In a way this has been in Halo since CE. We could always blow the limbs off of the flood but not each other or The Covenant. I think you can do it to Sentinels as well in CE and 2 I know you could do it to the enforcers from Halo 2.
I think it would be nice to have dismemberment in Halo minor or not. Same goes for environmental destruction. Throw a frag and blow up at least parts of a wall. To my knowledge the only object that has every been able to do that in Halo was the pallets and forging with them to make destructible houses in my opinion is a little version of Forge hell trying to make them bases look any good.
Nothing says “Safety First” like forerunner structure in deep space with thin wooden pallets as doors.
Also there HAS to be a limit to what can be destroyed and if 343 is going to make this a reality please say that not everything can be destroyed. I know we all hate when devs say one thing and we get something else. I say at most allow players to destroy certain walls, doors, ceilings and floors. Of course the average window.
For dismemberment having it be very specific would be nice. i.e.
A player charges a foes with an energy sword and instead of him slicing him in half the target loses an arm or a hand. Start of minor if you need to. Baby steps.
It would even be great to give players armor damage. Like if the target survived the swing from the energy sword you could see a large plasma scar from where they were hit. Like a bright glow for a few seconds until it goes away to reveal a terrible trench in the players armor. Maybe it could last for the rest of the game or just until death, or Baby Steps.Just for a minute or two. Either way it would be a cool thing to have.
I would like to be clear that i’m not talking about rocket launchers leaving behind bloody remains, headshots obliteration entire heads like ME3 or committing testicular genocide. I mean like in a middle ground between TFU1 and 2. Where you can chop off an arm here and put a hole in a wall over there.
HOLE IN A WALL!
Really i can’t stress how simple i want this to be. If it is too big of a thing than well just get and FPS version of Red Faction. So a little summary for those who did exactly read any of the thread and will probably skip to he comments or the bottom or even vote without knowing what has even been discussed or said.
Summary
Dismemberment, damage to armor and Environmental damage. All to a level that doesn’t make it a large focus of the game aka. Not leaving the area we love and call Halo.
> Not sure about armor damage and dismemberment for elites. Then you have an even more bloodier game.
The game doesn’t have to be like the Movie Samurai Princess where 2 warriors literally made a blood fountain out of the remains of their foes but maybe an arm here and a lag there. Blood doesn’t have to go shooting out, i’m not looking for a Gory Halo but a more Destructible.
If you want a more Gory Halo i’m sure the Machinima series Matchmaking has an very gruesome episode about Bungie releasing a Gory Pack for Halo 3.
> I don’t know if anyone remembers, but in Halo 2’s Zanzibar, you could blow holes in the pillars in the base.
Yep, every single round of assault on defense we’d destroy those pillars. Why? It made it easier to kill the guy trying to arm the bomb.
On topic, yes I would like to see more “meaningful” destructive elements. Perhaps things that allow you to alter the map movement or base infiltration or defense etc. For example:
Blow a bridge or road so vehicles have to take a slight diversion which causes a slow down due to water or mud or sand instead of road or bridge.
Weapons that can blow holes in the sides of bases e.g. only small enough to pass a flag or bomb through. Larger scale weapons like the Gauss hog could destroy larger sections or 3+ grenades to take down a larger section. Always design with elements that allow fair dynamic play but engage the enemy team with sound or visual indicators. Further by using 2 or 3 players together the 3 grenades required forces teamwork for quick access into a destructive wall that creates a new entry point to a base etc.
I prefer more interactive elements over destructive ones but they can have very similar mechanics.
Reconstruction, enable not just destruction but reconstruction of interactive elements. Say enemies blow a hole in your wall with 3 Guass shots then you’re team would have to rebuild the wall or reposition other elements to block that hole. This was always in play for BTB objective matches in Halo 2/3 and it seems to have fallen by the wayside in Reach/4.
Not really a big “gore” guy, unless we’re gibbing some zombies. Also, additional blood effects and animations/physics for each piece of Spartan flying out would just take up processing power that could go towards better quality weapons, explosives and a smoother framerate.
> Not really a big “gore” guy, unless we’re gibbing some zombies. Also, additional blood effects and animations/physics for each piece of Spartan flying out would just take up processing power that could go towards better quality weapons, explosives and a smoother framerate.
Well like i said it won’t be anything major. Just as much of the limbs you shoot off the flood and only certain weapons would take off limbs. Also if you think processing power is an issue than all 343i has to do is replace the particle effects of the Promethean disintegration with these. If games 10 years ago could have dismemberment then i think 343i can do the same with a modern game without having too many issues. Especially for games like the XB1
Yet again they limbs removed will just be a minor addon like losing a hand NOT becoming bloody ribbons like the Brutes would love to see MC as or the scale near Gears of War or ME3. No walls covered in bloody just a a player losing their arm.
In a game where we all have killed hundreds i personally don’t think taking off an arm is worse than killing someone.
Yes. Maybe even have the wheels of a warthog get blown off too. Like if the front left wheel gets hits by let’s say 3-5 a Sniper Rounds the wheel gets blown off…effectively crippling the warthog yet the turret is still operational. Kind of like the one warthog in H3 when on The Ark, before the Prowlers got to ya, it was half submerged in sand. Or even the Mantis’ arms or legs capable of being blown off. What about a shotty to the face though?
I think the particle disintegration effect from Forerunner weapons could serve as a way to have dismemberment without blood and gore. For example, a player could be shot by a binary rifle in the shoulder, causing the arm to separate from the body before completely disintegrating. Some time ago, I brought up the idea of various, unlockable, hard light assassination weapons as part of player customization. The different weapons could allow one to perform a more “violent” assassination that could result in some kind of dismemberment, but because they are hardlight weapons, the body disintegrates from where it is cut so there is no blood and gore.
As for environmental destruction, I would like there to be some walls and objects that could be destroyed to open up or close certain routes. Not the level of destruction at Battlefield mind you, but preplanned objects that has the possibility of changing the flow of a match, and some would need a certain level of damage done to them as opposed to others. Like a window could be broken with a melee or gun fire, a thicker wall would need rockets or a tank to bust through, that kind of thing.
> Yes. Maybe even have the wheels of a warthog get blown off too. Like if the front left wheel gets hits by let’s say 3-5 a Sniper Rounds the wheel gets blown off…effectively crippling the warthog yet the turret is still operational. Kind of like the one warthog in H3 when on The Ark, before the Prowlers got to ya, it was half submerged in sand. Or even the Mantis’ arms or legs capable of being blown off. What about a shotty to the face though?
I like the ideas about vehicle destructive elements but they remain semi-operational. I don’t think I’d like dismemberment though, Halo has never been about that, while I prefer a more mature Halo I don’t think that requires blood and guts just for the sake of it.
> I think the particle disintegration effect from Forerunner weapons could serve as a way to have dismemberment without blood and gore. For example, a player could be shot by a binary rifle in the shoulder, causing the arm to separate from the body before completely disintegrating. Some time ago, I brought up the idea of various, unlockable, hard light assassination weapons as part of player customization. The different weapons could allow one to perform a more “violent” assassination that could result in some kind of dismemberment, but because they are hardlight weapons, the body disintegrates from where it is cut so there is no blood and gore.
>
> As for environmental destruction, I would like there to be some walls and objects that could be destroyed to open up or close certain routes. Not the level of destruction at Battlefield mind you, but preplanned objects that has the possibility of changing the flow of a match, and some would need a certain level of damage done to them as opposed to others. Like a window could be broken with a melee or gun fire, a thicker wall would need rockets or a tank to bust through, that kind of thing.
Numbered for Easier replies.
Sounds like a great idea, i wish i was around to help support it and since I want dismemberment with out all of the blood and gore it seems like the perfect area to put it in. I was just thinking dismemberment would be exclusive to very precise power weapons. Like a Beam Rifle shot to the leg or a sword swing to the arm. This allows a whole new look into it.
Sort of like the lightsaber effect. Why was their no blood you ask. Well the heat instantly sealed the wound or even worse in this case the organs didn’t get a chance to plop out because they were disintegrated. The thought of being blown in half and only Golden Corn Flakes coming from me and stead of blood seems like a very lethal yet futuristic way to go out.
Exactly what i’m talking about. Not all areas should be able to be destroyed. Maybe everything is naturally able to be destroyed but in forge or by match settings players can make it so that only certain things could be damaged or destroyed.
So players can make a door destructible but not the ceiling to the building. Now of course certain limits will be established. Like an Assault Rifle shouldn’t be able to destroyed walls in a small burst. So put a number on the damage threshold for objects.
> > Yes. Maybe even have the wheels of a warthog get blown off too. Like if the front left wheel gets hits by let’s say 3-5 a Sniper Rounds the wheel gets blown off…effectively crippling the warthog yet the turret is still operational. Kind of like the one warthog in H3 when on The Ark, before the Prowlers got to ya, it was half submerged in sand. Or even the Mantis’ arms or legs capable of being blown off. What about a shotty to the face though?
>
> I like the ideas about vehicle destructive elements but they remain semi-operational. I don’t think I’d like dismemberment though, Halo has never been about that, <mark>while I prefer a more mature Halo I don’t think that requires blood and guts just for the sake of it.</mark>
I cannot stress it more enough on how i don’t want that either. The Bloodiest Halo was CE and it was only that when you sat down and fired rounds into a dead
[Insert Unit Here] for some unspeakable reason. Another reason why i said NO blood fountains.
I’m not suggesting too much blood and gore. I’d like to see some dismemberment or serious battle damage. Such as getting hit by a fuel rod should leave the front melted, such as what happened to William during Ghost of Onyx. From Energy based weapons I expect some melting and scorch marks. Projectile based weapons I expect to at least see some blood, dented metal, and bullet holes Forerunner weapons I expect a bit of both and the disintegration. Then again there’s The Flood who I believe will return in H5, blood and gore is obviously expected from them.
I WOULD like to see more weapon-based damage to the enemy (Covenant specifically) for instance, the sword leaving a large gash (it always leaves a big bloody slice in the comics and in one of the terminals)
Plasma grenades making the enemy completely disintegrate (“Predators” style. No blood)
Sniper Rifles leaving large holes.
Forerunner weaponry would just leave a big perfectly shaped dent in the body or keep that nice disintegrate from Halo 4 (but make it obvious the body is coming apart. I felt weird when the disintegration would happen when the body was flying because it was still connected to the torso (which isn’t there anymore because it’s disintegrating. Derp.)
All of these would be only WHEN the enemy dies, to keep players from shooting bodies over and over (like CoD: World at War but less gory.)
Etc. Mostly for Covenant, but for players? Meh…take it or leave it.
I’d like Halo to feel more serious, sort of like the slightly gritty way Reach looked.
I would love for some small-scale environmental destruction and player armor damage (during a single life). Nothing grand like Battlefield, or as gory as Gears of War, God of War, and CoD: World at War (last CoD to feature dismemberment, btw). I don’t think large-scale “levelution” or even “controlled” map “levelution” like in CoD: Ghosts would suit Halo. But I do think small-scale stuff like chipping away at material and maybe craters from explosives and explosions would fit. Small stuff that doesn’t change the map layout (like blowing a hole in a wall, etc…) but sort of tells a story about how the match played out. This would also be great for applying plasma physics to Covenant weaponry. Burn marks and what not. And whatever state of matter physics to Forerunner weaponry. Same goes for player damage. Small-scale stuff such as bullet holes, plasma burns, scarring, etc… Not full-on dismemberment. Maybe exit wounds from high-powered weaponry such as the Sniper Rifle and Beam Rifle. Similar effects could be applied to vehicles as well. Bullet holes, plasma burns, scarring, dents, etc… The power of the Xbox One SHOULD allow for something like this to be possible.
As much as I love stomping on bodies and dismembering Necromorphs left and right in the Dead Space franchise… I really don’t think dismemberment fits Halo.
Halo multiplayer isn’t the kind of game I see myself running through a hall, and passing a severed arm on the way. It just doesn’t fit.
Not to mention, it’s quite difficult canonically. Spartan armor is extremely well secured and connected, and Spartan’s bones are near indestructible. You aren’t going to blow a Spartan’s arm off easily, if at all.
The Energy Sword is the only thing that can really dismember, but I’d rather keep it to just a more brutal sword assassination, perhaps. Stabbing through the chest and stuff, not slicing arms off.
As for environmental destruction, I’d like. Not on the scale as BF4’s Levelution stuff, more on the scale of things like shooting out the lights or causing some visible damage to walls and such.
Maybe have it a forge option. How much you can break through an object.
As for armor damages, perhaps. Have them disappear when you respawn, though. And don’t have them be too ridiculous.
To be completely honest, I really hate the idea of destructible environments in Halo games. I’ll admit, it was something I previously kind-of sort-of wanted with earlier titles, but in hindsight I’m glad it wasn’t implemented. It’s not because I don’t like destructible environments, I do when they’re done right, but it’s because I don’t really think they match the arcade style run-and-gun action that Halo is known for. It just doesn’t fit the game in my opinion.
When I picture destructible environments, I picture Battlefield 4’s level of destruction. If you’re referring to Halo 2’s level of destruction (like breaking windows) or Halo 3’s level of destruction (like breaking a pallet) then I’d be okay with it, but I don’t want Halo to turn even more into a new and different game. I say keep the environments indestructible, but add in an extra object of scenery if you really want something to break. I should be able to hide behind a wall without worrying whether or not a Scorpion is going to crash through it.
> I WOULD like to see more weapon-based damage to the enemy (Covenant specifically) for instance, the sword leaving a large gash (it always leaves a big bloody slice in the comics and in one of the terminals)
>
> <mark>Plasma grenades making the enemy completely disintegrate</mark> (“Predators” style. No blood)
>
> Sniper Rifles leaving large holes.
>
> Forerunner weaponry would just leave a big perfectly shaped dent in the body or keep that nice disintegrate from Halo 4 (but make it obvious the body is coming apart. I felt weird when the disintegration would happen when the body was flying because it was still connected to the torso (which isn’t there anymore because it’s disintegrating. Derp.)
>
> All of these would be only WHEN the enemy dies, to keep players from shooting bodies over and over (like CoD: World at War but less gory.)
>
> Etc. Mostly for Covenant, but for players? Meh…take it or leave it.
>
> I’d like Halo to feel more serious, sort of like the slightly gritty way Reach looked.
I think it’d be cooler to see plasma grenades liquefy my enemies.
> > I WOULD like to see more weapon-based damage to the enemy (Covenant specifically) for instance, the sword leaving a large gash (it always leaves a big bloody slice in the comics and in one of the terminals)
> >
> > <mark>Plasma grenades making the enemy completely disintegrate</mark> (“Predators” style. No blood)
> >
> > Sniper Rifles leaving large holes.
> >
> > Forerunner weaponry would just leave a big perfectly shaped dent in the body or keep that nice disintegrate from Halo 4 (but make it obvious the body is coming apart. I felt weird when the disintegration would happen when the body was flying because it was still connected to the torso (which isn’t there anymore because it’s disintegrating. Derp.)
> >
> > All of these would be only WHEN the enemy dies, to keep players from shooting bodies over and over (like CoD: World at War but less gory.)
> >
> > Etc. Mostly for Covenant, but for players? Meh…take it or leave it.
> >
> > I’d like Halo to feel more serious, sort of like the slightly gritty way Reach looked.
>
> I think it’d be cooler to see plasma grenades liquefy my enemies.
Plasma doesn’t liquefy bodies though, it vaporises them.