Please put it right there on the service record below “Games Won” and “Games Lost”. Put “Games DNF”. I want to be able to look at that when judging the quality of a player.
This might discourage people from leaving a match, which would be great because if someone leaves it can cripple your team.
Wins and Losses don’t measure a player. It could really be an MLG pro, but his younger brother got on his account and ruined his DNF. Because that is a super likely situation.
JK
It would be nice tho
One thing though. What about people (including myself) who are volunteer firefighters, EMTs, and paramedics who are playing the game and then they get called out to a medical situation/car accident/house fire/etc (this goes for career firefighters as well). All the games they had to quit because their job came up and they had to help someone would be featured prominently, making them seem like a major quitter and immature person because they leave games frequently.
My questions:
If that is to happen, how could it be shown to be justified that the person left because of their job?
When a person gets banned because of their job, wouldn’t it be considered unfair because they are needed to respond to an emergency? (My state says if you have a medical licensed department, you have to respond to a medical, according to my Chief.)
> 2535413393825460;5:
> One thing though. What about people (including myself) who are volunteer firefighters, EMTs, and paramedics who are playing the game and then they get called out to a medical situation/car accident/house fire/etc (this goes for career firefighters as well). All the games they had to quit because their job came up and they had to help someone would be featured prominently, making them seem like a major quitter and immature person because they leave games frequently.
>
> My questions:
> If that is to happen, how could it be shown to be justified that the person left because of their job?
>
> When a person gets banned because of their job, wouldn’t it be considered unfair because they are needed to respond to an emergency? (My state says if you have a medical licensed department, you have to respond to a medical, according to my Chief.)
I get that that sucks, but there aren’t that many people in situations like that. Measuring DNFs due to connection issues is another problem like this. But overall I think it could be pretty easily explained by the person in question. And if that person’s reliability comes under question than you can simply check game history like you do now.
> 2535413393825460;5:
> One thing though. What about people (including myself) who are volunteer firefighters, EMTs, and paramedics who are playing the game and then they get called out to a medical situation/car accident/house fire/etc (this goes for career firefighters as well). All the games they had to quit because their job came up and they had to help someone would be featured prominently, making them seem like a major quitter and immature person because they leave games frequently.
>
> My questions:
> If that is to happen, how could it be shown to be justified that the person left because of their job?
>
> When a person gets banned because of their job, wouldn’t it be considered unfair because they are needed to respond to an emergency? (My state says if you have a medical licensed department, you have to respond to a medical, according to my Chief.)
I hear you (just got back from a shout 4:30am) but I agree with OP.
> 2533274851326318;6:
> But overall I think it could be pretty easily explained by the person in question.
Not many people would bother seeking an explanation.
If you display people’s quits as prominently as possible, the reaction isn’t going to be, “Oh, it seems they quit a lot. Let me show a measured response and politely inquire as to why.” The reaction’s going to be more along the lines of, “Wow, look at that friggin’ loser.”
> 2535413393825460;5:
> One thing though. What about people (including myself) who are volunteer firefighters, EMTs, and paramedics who are playing the game and then they get called out to a medical situation/car accident/house fire/etc (this goes for career firefighters as well). All the games they had to quit because their job came up and they had to help someone would be featured prominently, making them seem like a major quitter and immature person because they leave games frequently.
>
> My questions:
> If that is to happen, how could it be shown to be justified that the person left because of their job?
>
> When a person gets banned because of their job, wouldn’t it be considered unfair because they are needed to respond to an emergency? (My state says if you have a medical licensed department, you have to respond to a medical, according to my Chief.)
This is a lame excuse… The ban hammer isn’t that strict. As long as you care completing most of your games you should be fine. That fact is don’t start games unless you are fairly certain you can finish it. Having a few DNFs on your record isn’t the end of the world. It’s the players with multiple DNFs in the same gaming session that are the problem.
> 2533275016942754;2:
> This might discourage people from leaving a match, which would be great because if someone leaves it can cripple your team.
This won’t discourage anyone. If anything it might incite them to even more irrational behavior. Halotracker used to have a leaderboard for “most quits.” You don’t think there were people who made it their mission in life to get to the top (by which I mean “bottom”) of that list? Trust me, there were.
> 2533274873843883;10:
> > 2533275016942754;2:
> > This might discourage people from leaving a match, which would be great because if someone leaves it can cripple your team.
>
>
> This won’t discourage anyone. If anything it might incite them to even more irrational behavior. Halotracker used to have a leaderboard for “most quits.” You don’t think there were people who made it their mission in life to get to the top (by which I mean “bottom”) of that list? Trust me, there were.
Then we can see them and block them? Does that affect halo’s matchmaking? I’m not sure.
This is a good idea, it’s a name and shame type thing.
> 2533274816788253;9:
> > 2535413393825460;5:
> > One thing though. What about people (including myself) who are volunteer firefighters, EMTs, and paramedics who are playing the game and then they get called out to a medical situation/car accident/house fire/etc (this goes for career firefighters as well). All the games they had to quit because their job came up and they had to help someone would be featured prominently, making them seem like a major quitter and immature person because they leave games frequently.
> >
> > My questions:
> > If that is to happen, how could it be shown to be justified that the person left because of their job?
> >
> > When a person gets banned because of their job, wouldn’t it be considered unfair because they are needed to respond to an emergency? (My state says if you have a medical licensed department, you have to respond to a medical, according to my Chief.)
>
>
> This is a lame excuse… The ban hammer isn’t that strict. As long as you care completing most of your games you should be fine. That fact is don’t start games unless you are fairly certain you can finish it. Having a few DNFs on your record isn’t the end of the world. It’s the players with multiple DNFs in the same gaming session that are the problem.
Actually it’s not unfounded, nor is it a lame excuse. It’s a general concern I have, considering that I’ve actually been called out during warzone matches from anything between a simple fall, to a fire, as well as having to leave multiple games in one day due to being dispatched to a medical/car accident/etc.
> 2535413393825460;13:
> > 2533274816788253;9:
> > > 2535413393825460;5:
> > > One thing though. What about people (including myself) who are volunteer firefighters, EMTs, and paramedics who are playing the game and then they get called out to a medical situation/car accident/house fire/etc (this goes for career firefighters as well). All the games they had to quit because their job came up and they had to help someone would be featured prominently, making them seem like a major quitter and immature person because they leave games frequently.
> > >
> > > My questions:
> > > If that is to happen, how could it be shown to be justified that the person left because of their job?
> > >
> > > When a person gets banned because of their job, wouldn’t it be considered unfair because they are needed to respond to an emergency? (My state says if you have a medical licensed department, you have to respond to a medical, according to my Chief.)
> >
> >
> > This is a lame excuse… The ban hammer isn’t that strict. As long as you care completing most of your games you should be fine. That fact is don’t start games unless you are fairly certain you can finish it. Having a few DNFs on your record isn’t the end of the world. It’s the players with multiple DNFs in the same gaming session that are the problem.
>
>
> Actually it’s not unfounded, nor is it a lame excuse. It’s a general concern I have, considering that I’ve actually been called out during warzone matches from anything between a simple fall, to a fire, as well as having to leave multiple games in one day due to being dispatched to a medical/car accident/etc.
Then you need to play a lot of games on days off to keep your completed games up. Playing multiplayer when you are call is your choice and must abide by the rules. The ban hammer isn’t as strict as most make it out to be.
> 2533274816788253;14:
> > 2535413393825460;13:
> > > 2533274816788253;9:
> > > > 2535413393825460;5:
> > > > One thing though. What about people (including myself) who are volunteer firefighters, EMTs, and paramedics who are playing the game and then they get called out to a medical situation/car accident/house fire/etc (this goes for career firefighters as well). All the games they had to quit because their job came up and they had to help someone would be featured prominently, making them seem like a major quitter and immature person because they leave games frequently.
> > > >
> > > > My questions:
> > > > If that is to happen, how could it be shown to be justified that the person left because of their job?
> > > >
> > > > When a person gets banned because of their job, wouldn’t it be considered unfair because they are needed to respond to an emergency? (My state says if you have a medical licensed department, you have to respond to a medical, according to my Chief.)
> > >
> > >
> > > This is a lame excuse… The ban hammer isn’t that strict. As long as you care completing most of your games you should be fine. That fact is don’t start games unless you are fairly certain you can finish it. Having a few DNFs on your record isn’t the end of the world. It’s the players with multiple DNFs in the same gaming session that are the problem.
> >
> >
> > Actually it’s not unfounded, nor is it a lame excuse. It’s a general concern I have, considering that I’ve actually been called out during warzone matches from anything between a simple fall, to a fire, as well as having to leave multiple games in one day due to being dispatched to a medical/car accident/etc.
>
>
> Then you need to play a lot of games on days off to keep your completed games up. Playing multiplayer when you are call is your choice and must abide by the rules. The ban hammer isn’t as strict as most make it out to be.
What days off? I’m on call 24/7/365
It should never happen, some players leave for reasons, some don’t, but anyone looking at the profile will just assume the player is a habitual quitter, I don’t support quitters, but I will not support naming and shaming either.
> 2535413393825460;5:
> One thing though. What about people (including myself) who are volunteer firefighters, EMTs, and paramedics who are playing the game and then they get called out to a medical situation/car accident/house fire/etc (this goes for career firefighters as well). All the games they had to quit because their job came up and they had to help someone would be featured prominently, making them seem like a major quitter and immature person because they leave games frequently.
>
> My questions:
> If that is to happen, how could it be shown to be justified that the person left because of their job?
>
> When a person gets banned because of their job, wouldn’t it be considered unfair because they are needed to respond to an emergency? (My state says if you have a medical licensed department, you have to respond to a medical, according to my Chief.)
I think trying to justify a DNF to a IRL situation would be extremely hard show, because it would mean some sort of reason to choose from by quiting the match, I get that you are a volunteer, which is great, but as it clearly states habitual quiting can result in action being taken.
I think that you would have to just take the dnf if you had the quit due to an emergency, because trying to differentiate between that and rage quitters I think would be nigh on impossible.
> 2535413393825460;5:
> One thing though. What about people (including myself) who are volunteer firefighters, EMTs, and paramedics who are playing the game and then they get called out to a medical situation/car accident/house fire/etc (this goes for career firefighters as well). All the games they had to quit because their job came up and they had to help someone would be featured prominently, making them seem like a major quitter and immature person because they leave games frequently.
>
> My questions:
> If that is to happen, how could it be shown to be justified that the person left because of their job?
>
> When a person gets banned because of their job, wouldn’t it be considered unfair because they are needed to respond to an emergency? (My state says if you have a medical licensed department, you have to respond to a medical, according to my Chief.)
The reason for quitting is redundant, you searched a game and abandoned your teammates mid-game. No sympathy.
I think this is a great idea, this lucky dip ban system isn’t a big enough deterrent, actually having a shaming stat like we had in Gears of War would definitely stop this.
> 2533274851326318;6:
> > 2535413393825460;5:
> > One thing though. What about people (including myself) who are volunteer firefighters, EMTs, and paramedics who are playing the game and then they get called out to a medical situation/car accident/house fire/etc (this goes for career firefighters as well). All the games they had to quit because their job came up and they had to help someone would be featured prominently, making them seem like a major quitter and immature person because they leave games frequently.
> >
> > My questions:
> > If that is to happen, how could it be shown to be justified that the person left because of their job?
> >
> > When a person gets banned because of their job, wouldn’t it be considered unfair because they are needed to respond to an emergency? (My state says if you have a medical licensed department, you have to respond to a medical, according to my Chief.)
>
>
> I get that that sucks, but there aren’t that many people in situations like that. Measuring DNFs due to connection issues is another problem like this. But overall I think it could be pretty easily explained by the person in question. And if that person’s reliability comes under question than you can simply check game history like you do now.
It’s fair to say there aren’t that many people in that situation. But truth is there are still a good amount of people. Doctors. Nurses. Fire fighters. EMTS etc. all of who for the most part will be on 24 hour call. And if that seems to unlikely for you then what about the very real fact that people like myself have children especially and including young children. Am I supposed to stick out to prevent a DNF from appearing on my profile even though my 6 month old daughter is crying? This seems like a rather gray and sketchy thing to implement truth be told.
> 2533274983737624;19:
> > 2533274851326318;6:
> > > 2535413393825460;5:
> > > One thing though. What about people (including myself) who are volunteer firefighters, EMTs, and paramedics who are playing the game and then they get called out to a medical situation/car accident/house fire/etc (this goes for career firefighters as well). All the games they had to quit because their job came up and they had to help someone would be featured prominently, making them seem like a major quitter and immature person because they leave games frequently.
> > >
> > > My questions:
> > > If that is to happen, how could it be shown to be justified that the person left because of their job?
> > >
> > > When a person gets banned because of their job, wouldn’t it be considered unfair because they are needed to respond to an emergency? (My state says if you have a medical licensed department, you have to respond to a medical, according to my Chief.)
> >
> >
> > I get that that sucks, but there aren’t that many people in situations like that. Measuring DNFs due to connection issues is another problem like this. But overall I think it could be pretty easily explained by the person in question. And if that person’s reliability comes under question than you can simply check game history like you do now.
>
>
> It’s fair to say there aren’t that many people in that situation. But truth is there are still a good amount of people. Doctors. Nurses. Fire fighters. EMTS etc. all of who for the most part will be on 24 hour call. And if that seems to unlikely for you then what about the very real fact that people like myself have children especially and including young children. Am I supposed to stick out to prevent a DNF from appearing on my profile even though my 6 month old daughter is crying? This seems like a rather gray and sketchy thing to implement truth be told.
Well then you can try justify your quitting to all the players you meet the same way you are doing now.
However the very large majority quit because of “unfair matchmaking” and “lag”. These players should be named and shamed in order to deter this quitting problem that the CoD based gaming community have.