From the IGN article about Bonnie Ross’ talk at the D.I.C.E. 2017:
“She also discussed the studio’s approach to storytelling going forward, saying, “while we love our transmedia, sometimes I do think we tell a little bit too much story in our games.” So, with future Halo titles, Ross said 343 plans to keep the game stories simpler and use transmedia to tell the deeper narratives.”
This, along with the news that 343 will re-introduce split-screen in FPS Halo titles, is good news to me, even if I doubt I will return to Halo after how far the series has alienated me after the end of Halo 3. In this statement, “transmedia” is referring to all of the movies, shorts, novels, short stories, and graphic novels that have been created over the years. While they do add a lot to the lore, lately it has for me been feeling like a roadblock that needs to be overcome in order to understand the story. Some examples include literature and media that explain the Didact, Jul 'Mdama, Blue Team’s survival of Reach, the introduction of the S-IVs, and many other such characters and events that exist in the main title games but have no real explanation in the games themselves. This left me lost when I played Halo 4 and watched the cinematic cut-scenes of Halo 5 (I did that first since I wasn’t necessarily going to buy Halo 5).
I have been a Halo fan since 2001. I have loved Halo CE, Halo 2, and Halo 3, but didn’t feel like I had to read the novels to understand their stories. Halo 4 wasn’t as bad as I thought it was going to be when I eventually played it - it had great ideas. I especially loved the sub-plots of Cortana’s rampancy and the “man or machine” question posed to the Master Chief. But I had no prior knowledge of the Infinity, so I didn’t understand what was the big deal about it. I never knew Forerunners still existed, since the original trilogy gave the impression that they all died in a vain attempt to stop the Flood. So the Didact’s existence in Halo 4 as a monologuing super-villain was incredibly jarring. And those “great ideas” posed in Halo 4 were sidelined or completely dropped in Halo 5.
Even though I doubt I will ever willingly purchase another Halo game in the future, I sincerely hope that this statement by Ross today means that the main title sequels will ease up on the heavy reliance on transmedia, as she calls it, and be able to stand on their own; that the comics and novels and movies that are created from here on out can also stand on their own, and exist to give true die-hard fans more stories of the Halo universe without alienating the more casual players who only focus on the main, numbered games. The games and the “transmedia” did seem to exist in harmony back in the Bungie days, with some materials made under 343 being truly standalone stories that don’t immediately impact the main story. But the bulk of 343’s materials have been so intertwined with the new saga that you can’t play the games without having to reference a book or comic in order to know who someone is. This is the one instance where I truly can say that I would rather it be like the Bungie days. Let’s hope that this means die-hards and casuals alike can all understand future stories like we used to. Don’t appease to one to sacrifice the other. All Halo fans are in this together.
Anyway, those are my thoughts. Now I would like to hear yours.
