We all know what THE precision weapon is. In Reach it’s known as the Designated Marksman Rifle, in Halo 2 and 3 it was known as the Battle Rifle, and in Halo CE it was the Pistol. I’ve invited you all here today to partake in a serious discussion on a very VERY important topic that WILL impact the success of Halo 4. It is matter of greatest importance. This topic is “THE precision weapon and how it should be implemented in Halo 4.”
I’ll be honest. I don’t know how it should be implemented, but I do know that this is a discussion that has to be had if Halo 4 is to be successful. I’d like to bring up a few points to get us started and I expect that you all will take it from there. This might begin like those awkward class discussions where your high school English teacher forced each and every student to make at least one comment on that Shakespearean classic nobody bothered to read, but I know that it will slowly(but surely) evolve into a constructive debate among educated and noteworthy scholars.
Alright, let’s get started:
We all know that competitive people like faster kill times. Each and every Halo has progressively gotten slower and thus the competitive people have gotten progressively angrier. Why? Why was Bungie so intent on slowing down the game. Most people point to the growing casual audience and say that Bungie was simply trying to make the game a little bit easier for them while ignoring the whims of the super duper hardcore audience. So the key here is finding a compromise between the casual and the hardcore right? I’m gonna take a somewhat educated guess at what the kill times should be for THE precision weapon in Halo 4. How about a 4 shot kill weapon with a slightly lower kill time than Halo 3’s BR, but also a slightly longer kill time than Halo 2’s BR?
How fast is too fast? When will the Hardcore audience be satisfied? Can the casuals keep up with fast paced games?
We know that the main starting weapon for competitive Halo needs a large skill gap. So basically the guy who knows what he’s doing should kill the guy that doesn’t know what he’s doing. So how do we go about enlarging it? Bungie tried bloom with the DMR and we all know how that turned out for us competitive folks. Instead of adding in extra mechanics for people to learn and complain about. Why don’t we just tone down the aim assist a bit?
How would YOU go about enlarging the skill gap?
Limiting its effectiveness
For some reason or the other people seem to be under the impression that it’s a bad thing to have a starting weapon that works in every situation. Isn’t that sort of the point of the starting weapon? Wasn’t that how CE worked? Didn’t we all spawn with a “god” pistol? Don’t most people agree that CE had the best multiplayer of the series?
Whether or not I believe it’s necessary is a different story, but since it’s such a widespread belief nowadays I have good reason to believe that 343i will try to implement a restriction on THE precision weapon is one form or another. If they do decide that some sort of limitation of H4’s precision weapon is necessary I want them to know what’s reasonable and what’s not. Bungie tried limiting the precision weapon multiple times. In Halo 3 they implemented the BR spread to limit the BRs effectiveness at extremely long ranges and in Reach they implemented bloom to limit the DMR’s effectiveness at shorter ranges. Both of those mechanics were hated by large portions of the community and for good reasons.
What is a good way to prevent Halo 4’s precision weapon from becoming too powerful? How can we prevent crossmapping and other things of a similar nature?
Just a reminder: I’ve already confessed (at the top of the post) that I don’t really know what I’m talking about. The three points I’ve highlighted are merely things that I feel are especially important to creating a fun and skillful precision weapon in Halo 4. I’m really looking for YOUR answers to the questions posed at the bottom of each section rather than comments on my own solutions. Both are welcome. Just hoping to start some hardcore constructive discussion on the topic at hand.