This game has been out for over 3 months and I am still getting disconnected from the party almost every time I start a game and have a 20% drop rate from disconnected from the game itself when I play with friends.
Is there any fix for this?
I have uninstalled and reinstalled the game twice and even had to factory reset my system once due to something else. I don’t have connection issues with anything else, just Halo Wars 2.
I have the same issue there, getting disconnected and game crashes for no reasons. Happens more often since the colony is up.
I get huge frame spikes, lag, disconnects, just had a match start disconnect for the first time as soon as the match started fell out of sync with everyone else, sometimes I feel like the people who leave at match start are just getting disconnected by the game itself now, before I thought 100% of the time most people would quit bc of players being too high level or something. This stability issue is tricky i guess they tried fixing it in the previous patches already.
This happens to me and my partners so often that we actually build our armies with disconnects in mind. Glad to see it’s not just me because I was thinking maybe it’s just my internet but the more complaints I see on the forums the more I realize it’s not on my end. And it’s so random for me, sometimes it’s as soon as the match starts, sometimes it’s like 5-10 min after the match starts and THE WORST sometimes it’s late late into the game and it’s getting so intense and units everywhere teammates are screaming for help and then boom gone whole team loses cuz you had the antis to another army.
Ive been experiencing problems since this last update debuted. I’ve been dropped from a few matches, experienced heavy lag, and had teammates dropped.
Why is it that every update brings these problems? Shouldnt this have all been solved ages ago?!
Experiencing disconnection issues of my entire party ever since the colony update… This is ridiculous…
> 2533274811387248;5:
> Ive been experiencing problems since this last update debuted. I’ve been dropped from a few matches, experienced heavy lag, and had teammates dropped.
>
> Why is it that every update brings these problems? Shouldnt this have all been solved ages ago?!
I have noticed it has gotten worse since the Colony update as well.
They only thing the company has fixed in a new update was primarily the campaign and how leader powers work better online, not once does it mention anything about -Yoink- servers. Below is a statement of the patches they released,
Core systems:
-Made various stability improvements
-Fixed some secondary objectives not triggering after loading from a save
-Fixed some more cases that could cause infinite loading
-Fixed a performance issue on Banished buildings caused by some audio looping inappropriately
-Fixed an issue causing desync for some players
Leader Powers:
-Archer Missiles now interact with Fog of War appropriately
-Fixed an issue with players being able to build toward the pop cap of temporarily stolen units with Isabel’s Ghost in the Machine
-Fixed an issue where a shield generator wouldn’t spin up if the main base was damaged during construction
-Fixed an issue where Isabel’s ‘The Best Offense’ passive power would render Scorpions unresponsive
Blitz/Firefight:
-Ark Defense spawns the correct number of Sentinels in Blitz, for all interactions with line of sight
-Grunt Mob returns the correct amount of energy on death in Blitz
-Fixed an issue with audio corruption in longer games of Blitz Firefight
Campaign/Gameplay/Settings:
-Grunts no longer shoot each other in the back, reducing their damage output
-The campaign log “Beyond the Edge” is now unlocked when completing campaign mission “The Halo”
-Neutral marines in the tutorial no longer attack and kill the player’s units, preventing them from completing the mission
-Strongholds custom game setting for “starting population count” now works as expected
-Fixed it so “Minibases count as HQ” enabled now prevents the game from ending when the player has no units and only minibases
-Added some Sentinels to capture points on Sentry and Badlands
-Marines’ grenade throw is more responsive
-Deployed Blisterbacks are now attackable by all units, not just anti-air
-Hunter upgrade no longer renders Hunters unresponsive
-Fixed an issue where Holo-decoy units under the effects of the Hellcharge ability would do damage to enemy units
-Global unit upgrades now apply to the Scorpion
-Fixed text on Forge’s Rolling Economy text to match the changes that were applied in the previous update
-Aligned Kinsano’s flame VFX for her Flamewall power with the area in which it does damage
-Fixed several translation errors in Russian, Polish and Japanese
-Fixed some instances of debug strings showing up as UI text in a few locations
AI Fixes:
-Shipmaster AI can no longer teleport units into the void
-Changed the way AI uses and reacts to Nightingale smoke ability
-Fixed an issue that allowed the AI to control a jackrabbit drone
-AI players are now more aware of cloaked bases
-AI players will retake power nodes which were reclaimed by Sentinels
-An AI will no longer kill its own units by disabling a Lightbridge while they’re on it… RIP
Achievements:
-Fixed “Two Heads are Better than None” achievementAudio/Effects:
-Fixed audio with several leader powers
-Fixed several issues with units not having appropriate audio on destruction
-Fixed several instances in campaign when background music could be heard in cutscenes or ingame cinematics
-Adjusted some leader powers’ audio
-Synced some audio with animations for Kinsano’s Cyclops
-Fixed an issue with audio events getting spammed when interacting with Fog of War or Cloaking ability
-Fixed an issue with large scale battles causing some audio corruption
-Fixed death visual effects on the Veteran Flame ‘Hog in Blitz
-Fixed some particle issues with the Flame Warthog incendiary grenade
-Fixed Guard units generating noise endlessly in Blitz
-Douglas’s taunt is no longer heard globally
And now for something completely different:
-Fixed an issue where Grunt Squads turn into Grizzlies after the player kills them in any mission when loading a save file with the skull “Grunt Birthday Party” active from a previous release
> 2535454162040919;8:
> They only thing the company has fixed in a new update was primarily the campaign and how leader powers work better online, not once does it mention anything about -Yoink- servers. Below is a statement of the patches they released,
>
> Core systems:-Made various stability improvements
> -Fixed some secondary objectives not triggering after loading from a save
> -Fixed some more cases that could cause infinite loading
> -Fixed a performance issue on Banished buildings caused by some audio looping inappropriately
> -Fixed an issue causing desync for some players
> Leader Powers:-Archer Missiles now interact with Fog of War appropriately
> -Fixed an issue with players being able to build toward the pop cap of temporarily stolen units with Isabel’s Ghost in the Machine
> -Fixed an issue where a shield generator wouldn’t spin up if the main base was damaged during construction
> -Fixed an issue where Isabel’s ‘The Best Offense’ passive power would render Scorpions unresponsive
> Blitz/Firefight:-Ark Defense spawns the correct number of Sentinels in Blitz, for all interactions with line of sight
> -Grunt Mob returns the correct amount of energy on death in Blitz
> -Fixed an issue with audio corruption in longer games of Blitz Firefight
> Campaign/Gameplay/Settings:-Grunts no longer shoot each other in the back, reducing their damage output
> -The campaign log “Beyond the Edge” is now unlocked when completing campaign mission “The Halo”
> -Neutral marines in the tutorial no longer attack and kill the player’s units, preventing them from completing the mission
> -Strongholds custom game setting for “starting population count” now works as expected
> -Fixed it so “Minibases count as HQ” enabled now prevents the game from ending when the player has no units and only minibases
> -Added some Sentinels to capture points on Sentry and Badlands
> -Marines’ grenade throw is more responsive
> -Deployed Blisterbacks are now attackable by all units, not just anti-air
> -Hunter upgrade no longer renders Hunters unresponsive
> -Fixed an issue where Holo-decoy units under the effects of the Hellcharge ability would do damage to enemy units
> -Global unit upgrades now apply to the Scorpion
> -Fixed text on Forge’s Rolling Economy text to match the changes that were applied in the previous update
> -Aligned Kinsano’s flame VFX for her Flamewall power with the area in which it does damage
> -Fixed several translation errors in Russian, Polish and Japanese
> -Fixed some instances of debug strings showing up as UI text in a few locations
> AI Fixes:-Shipmaster AI can no longer teleport units into the void
> -Changed the way AI uses and reacts to Nightingale smoke ability
> -Fixed an issue that allowed the AI to control a jackrabbit drone
> -AI players are now more aware of cloaked bases
> -AI players will retake power nodes which were reclaimed by Sentinels
> -An AI will no longer kill its own units by disabling a Lightbridge while they’re on it… RIP
> Achievements:-Fixed “Two Heads are Better than None” achievementAudio/Effects:-Fixed audio with several leader powers
> -Fixed several issues with units not having appropriate audio on destruction
> -Fixed several instances in campaign when background music could be heard in cutscenes or ingame cinematics
> -Adjusted some leader powers’ audio
> -Synced some audio with animations for Kinsano’s Cyclops
> -Fixed an issue with audio events getting spammed when interacting with Fog of War or Cloaking ability
> -Fixed an issue with large scale battles causing some audio corruption
> -Fixed death visual effects on the Veteran Flame ‘Hog in Blitz
> -Fixed some particle issues with the Flame Warthog incendiary grenade
> -Fixed Guard units generating noise endlessly in Blitz
> -Douglas’s taunt is no longer heard globally
> And now for something completely different:-Fixed an issue where Grunt Squads turn into Grizzlies after the player kills them in any mission when loading a save file with the skull “Grunt Birthday Party” active from a previous release
I’ve seen that. Doesn’t mean that some piece of code they put in hasn’t messed with the stability of the game. And also doesn’t relate to the original point of the game being out for 3 months and this crap still happens.
just want to point out that if you are in the uk and are a sky customer then the settings on your sky broadband shield might be stopping you from connecting to the servers I just had to ring sky up and get it disabled so that I am able to play the game
> 2533274828735937;9:
> > 2535454162040919;8:
> > They only thing the company has fixed in a new update was primarily the campaign and how leader powers work better online, not once does it mention anything about -Yoink- servers. Below is a statement of the patches they released,
> >
> > Core systems:-Made various stability improvements
> > -Fixed some secondary objectives not triggering after loading from a save
> > -Fixed some more cases that could cause infinite loading
> > -Fixed a performance issue on Banished buildings caused by some audio looping inappropriately
> > -Fixed an issue causing desync for some players
> > Leader Powers:-Archer Missiles now interact with Fog of War appropriately
> > -Fixed an issue with players being able to build toward the pop cap of temporarily stolen units with Isabel’s Ghost in the Machine
> > -Fixed an issue where a shield generator wouldn’t spin up if the main base was damaged during construction
> > -Fixed an issue where Isabel’s ‘The Best Offense’ passive power would render Scorpions unresponsive
> > Blitz/Firefight:-Ark Defense spawns the correct number of Sentinels in Blitz, for all interactions with line of sight
> > -Grunt Mob returns the correct amount of energy on death in Blitz
> > -Fixed an issue with audio corruption in longer games of Blitz Firefight
> > Campaign/Gameplay/Settings:-Grunts no longer shoot each other in the back, reducing their damage output
> > -The campaign log “Beyond the Edge” is now unlocked when completing campaign mission “The Halo”
> > -Neutral marines in the tutorial no longer attack and kill the player’s units, preventing them from completing the mission
> > -Strongholds custom game setting for “starting population count” now works as expected
> > -Fixed it so “Minibases count as HQ” enabled now prevents the game from ending when the player has no units and only minibases
> > -Added some Sentinels to capture points on Sentry and Badlands
> > -Marines’ grenade throw is more responsive
> > -Deployed Blisterbacks are now attackable by all units, not just anti-air
> > -Hunter upgrade no longer renders Hunters unresponsive
> > -Fixed an issue where Holo-decoy units under the effects of the Hellcharge ability would do damage to enemy units
> > -Global unit upgrades now apply to the Scorpion
> > -Fixed text on Forge’s Rolling Economy text to match the changes that were applied in the previous update
> > -Aligned Kinsano’s flame VFX for her Flamewall power with the area in which it does damage
> > -Fixed several translation errors in Russian, Polish and Japanese
> > -Fixed some instances of debug strings showing up as UI text in a few locations
> > AI Fixes:-Shipmaster AI can no longer teleport units into the void
> > -Changed the way AI uses and reacts to Nightingale smoke ability
> > -Fixed an issue that allowed the AI to control a jackrabbit drone
> > -AI players are now more aware of cloaked bases
> > -AI players will retake power nodes which were reclaimed by Sentinels
> > -An AI will no longer kill its own units by disabling a Lightbridge while they’re on it… RIP
> > Achievements:-Fixed “Two Heads are Better than None” achievementAudio/Effects:-Fixed audio with several leader powers
> > -Fixed several issues with units not having appropriate audio on destruction
> > -Fixed several instances in campaign when background music could be heard in cutscenes or ingame cinematics
> > -Adjusted some leader powers’ audio
> > -Synced some audio with animations for Kinsano’s Cyclops
> > -Fixed an issue with audio events getting spammed when interacting with Fog of War or Cloaking ability
> > -Fixed an issue with large scale battles causing some audio corruption
> > -Fixed death visual effects on the Veteran Flame ‘Hog in Blitz
> > -Fixed some particle issues with the Flame Warthog incendiary grenade
> > -Fixed Guard units generating noise endlessly in Blitz
> > -Douglas’s taunt is no longer heard globally
> > And now for something completely different:-Fixed an issue where Grunt Squads turn into Grizzlies after the player kills them in any mission when loading a save file with the skull “Grunt Birthday Party” active from a previous release
>
> I’ve seen that. Doesn’t mean that some piece of code they put in hasn’t messed with the stability of the game. And also doesn’t relate to the original point of the game being out for 3 months and this crap still happens.
dude it was an unfinished game when it came out and its still not finished