No. If you have finished the BP already you need something to do or to put your wallet away.
I dont wanna be forced into playing so many game modes I dont want to or even play X games hoping the mode pops up for me to even start the challenge. Just because you’re on it 24/7 or have money does not mean you should just skip parts of the game dude.
Last weeks ultimate challenge was 15headshots, that can be 1 game and this guy just wants to skip every other challenge so he can easily obtain otherwise hard to get items.
I’m all for allowing the final challenge to pop up even if you have 3 left but skipping stuff because you dont work or have so much spare cash to throw out isnt good.
If he wants a reason to play, getting stuff easier wont do it. Clearly hes not playing for fun atm or hed just play and do the challenges. That’s my argument and opinion lol, wont change it.
Im a poor man stuck with BTB challenges, the game mode dont even work atm… lol
Not so much about wanting to skip stuff. But if the challenges are going to go towards nothing, there’s a problem. Challenges need to either pool towards something, or be given the option to skip entirely.
You want a reason to play, the challenges are encouraging more things to do whether that’s X game type or using a weapon you normally wouldn’t. Getting things easier wont encourage you, if anything you’ll play a few games get the weekly and be bored.
They should have a service record with accommodations like before tbh. But free easy rewards? Nah. Theres still 130+days of this season. You grinder and rushed too much
Probably because it’s implied by the opening post, though perhaps this wasn’t intentional on your part.
Consider for a moment why the challenge system exists in the first place and the function it serves. Systems like this are all about incentivizing customers to play the game, or giving them a reason to play beyond the entertainment value of the gameplay itself. In multiplayer GaaS titles like this one, these incentives are also tied into the monetization structure of the game to create revenue streams.
With this context in mind, perceiving the challenges having “no incentive” because “XP goes towards nothing” is true but also untrue because the game doesn’t need challenges and XP in the first place. They are only there to give players a reason to play - it is bait to catch certain types of spenders. This one does not think the game needs any more baits and would eliminate this challenge system entirely. It won’t happen because it is there precisely because of profit motives, but we can dream.