> Plunder do you have any examples or proof of your statement? Just because it took 3,000 (random number) games in H2 for the first person to figure out BXR’ing, and it would take the next person 3,000 had he never heard of it, doesn’t mean that someone who knows about it couldn’t find out about it in 1 game. I think your definition of being “better” with armor lock is more that you have more “experience” than actual “skill”. I’m sure you could tell me all your “tricks” and I could do just as well as you within a short period of time.
3000 games represents the actual amount of games that I have played using AL, that is why I used that example. I am a perfect example, I could not use AL at a 1000 games as I can now after 3000. This becomes relevent as to my assertion, because of a learning curve that is evident in growth as a player through practice, which has resulted in increased skill. Proof that practice garners skill does not need examples however, it is demonstrated everyday in more than games, if you require proof, practice flying in a simulater a couple times, find a real plane, then get in and take off and find out if your theory pans out.(actually dont attempt that)
> Yet how to do the “SK Strafe” (an MLG pro who had a very famous strafe in H3) in very available knowledge or even any form of complex strafe, although many of us after years of practice can not strafe as well as him and can get out strafed by better players all the time. Sure if all you did was sit in customs and practice strafing for a few days straight you might get it, but that is far from realistic. And if you really want to argue that, I could master the tricks of armor lock within a few minutes if I just sat in a custom doing it; still an EXTREMELY small skill gap compared to a mechanic such as strafing.
Natural ability makes up the other portion that practice cannot produce. I could practice methods mastered by others for years and not match someone who has amazing natural ability. But with practice I can gain ability beyond whatever my natural ability stops at. While you make claims that you could achieve the same mastery that I have after 3000 games in a few custom games, that really is far from reality. You may be naturaly better right from the start, but that is highly unlikely.
> Also, just because you enjoy Reach doesn’t mean you need to defend it with false or over exaggerated evidence; There’s not a problem with enjoying Reach. Not saying that you ARE doing that, but I just find it hard for such a smart person as yourself to actually believe some one these things that you say.
My belief is emphatic due to my complete faith in its validity, the things that I say are a result of what I believe and that is where the true power comes. If I believe it I say it and I make no apologies for what for me is truth, but in the arena (pun intended) of opinion, one mans truth is anothers heresy.
> I await your reply dear foe.
Halo and those that play it have transcended the average stranger in that I consider them friends, even if we disagree or I am disliked by them. I believe this is a result of being part of the beginning of the phenomenon and forming a stong correlation with the sense of community then and applying it as the standard now. It literaly pains me to have left that enviroment to return to what the community has become. We are and should be brothers in what is our chosen grand pursuit, Halo.
> edit: also I’m not, nor does it seem anyone, is saying that armor lock is overpowered. I don’t think anyone of skill at Halo has said this in quite sometime. It’s OP in the sense of the benefit it provides vs the skill it takes to master, yes, but compared to sprint, evade, and even JP it is no way a “power weapon” or nor does it have a significant overall advantage. We all get that; all we’re saying is that it takes very little skill and has a very low skill ceiling. The graph is parabolic, as with any game and any mechanic. The more you put into it the less you get out of each segment of time you put in.
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> For example, the BR, You can get “proficient” with to the point of getting kills after a few games, and you can be deadly with it after 6 months, but the time for 6 months to 3 years, the amount of progression per, lets say month,drops greatly; now you only may learn something new every few months as opposed to every few days when you were first figuring it out.
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> Now with AL, it has this same KIND of curve; someone with 5000 games may have SOME more “skill” than someone with 3000 games, but the actual level of effectiveness that you can use it over them could hardly be considered noticeable.
I understand what you are saying, its a perfect example of a gradual declining scale and you are correct, I have noticed that the way to apply and use it have begun to become second nature and seem to have progressed as fast as it can to this point, but it has slowed considerably in the last 500 games. I cant imagine that it will be able to progress much farther in the next year as it did for the last.
Just for kicks here is some tricks I have learned.
I have a better connection rate with sticky nades when comming out of AL, if I direct myself away from the opponent as opposed to going twords them. At first I tought I was imagining things, but I took the time to keep track for a few days and found it to be close to 12% more effective.
I have never personely fell victim to this trick so I like to think that it is an original of my own making, but there is no way to tell. When I can see on my radar that an opponent is going for a lift and I am at the top, when he arrives at the top he will find me with AL activated and an EMP blast and a punch to his head in his future, this trick has yet to fail to deliver a death blow, if I am there and can activate it long enough to get the EMP burst.