Displacement & teleport

everyone complains about them but no one provides solutions. I say for displacement they make it twice as expensive with half the AoE so your whole army isn’t teleported just a chunk & for teleport just limit it to 4 or 5 units

Making the ability useless isn’t a solution. At least not a viable one. It’s his best ability and essentially the only thing he has in his kit for late game. They already doubled the cooldown and nearly doubled the price.

To me it’s the same issue as locusts. They shouldn’t just continue to nerf them over and over. At some point people need to learn how to play around certain things. It’s not hard to micro your units a bit and force a Shipmaster to choose between displacing one group vs another. If you keep your entire army clumped up together vs a Shipmaster you deserve to have them all displaced.

I don’t mean to come off as aggressive so I apologize if I have. But only teleporting 4 or 5 units away is a joke for a T4 ability that his entire kit relies on late game. His two ultimates are way too situational to be useful in every game. In fact, they’re almost useless against good players who will always have multiple detect units in their composition.

But teleporting in to fog of war should be fixed… it should atleast need vision before teleporting. :slight_smile:

I’m with Viper Skills, you nerf Displacement you make Shipmaster worthless.

I wouldn’t mind a change to Teleport however

> 2535413390392434;3:
> But teleporting in to fog of war should be fixed… it should atleast need vision before teleporting. :slight_smile:

TP into fog of war without vision is often a stupid move to begin with honestly. So no, it doesn’t need to.

Can we stop making Shipmaster useless just because you guys can’t handle micro? Speed, glassing and TP are the only three things he has going for him. If used well Space Pope becomes a monster and fun to play with, I’m the first one admitting it, but one wrong move or bad timing and he’s done for. In comparison Chimp King Atriox and Baby face are way more versatile overall and Colony is destructive in late game which Space Pope isn’t. The Elite ain’t that OP guys. :stuck_out_tongue:

> 2533274812650916;2:
> IMaking the ability useless isn’t a solution. At least not a viable one. It’s his best ability and essentially the only thing he has in his kit for late game. The already doubled the cooldown and nearly doubled the price.
>
> To me it’s the same issue as locusts. They shouldn’t just continue to nerf them over and over. At some point people need to learn how to play around certain things. It’s not hard to micro your units a bit and force a Shipmaster to choose between displacing one group vs another. If you keep your entire army clumped up together vs a Shipmaster you deserve to have them all displaced.
>
> I don’t mean to come off as aggressive so I apologize if I have. But only teleporting 4 or 5 units away is a joke for a T4 ability that his entire kit relies on late game. His two ultimates are way too situational to be useful in every game. In fact, they’re almost useless against good players who will always have multiple detect units in their composition.

I completely agree. It is a strategy game after all.

> 2535413390392434;3:
> But teleporting in to fog of war should be fixed… it should atleast need vision before teleporting. :slight_smile:

I do think you should only teleport if you have vision but this shouldn’t apply to displacement as it would make it useless. Displacement is fine as it is.

> 2533274812650916;2:
> Making the ability useless isn’t a solution. At least not a viable one. It’s his best ability and essentially the only thing he has in his kit for late game. The already doubled the cooldown and nearly doubled the price.
>
> To me it’s the same issue as locusts. They shouldn’t just continue to nerf them over and over. At some point people need to learn how to play around certain things. It’s not hard to micro your units a bit and force a Shipmaster to choose between displacing one group vs another. If you keep your entire army clumped up together vs a Shipmaster you deserve to have them all displaced.
>
> I don’t mean to come off as aggressive so I apologize if I have. But only teleporting 4 or 5 units away is a joke for a T4 ability that his entire kit relies on late game. His two ultimates are way too situational to be useful in every game. In fact, they’re almost useless against good players who will always have multiple detect units in their composition.

Honestly I have no problem with shipmaster. I think he’s awesome to play with and against and I rarely if ever have a hard time dealing with his locust rush (which I always seem to counter thanks to scouting or rushing) or his displacement (usually my army is strong enough to survive or not get completely destroyed because of it and make it back to help, or at least not lose as much) but I just really wanted to know if anyone thought of a solution to quiet the complainers. I do agree with you tho displacement is his main power and teleport is handy too and do balance out his easy to counter cloaking powers. I guess people really do just have to “git gud”.

They just need to add a warning to it like all other leader abilities. I can out maneuver an inferno, an eradication, etc. Displacement has no warning, just instantaneously your units are gone.

Displacement is fine, stop complaining about an ability just because it’s good. It doesn’t even kill your army and if you coordinate with your teammates you should be able to counter it just fine. Noobs

> 2533274812650916;2:
> Making the ability useless isn’t a solution. At least not a viable one. It’s his best ability and essentially the only thing he has in his kit for late game. The already doubled the cooldown and nearly doubled the price.
>
> To me it’s the same issue as locusts. They shouldn’t just continue to nerf them over and over. At some point people need to learn how to play around certain things. It’s not hard to micro your units a bit and force a Shipmaster to choose between displacing one group vs another. If you keep your entire army clumped up together vs a Shipmaster you deserve to have them all displaced.
>
> I don’t mean to come off as aggressive so I apologize if I have. But only teleporting 4 or 5 units away is a joke for a T4 ability that his entire kit relies on late game. His two ultimates are way too situational to be useful in every game. In fact, they’re almost useless against good players who will always have multiple detect units in their composition.

His ability powers are the only thing that I don’t think you can play around. It is the only thing that beats me that has no counter. The ability itself isn’t broken. It will either Ben viable or unusable (due to long cd and cost). I don’t want to get into a long conversation about why it’s broken. I hate to say it this way but it is especially true for shipmaster. He is only broken if you are very good at the game. Shipmaster has a very high skill cap so he might not seem broken at lower levels.

> 2533274818651339;9:
> Displacement is fine, stop complaining about an ability just because it’s good. It doesn’t even kill your army and if you coordinate with your teammates you should be able to counter it just fine. Noobs

What about in 1’s where don’t have a teammate?

> 2674682457271996;10:
> > 2533274812650916;2:
> > Making the ability useless isn’t a solution. At least not a viable one. It’s his best ability and essentially the only thing he has in his kit for late game. The already doubled the cooldown and nearly doubled the price.
> >
> > To me it’s the same issue as locusts. They shouldn’t just continue to nerf them over and over. At some point people need to learn how to play around certain things. It’s not hard to micro your units a bit and force a Shipmaster to choose between displacing one group vs another. If you keep your entire army clumped up together vs a Shipmaster you deserve to have them all displaced.
> >
> > I don’t mean to come off as aggressive so I apologize if I have. But only teleporting 4 or 5 units away is a joke for a T4 ability that his entire kit relies on late game. His two ultimates are way too situational to be useful in every game. In fact, they’re almost useless against good players who will always have multiple detect units in their composition.
>
> His ability powers are the only thing that I don’t think you can play around. It is the only thing that beats me that has no counter. The ability itself isn’t broken. It will either Ben viable or unusable (due to long cd and cost). I don’t want to get into a long conversation about why it’s broken. I hate to say it this way but it is especially true for shipmaster. He is only broken if you are very good at the game. Shipmaster has a very high skill cap so he might not seem broken at lower levels.

I don’t play at “lower levels” I’ve beaten top 10 and top 5 players numerous times. I just don’t think displacement is broken.

> 2535413390392434;3:
> But teleporting in to fog of war should be fixed… it should atleast need vision before teleporting. :slight_smile:

Couldn’t disagree more. It’s what makes his toolkit unique and interesting, and would completely make the shipmaster awful

> 2661949065475413;8:
> They just need to add a warning to it like all other leader abilities. I can out maneuver an inferno, an eradication, etc. Displacement has no warning, just instantaneously your units are gone.

Sorry that’s not an answer. All those other abilities do damage to units and buildings. Completely different. Making it easy to dodge would make it useless. May R if you add ex damage to it along with the teleport, but not sure that make sense either.

> 2600962820510266;14:
> > 2661949065475413;8:
> > They just need to add a warning to it like all other leader abilities. I can out maneuver an inferno, an eradication, etc. Displacement has no warning, just instantaneously your units are gone.
>
> Sorry that’s not an answer. All those other abilities do damage to units and buildings. Completely different. Making it easy to dodge would make it useless. May R if you add ex damage to it along with the teleport, but not sure that make sense either.

It also costs a lot less and still has a short CD after the patch. When assaulting a base, removing units from combat entirely is more effective than chipping away at their health.

> 2661949065475413;15:
> > 2600962820510266;14:
> > > 2661949065475413;8:
> > > They just need to add a warning to it like all other leader abilities. I can out maneuver an inferno, an eradication, etc. Displacement has no warning, just instantaneously your units are gone.
> >
> > Sorry that’s not an answer. All those other abilities do damage to units and buildings. Completely different. Making it easy to dodge would make it useless. May R if you add ex damage to it along with the teleport, but not sure that make sense either.
>
> It also costs a lot less and still has a short CD after the patch. When assaulting a base, removing units from combat entirely is more effective than chipping away at their health.

Displacement has a 4 minute CD from what I remember, that’s not short.

> 2600962820510266;16:
> > 2661949065475413;15:
> > > 2600962820510266;14:
> > > > 2661949065475413;8:
> > > > They just need to add a warning to it like all other leader abilities. I can out maneuver an inferno, an eradication, etc. Displacement has no warning, just instantaneously your units are gone.
> > >
> > > Sorry that’s not an answer. All those other abilities do damage to units and buildings. Completely different. Making it easy to dodge would make it useless. May R if you add ex damage to it along with the teleport, but not sure that make sense either.
> >
> > It also costs a lot less and still has a short CD after the patch. When assaulting a base, removing units from combat entirely is more effective than chipping away at their health.
>
> Displacement has a 4 minute CD from what I remember, that’s not short.

Compared to other powers with 6 and 7 minute cds get is.

> 2533274795098161;5:
> > 2535413390392434;3:
> > But teleporting in to fog of war should be fixed… it should atleast need vision before teleporting. :slight_smile:
>
> **TP into fog of war without vision is often a stupid move to begin with honestly. So no, it doesn’t need to.**Can we stop making Shipmaster useless just because you guys can’t handle micro? Speed, glassing and TP are the only three things he has going for him. If used well Space Pope becomes a monster and fun to play with, I’m the first one admitting it, but one wrong move or bad timing and he’s done for. In comparison Chimp King Atriox and Baby face are way more versatile overall and Colony is destructive in late game which Space Pope isn’t. The Elite ain’t that OP guys. :stuck_out_tongue:

I think he meant teleporting behind someone’s base. That’s pretty much the only thing that Shipmaster uses it for.

> 2533274795098161;5:
> > 2535413390392434;3:
> > But teleporting in to fog of war should be fixed… it should atleast need vision before teleporting. :slight_smile:
>
> TP into fog of war without vision is often a stupid move to begin with honestly. So no, it doesn’t need to.
>
> Can we stop making Shipmaster useless just because you guys can’t handle micro? Speed, glassing and TP are the only three things he has going for him. If used well Space Pope becomes a monster and fun to play with, I’m the first one admitting it, but one wrong move or bad timing and he’s done for. In comparison Chimp King Atriox and Baby face are way more versatile overall and Colony is destructive in late game which Space Pope isn’t. The Elite ain’t that OP guys. :stuck_out_tongue:

All hail the Space Pope!

No I play Shipmaster in Oynx league. I don’t think his powers should be touched anymore they are fine the way they are - if anything he is more difficult to play with now he’s been nerfed.