Disruptor issues outside of USA

Alright, I’m just too upset to even explain this in detail, but the Disruptor doesn’t work properly outside of the USA. It is supposed to kill enemy players in 6 shots, but I’ve never killed anybody with less than 10 hits while using the Disruptor. It usually takes 2 full clips to kill somebody with the Disruptor. The sustained electrical damage almost never kicks in. Apparently, this happens mostly outside of the US. The Commando also doesn’t register hits properly although to a lesser degree, but it’s still annoying.

I’m just fed up of these issues, it’s nauseating, 343 fix the Disruptor.

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Not being able to use the disruptor is frankly an advantage.

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Yeah, I was avoiding it as much as possible before, but now you are forced to use it in Last Spartan Standing.

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I’m in the US and was doing weapon drills with it the other day. I think it takes nine shots (fired in quick succession) to kill with a headshot at the end. I had one shot left after so with a ten-round magazine that’s 9. It might take less if the electricity does its work, but if the sustained damage doesn’t kick in I can see where this would be a huge issue. And considering they made LSS only start with disruptors… :grimacing: Godspeed and I wish you many backsmacks to make up for this.

edit: actually, come to think of it, if it’s SUPPOSED to only take six shots, and I’m in the US, and it’s taking me nine shots to kill… it’s busted all over but worse outside US :see_no_evil: oh my god what is this game

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I don’t want to be that guy, so I apologize in advance but you know it’s automatic, yeah? (I know a few people who didn’t know.)

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Oh, no it’s ok! I do know that, but I did not when I first started using it lol. I meant, rather than space out your shots so the DOT can do more damage for less shots, just holding the trigger to fire as rapidly as it will allow. So if it’s supposed to take six shots fired on auto… it is. uh. definitely NOT doing that, even in weapon drills lol

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I had a feeling, but just wanted to be sure.

Is that what determines the amount/duration of shock damage - time between shots? I can’t figure out why sometimes someone might get a From the Grave on me, and not others.

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May I ask where outside the USA? I am in Australia and the Disruptor takes the normal amount of shots to kill when I am accurate with it or if there is little to no lag.

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I’m from Italy. I’m practicing with bots in the weapon drill, but the problem is still there most of the time. I don’t know if it’s just how this weapon is supposed to work, but it’s extremely inconsistent. During the weapon drill, while bots are standing still, it sometimes takes 3 shots for the sustained damage to kick in, and sometimes it never kicks in at all. When it doesn’t kick in it takes 9 shots to kill the bot and it takes 6 shots if the sustained damage kicks in twice (after the third and after the sixth shot). I thought it was depending maybe on the distance or maybe on the timing of the shots, or where I hit the target, but it varies in a weird way.

For example, I shot a bot 3 times in the leg: sustained damage doesn’t kick in. Then I let the bot recharge its shields and try again hitting its leg 3 times. I repeated this more than a dozen times on the same bot, timing the shots differently each time (yes I tried with automatic fire too), but the sustained damage never kicked in while shooting at the leg. Then I aimed for the body, tried for a dozen times and the sustained damage kicked in always after 3 shots. Cool. Then I moved to the head, sustained damage doesn’t kick in, even after 4, 5, 6 or more shots. Alright. Then I go back to the leg, keep in mind it’s the same bot standing still during the weapon drill, now the sustained damage kicks in after 3 shots in the leg…
I kill the bot and try again with a closer one. This time the supercharge kicks in after 3 shots in the leg straight away… Same for the body, shooting the head 3 times lets the sustained dame kick in at random instead. Go back to the leg, sustained damage doesn’t kick in anymore. Even after a dozen tries. This is making me crazy.

The only thing I learned is shooting bots in the chest lets the sustained shock damage kick in a lot more often than shooting at the legs or at the head. And, when it works as intended, supercharging should kick in at the third bullet even if you hit one bullet every couple seconds. It’s extremely easy to hit a supercharge to the body when the game is working properly, but unfortunately it doesn’t apply online during real matches. During online matches supercharging almost never kicks in for me.

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I watched a youtuber, Mint Blitz, I believe he’s from Australia too, and he complained for having the same problem.

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I am in the US and I have the very same issue! I wonder if it is console vs PC? I have to shoot almost 2 full clips to get a kill with the useless disruptor.

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I feel the disruptor is terribly inconsistent and it has gotten worse since with each update. It has become so bad that I feel like if you cant get a kill early on in Last Spartan Standing, that you will simply be outgunned the whole game.

There have even been times where someone shield will pop and it still takes about a whole other magazine to drop them. It is weird how all over the place it feels.

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I play both on PC and on Xbox One S, it’s the same there. I don’t know about Xbox Series.

Typically takes a full clip and a punch to kill someone with it or a clip and a half on LSS. Used to be able to empty half a clip and then let the shock kill them after you died but seems to have gone away.

I agree, the disruptor is a VERY inconsistent weapon. Sometimes I spend a full mag at an enemy and it doesn’t die, not even with the electrical damage or I get shot like five times, manage to escape and the electrical damage kills me. It needs some serious fixes to make it a worthy weapon to use.

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Happens everywhere.

I laugh at 6 shots.
It only works against bots

Ive landed whole clips on someone’s back side.

In theater the shots do damage each time, but no dot.

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For me it sometimes works on bots, not even always, but most of the times it works against me. In LSS I can only get the shock damage on enemies once every 20 or so times.

From what I’ve learned it should be:

9 shots direct fire.
6 shots for DoT damage.
10 shots for arc damage.

It’s uh… not very efficient.

It’s a combination of how much damage you take from other sources. You need to land 3 shots to get a DoT “disruption” sometimes they miss the 3rd shot (or it doesn’t register) and you survive. It’s tricky to tell how much you’ve hit someone because the DoT hitmarkers and visual effects obscure the shield flare.

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Yeah, in the best case scenario you should be able to kill enemies after landing 6 shots. That is if you hit the DoT damage twice. Notice it doesn’t necessarily have to be 6 shots in a row, not even 3 shots in a raw, miss and the 3 more shots, you can also miss a few shots in between. So it should be very easy to kill somebody with the Disruptor. And yet I can’t kill anybody with less than a couple clips. So frustrating

Also let me tell you, you can set off an arc at the 3rd shot already, no need to get to the 10th shot… Supposedly, if things are working as intended. Most of the times it’s just a gamble.

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