Discussion of All Specializations

Ok, when I woke up today and fed my dog I graciously sat down and started to see the whirlwind of hate for the newly explained Specializations. After absorbing all the information I could and reading most threads I decided to lay out my thoughts on each specialization.

First, I’ll describe my thoughts on the implementation of these specializations. Basically they are extra Tactical/Support packages. They aren’t necessarily more powerful but give you more options. It’s an interesting idea to make people keep playing the game.

Wetworks - I love it. Speeding up assassinations and making you less loud sounds great. I wish instead of being outlined in PV you would just not be highlighted/outlined at all. If that was the case I would use this all day errrr day in small maps.

Pioneer - I don’t really see myself using it much but it is a great option for people that want to level up extremely quick.

Engineer - Neat concept to help people get an early start on power weapons. I could see it being used a lot to make sure someone gets those Rockets or Sniper Rifle. It could work out as a Loadout that I would use after dying the first time if I die when I think the Drops should be coming in the next few minutes.

Tracker - The first paragraph in the IGN article hints that you can change drops that are already dropped into something you like. But I don’t know how true that is b.c. I don’t know how to take that horribly written article. From the quote I know that it re-rolls the possibility of what you get in your Ordnance Drop (wasn’t there a Black Ops perk exactly like that?). Neat idea especially if you are about to get a Drop then die. Switch to a class with this and then get the option to change your Speed Boost to Overshield or whatever. If you have an Ordnance Drop and die then switch to a Loadout with this can you re-roll your drop? B.c. that would be neat to get a drop that you don’t really want so much and keep slaying and eventually die. Spawn up with this Specialization and you can change it. That’d be interesting.

Rogue - Well, worst description ever. I’m guessing that it makes you not zoom out when you’re shot but who knows b.c. it says it just keeps your reticle more stable. Now this is the first Specialization I have a problem with, and a better description would either calm my nerves or make me more frustrated. If this is true that you stay zoomed in regardless of being shot and you can use it with a Sniper… well yeah, that’s bullshite. Even with just a DMR/BR/Carbine it isn’t fair. That is not Halo. Battling long range means nothing now. YOu don’t need to be smarter and have quicker hands to zoom in in-between the enemies shots to knock them out of zoom and give you the upper hand and possibly give you the kill. Now you can lay back and stay zoomed in and popping off everybody long range. I complain b.c. I love BTB and I see this as another thing to ruin BTB.

Stalker - This needs explained waaaay more. So does the location of the person that killed you last show up on the HUD? Is it a live-action showcase of what they’re doing? For the length of that person’s life? If he dies from someone else do you still get to see where he spawns? Does it show locations of people that shot you but didn’t kill you? How long? There are too many questions for me to hate or praise this Specialization. It sounds extremely bullshite and noob friendly. On a regular day if you die from someone you know the general location of him when you spawn but does this show how movements and everything? Think the Revenge deathstreak in CoD. If it’s like that… wow is all I have to say. Bad kids will abuse the hell out of this. Not saying it will change the outcome of the game but I just don’t like rewarding people who aren’t good. Yes they need crutches but they don’t need the exact location of the person, and their movements, they just got killed by and to be shown the location of everybody shooting them. This could really tick me off if your location is shown to the person you’re shooting for his whole life or for more than 2 seconds. This perk really needs explained b.c. I have faith 343i isn’t completely crazy and they seem to generally know when something is too powerful.

Pathfinder - The quicker cooldown is pretty sweet but honestly who in the world uses turrets enough to consider this? I’m guessing larger maps will have a lot more turrets but still… who walks around with turrets on the map. Maybe it’ll be a viable option now.

Operator - Greatest specialization ever. Well at least for BTB, especially considering everyone can spawn with Plasma Pistols. Couple the ability to shrug off PP blasts with quicker health regeneration and you have a well thought out and helpful specialization. Combine this with pathfinder and your Warthog is much more legit haha.

What are your thoughts? Please take your time to think out a response instead of the “I don’t like this, I don’t like that.” It’s a part of Halo now so please don’t litter this thread with disdain towards Specializations. I added a Poll to spice it up a little lol.

Okay man, here’s my question though. Do we have to wear the corresponding armor when doing the specs?
As in if I choose to do wet works first. Do I have to always have on that armor to progress in that spec?

Another question, will there be a “perk” at the tenth level of each spec??

> Okay man, here’s my question though. Do we have to wear the corresponding armor when doing the specs?
> As in if I choose to do wet works first. Do I have to always have on that armor to progress in that spec?
>
> Another question, will there be a “perk” at the tenth level of each spec??

No, armor is swappable with no penalty to the mod.
and at the tenth level, there is an armor mod, I think.
(I have to get used to these names, so confusing.)

> > Okay man, here’s my question though. Do we have to wear the corresponding armor when doing the specs?
> > As in if I choose to do wet works first. Do I have to always have on that armor to progress in that spec?
> >
> > Another question, will there be a “perk” at the tenth level of each spec??
>
> No, armor is swappable with no penalty to the mod.
> and at the tenth level, there is an armor mod, I think.
> (I have to get used to these names, so confusing.)

Yes, ‘armor mod’ meaning either a tactical or support package along the lines of those already revealed. So, they are simply armor packages additional to those available prior to reaching the level cap. There may be better ones unlocked during the main level progression.

Having said that, with my play style, Rogue will BY FAR be the best armor mod for me of those listed above. With team work I’m confident enough in vehicles, I prefer not to get up close and personal, and I should be able to live long enough to get decent weapons. I worry about Stalker too though!

I will probably go for Operator first, seems very useful and I love BTB.

I have to say the best thing about these reveals are the armour, before this all the armour has look far from top notch but all of these 8 new armour sets looks amazing, can’t wait. But the fact that you have to reach max rank + 10 levels are daunting, I have never reach max level in a multiplayer ever, but then again I have never had a reason to.

So how long before we start seing these specializations in a game, 6 months? or longer? How long did it take to reach max rank in Halo Reach?

My understanding is that along the way to going to level 10, you unlock Armor/Emblems/Other -Yoink!-. You don’t need to wear the “Wetworks” armor to have it active, but picking that Specialization lets you unlock more stuff to choose from to play Barbie with your Spartan.

The only thing I don’t really understand is if you get to choose where each Specialization is available. What I mean is say you choose Wetworks, which Package group does it take, Support or Tactical? Like from my understanding these Specializations are going to be grouped into either a Support/Tactical Package. Is Wetworks only available as a Support Package when you choose to Specialize in it, for example, or do you get to choose what package you can put it in oooor am I just confused lol

Thanks… Very good and objective comments on the release of info on Specializations by 343i.

I must admit that it appears that in the euphoria of 343i to reveal more juicy info on the enhancements of gameplay with Specialization that they forgot about this minor thing called details, which has left many of us shrugging our shoulders. Anyway, I’ll probably start off testing Engineer, Tracker, and Stalker (mainly just to see how this particular Specialization actually functions, if no other info is released detailing the holes that the OP mentioned).

Cheers…

> My understanding is that along the way to going to level 10, you unlock Armor/Emblems/Other -Yoink!-. You don’t need to wear the “Wetworks” armor to have it active, but picking that Specialization lets you unlock more stuff to choose from to play Barbie with your Spartan.
>
> The only thing I don’t really understand is if you get to choose where each Specialization is available. What I mean is say you choose Wetworks, which Package group does it take, Support or Tactical? Like from my understanding these Specializations are going to be grouped into either a Support/Tactical Package. Is Wetworks only available as a Support Package when you choose to Specialize in it, for example, or do you get to choose what package you can put it in oooor am I just confused lol

Yeah, that better be specified before I choose so it’s easier to plan out ‘synergistic permutations’. Though, I won’t be first to level cap so could just look up that info.

> Another question, will there be a “perk” at the tenth level of each spec??

This! I can’t wait for a better explanation of Specializations. I remember hearing at level 10 there is a secondary ‘perk’ unlocked. MOAR INFO 343i! They give us information but don’t explain it thoroughly enough which makes the forums erupt with uncertainty. I understand the game isn’t out yet and everything will be known when it is, buuuuut why give us half explanations on full features. MOAR! lol

> My understanding is that along the way to going to level 10, you unlock Armor/Emblems/Other -Yoink!-. You don’t need to wear the “Wetworks” armor to have it active, but picking that Specialization lets you unlock more stuff to choose from to play Barbie with your Spartan.
>
> The only thing I don’t really understand is if you get to choose where each Specialization is available. What I mean is say you choose Wetworks, which Package group does it take, Support or Tactical? Like from my understanding these Specializations are going to be grouped into either a Support/Tactical Package. Is Wetworks only available as a Support Package when you choose to Specialize in it, for example, or do you get to choose what package you can put it in oooor am I just confused lol

We don’t know just yet. I would bet that these mods are pre-determined to be either a Tactical Package or a Support Package, but we may get the option to choose. We’ll have to wait and see.

> > Another question, will there be a “perk” at the tenth level of each spec??
>
> This! I can’t wait for a better explanation of Specializations. I remember hearing at level 10 there is a secondary ‘perk’ unlocked. MOAR INFO 343i! They give us information but don’t explain it thoroughly enough which makes the forums erupt with uncertainty. I understand the game isn’t out yet and everything will be known when it is, buuuuut why give us half explanations on full features. MOAR! lol

Yes, armor packages unlocked at level 10 of that specialization. I would bet my life they are predetermined as either tactical or support.

I think the first choice for me has to be Pioneer. Get that one early to help unlock the rest.

> I think the first choice for me has to be Pioneer. Get that one early to help unlock the rest.

I’d just use that for Spartan Ops. I’m sure I’ll be able to find the best of the 8 for me without trying to unlock them all. Plus, in war games, that one seems like a waste.

I really see no need for the specializations. Just like in CoD how I don’t prestige I won’t be enlisting in these things.

I think I’m quite fine with the base stuff the game will give me.

The “perks” that IGN talks about ARE the support/tactical upgrades that you get at the 10th level of each specialization…

Levels 1-9 you unlock armor, armor skins, visor colors, and weapon skins. You don’t start off with the “perks.” You have to reach level 10 to unlock them.

Someone asked if you have to use armor shown for xp to go towards a specific specialization. The answer is no. You won’t even have that armor once you can choose a specialization, you have to unlock it between the levels 1-9.

Honestly i’ll probably equip the boost xp mod once I unlock it just so I can unlock everything else faster.

> The “perks” that IGN talks about ARE the support/tactical upgrades that you get at the 10th level of each specialization…
>
> Levels 1-9 you unlock armor, armor skins, visor colors, and weapon skins. You don’t start off with the “perks.” You have to reach level 10 to unlock them.

Thank you. I didn’t realize the bolded statement.
Mystical Gaming - so none of those Specializations sound good enough to make you want to use them as Support/Tactical Packages? There’s a lot of good ones that are better than the current Support/Tactical Packages, IMO. Sounds like you just being a negative Nancy and hatin’. Specializations are nothing like the worthless Prestige system in CoD, granted MW3 prestiging meant a little bit more but not really.

> The “perks” that IGN talks about ARE the support/tactical upgrades that you get at the 10th level of each specialization…
>
> Levels 1-9 you unlock armor, armor skins, visor colors, and weapon skins. You don’t start off with the “perks.” You have to reach level 10 to unlock them.

Yep. They are AMONG the support/tactical packages you earn. You earn some during the non-specialised 1-50 progression (lol there’s the 1-50 system) and then these at the completion of the specializations.

> I really see no need for the specializations. Just like in CoD how I don’t prestige I won’t be enlisting in these things.
>
> I think I’m quite fine with the base stuff the game will give me.

Just because you enlist in a specialization doesn’t mean you have to use the mod that you unlock at the end of it. It will either be a Support or Tactical Package, so you don’t have to equip it if you don’t want to.

Rogue or mayby waterworks ill see how they play

> > I really see no need for the specializations. Just like in CoD how I don’t prestige I won’t be enlisting in these things.
> >
> > I think I’m quite fine with the base stuff the game will give me.
>
> Just because you enlist in a specialization doesn’t mean you have to use the mod that you unlock at the end of it. It will either be a Support or Tactical Package, so you don’t have to equip it if you don’t want to.

Don’t know about you, but Rogue sounds pretty good for my precision weapon killing. Hopefully I can pair that with shield regen!