So, a lot of people complain about kill stealing the Warden or other bosses in Warzone. Some say it should go to the team that did the most damage, other say it should go to whoever lands the last kills. But what if the number of points was divided based on damage? Okay, so two teams are hammering away on Warden Eternal. One team has dealt over 60% of the damage to him, while the other only 40%. When The Warden finally bites the dust, his 150 VP is then divided among the two teams with one team getting 90 VP while the other gets 60 VP.
I feel as though this would help to balance out the game play a bit more and give teams a better chance at keeping up with their opponents instead of just one team getting all of the boss kills and dominating the match with the other team having little to no hope of catching up in the points spread. It will keep the game play fairer, closer and more “on your toes” instead of getting that nice comfortable massive VP lead cushion.
In the event your team decides to just leave the boss there and not finish them, thinking they will just get their points when the other team kills them, think again. If your team stops firing on the boss, or they stop doing the most damage, their percentage will start to go down and the other teams will start to increase, effectively stealing away your percentage of the cut. This way your team will have to hammer on the boss and MAINTAIN that level of damage to get the most cut.
This way, you can still steal points away from the enemy, but you can’t steal the entire kill… or maybe you can. Just do more damage than them. Which ever team does the most damage get’s the most points from the kill. It’s more balanced.
> 2533274855279867;4:
> > 2533274803929503;2:
> > It’s actually a very simple solution to the problem.
>
>
> except it isn’t the problem.
>
> the problems in warzone run far deeper than stealing boss kills.
It’s one of the problems. But I agree Warzone needs a lot of work. And that is how such things are tackled: one problem at a time. This will at least balance out the scoring process for major bosses.
> 2775209234664380;3:
> This makes sense to me.
> I actually assumed that it would work this way before I started playing warzone.
Same here. It would solve the problem of kill stealing and make the matches a little more interesting. Instead of just sitting there with a sniper or binary waiting for the other team to whittle the boss down so you can strike that final stolen kill shot, your team will only get a percentage worth the amount of damage they dealt to the boss.
> 2533274803929503;6:
> > 2533274855279867;4:
> > > 2533274803929503;2:
> > > It’s actually a very simple solution to the problem.
> >
> >
> > except it isn’t the problem.
> >
> > the problems in warzone run far deeper than stealing boss kills.
>
>
> It’s one of the problems. But I agree Warzone needs a lot of work. And that is how such things are tackled: one problem at a time. This will at least balance out the scoring process for major bosses.
a better balance would be to remove the life bars, and up the number of enemy AI encounters. the tension of a game ending warden is kinda cool.
alternate objectives for points would be great too.
> 2533274875084332;11:
> Yes I’ve had this idea and posted it before.
>
> However, a better solution would be to hide the health bar, so no one would purposely only shoot the boss when they are nearly dead.
i think better than dividing up points for a single boss would be to have a promethean or covenant incursion consist of more than a couple of dudes warping in. have them start with small waves and escalate into the big boss battle. then you would have more points to divide up, a greater sense of the mode being an actual warzone, provide players with alternative play style options (focus on the AI for the less savvy).
honestly, I cannot understand how the mode turned out so simple.
> 2533274855279867;13:
> > 2533274875084332;11:
> > Yes I’ve had this idea and posted it before.
> >
> > However, a better solution would be to hide the health bar, so no one would purposely only shoot the boss when they are nearly dead.
>
>
> i think better than dividing up points for a single boss would be to have a promethean or covenant incursion consist of more than a couple of dudes warping in. have them start with small waves and escalate into the big boss battle. then you would have more points to divide up, a greater sense of the mode being an actual warzone, provide players with alternative play style options (focus on the AI for the less savvy).
>
> honestly, I cannot understand how the mode turned out so simple.
Actually this is a great idea!
You get points for taking out the waves, and even if the boss kill is stolen, you still have some points from taking out the waves.
I am fine with full credit going to the team/spartans that get the final kill, you win some, you lose some. I am not about participation trophies. Also, I use the health bar as a barometer to determine if I should call a req or not. If it goes away, you could call reqs, and not actually get to use them for the intended purposes. Therefore, the current system, while not perfect, works fine for me.
Personally, I’d rather it was more like 50 VP for the kill, then a item is dropped from the boss and has to be delivered to a base you control for the last 100 points.
With 12 players, and the design of warzone maps, its simply impossible to lock out enemy players for the most part. Especially if it’s a flying Boss.
Splitting the points between the kill and a delivered item means that you encourage more team and map control rather than just taking potshots and hoping the game doesnt screw your team over.
> 2533274803929503;2:
> It’s actually a very simple solution to the problem.
You make it sound like it’s a problem to begin with. It’s only a problem for those who whine and cry and don’t realize that the kill steal is actually how it was intended. 343 had already said this and that’s why they aren’t changing it. And no amount of reposts on this will change it.
I like it how it is because as bad as having a boss kill stolen is super sweet to steal them. Also the problem with dividing damage one team could then just do the majority damage and then not even try to kill the boss because they locked in the majority of the points. You would still have to have some sort of bonus points for the killing of the boss.
IT WAS ALREADY ANNOUNCED THAT 343 WILL NO BE CHANGING THIS!
While it is annoying to have boss kills stolen, it also keeps the game in constant flux with the possibility of comebacks always being present. I don’t necessarily think either is better. Either way, it’s a moot point, because 343 has addressed it and said it will not change.
I think the points should be divided up reflecting a percentage of damage dealt of only the players that dealt damage and are still living at the time the boss’s demise. This would encourage players to continue to target each other rather than just laying into the bosses.