniper rifle is supposed to be anti-personnel.
And you can take out a Banshee in 4 shots.

The warthogs can be destroyed by a full 6-round volley of the Hydra; which is ONCE AGAIN, an anti-personnel weapon.

Vehicle health is at an all-time low in Halo Infinite compared to all the other games.
Add in the fact that most maps had heavily restricted vehicle movement, provide a LOT of foot-paths for Spartans to approach from behind the safety of cover, and the fact that the Grapple Shot lets you vehicle board from 20 meters away; and the vehicle combat became the weakest strategy in most matches unless you had a Tank and kept your distance by not using it to push armor towards the enemy base.

Aggreed.
Grapple-Jacking should be a flanking tool and not an “Oh you are coming to splatter me? Well I mained Armor Lock in Halo Reach and now I can just take the vehicle from you instead.”

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I dunno if I’d consider the Hydra an Anti-Personnel Weapon… I know it’s not firing Spanker Rockets, but it’s still a Rocket Launcher none the less. It locks on to everything, and is definitely a better anti-air vehicle then the Spanker.

I still can accomplish quite a lot with vehicles as they are now, as long as I don’t have an idiot driving or gunning my vehicles.

If they do buff their health down the line, I don’t believe it’ll need much.

Air vehicles are generally weaker then ground vehicles too. And as I mentioned the Banshee is one of the vehicles I would like to see buffed. But since they’re far more difficult to hit, have fun trying to land Spanker Rocket Launcher shots on them for instance, they need to also be more fragile then ground vehicles.

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I honestly think that the reason why the S7 Sniper does so much damage to the Banshee is probably because the bullets don’t ricochet anymoe.

Have you ever noticed that Needler shots and Sniper Shots don’t ricochet as often in Infinite as they used to in previous halo games? Especially with vehicles?

I think that since the shot isn’t ricocheting away, its full damage is embedding into the Banshee, whereas in previous games it would ricochet and do negligible damage.

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Pretty mich yeah. Gotta’ be real though. I do love the Chaingun against vehicles. Mows them down but folks don’t think about it. Which is funny because it’s a .50. lmao.

What Fox said.

lmao that’s not even close to it.

Sniper Rifle’s done insane vehicle damage since Reach because they decided it should do the “Anti-Material” thing. Even in games where it ricochet’d, you know. Like 5. It did a lot of vehicle damage.

Rambo, I think you misremember things a lot.

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just saying that the sniper in Infinite is doing much more than in previous games.

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The Banshee has lower health, Rambo. Significantly. But it has NOTHING to do with ricochet. That’d be ridiculous. Also, you DO know that ricochet DID NOT REDUCE DAMAGE right? You can ricochet two shots to get a kill or one headshot, in games it can ricochet.

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I really hope they bring back past favorites like the mauler, spiker, and smg.

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I miss the Mantis and Fuel Rod, hopefully they come back in, Looking forward to the Falcon, just hope it isn’t just for mp, campaign deserves some loving with some new vehicles etc

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I’m not talking about ricochet having reduced damage from a bullet that bounced of a surface and THEN hit a target.
I am talking about bullets in previous Halo titles hitting the vehicle and doing a glancing shot where the bullet bounces off of the armor rather than penetrating and dealing full damage.

You aim the sniper rifle forwards at the treads of the scorpion in Halo Reach for example, and the bullet will hit but still, bounce off if at the right angle, not imputing 100% damage into that shot compared to if you hit the armor from an angle closer to perpendicular 90-degrees from the target.

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Yeah I know that doesn’t actually effect anything Rambo.

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