Disappointing story

I went back to Halo 3 due to Halo CE and Halo 4 making me want to play more story and I came back to Halo 3, looking back at the game it was a disappointment, the writing was bad, way too many action sequences in a row, inconsistencies like only the Elites siding with Humans even though Halo 2 set it up to be more than it was, BACKTRACKING in Crows Nest you start in one room go to point A return to start room go to point B return to start room go to point A again, awful AI, but this has been a problem with every Halo following CE, Bungie were too scared at the idea of risking doing Arbiter missions again (one of Halo 2’s redeeming factors), The Cortana/Gravemind moments just ruin the flow of the game, and most all Chief was the most boring in Halo 3, this was the biggest blow to Halo 3

It is a shame I go back to something I liked to figure out I was only smitten by the action

Edit: And to add the multiplayer was a disgrace compared to CE PC’s so I dislike a lot of features in this game

It was the multiplayer, new Forge and customs that made Halo 3.

annonomissx is right, the multiplater and forge additions made it great, although i liked the campaign for 3, but the story telling has gotten better since then.

Yeah I didn’t really like halo 3 at all because I was a campaign player. I mean the halo 3 brutes didn’t have recharging shields once you broke them so you could take time between knocking down the shields and making the head shot. This ruined the pacing of fights. Also the equipment and new weapons seemed like they would be awesome, but they were a bit of a let down. The bungie staff mentioned in an interview that the halo 2 brutes sucked, but the halo 2 brutes were damn powerful. They were fast and scary compared to the idiots in halo 3.

> It was the multiplayer, new Forge and customs that made Halo 3.

So? The story is the only thing I like in Halo, so this is a issue, so Halo 3 is the worst Halo in my opinion, it was one of my favorites, AND it was Campaign that made Halo

If you are just going to dismiss for the fact you can shoot and other players and play building blocks, that’s stupid

> It was the multiplayer, new Forge and customs that made Halo 3.

Why some people loved Halo 3 campaign and don’t play MM and its their favorite Halo. You can’t base what made a game off of some people’s views because a lot of people don’t have XBL or play online. What made Halo 3 is controversial yes but you can’t just say the MM, new forge, and customs made it.

Halo CE had plenty of repetitive segments. Between Assault on the Control Room repeated architecture and segments like the Silent Cartographer where you fight in and fight back out… or segments where you fight through similar architecture to essentially activate three buttons.

I hated the Arbiter levels. Having the second story interrupted the flow of the first, and the invis made for unfun game play. I loved the expansion of the Covenant canon through the cinematics, but I would have preferred it happen through the lens of giving context to what was happening around chief.

> I went back to Halo 3 due to Halo CE and Halo 4 making me want to play more story and I came back to Halo 3, looking back at the game it was a disappointment, the writing was bad, way too many action sequences in a row, inconsistencies like only the Elites siding with Humans even though Halo 2 set it up to be more than it was, BACKTRACKING in Crows Nest you start in one room go to point A return to start room go to point B return to start room go to point A again, awful AI, but this has been a problem with every Halo following CE, Bungie were too scared at the idea of risking doing Arbiter missions again (one of Halo 2’s redeeming factors), The Cortana/Gravemind moments just ruin the flow of the game, and most all Chief was the most boring in Halo 3, this was the biggest blow to Halo 3
>
> It is a shame I go back to something I liked to figure out I was only smitten by the action
>
> Edit: And to add the multiplayer was a disgrace compared to CE PC’s so I dislike a lot of features in this game

What are your opinions on Halo CE, 2, 4, Wars, ODST, and Reach’s storylines?

> Yeah I didn’t really like halo 3 at all because I was a campaign player. I mean the halo 3 brutes didn’t have recharging shields once you broke them so you could take time between knocking down the shields and making the head shot. This ruined the pacing of fights. Also the equipment and new weapons seemed like they would be awesome, but they were a bit of a let down. The bungie staff mentioned in an interview that the halo 2 brutes sucked, but the halo 2 brutes were damn powerful. They were fast and scary compared to the idiots in halo 3.

In a nutshell:

Bungie didn’t like Halo 2, Fans Loved Halo 2 (But there was a lot of hatred by them as well).

Bungie loved Halo 3, Fans were iffy with Halo 3 (not all of them though).

> > I went back to Halo 3 due to Halo CE and Halo 4 making me want to play more story and I came back to Halo 3, looking back at the game it was a disappointment, the writing was bad, way too many action sequences in a row, inconsistencies like only the Elites siding with Humans even though Halo 2 set it up to be more than it was, BACKTRACKING in Crows Nest you start in one room go to point A return to start room go to point B return to start room go to point A again, awful AI, but this has been a problem with every Halo following CE, Bungie were too scared at the idea of risking doing Arbiter missions again (one of Halo 2’s redeeming factors), The Cortana/Gravemind moments just ruin the flow of the game, and most all Chief was the most boring in Halo 3, this was the biggest blow to Halo 3
> >
> > It is a shame I go back to something I liked to figure out I was only smitten by the action
> >
> > Edit: And to add the multiplayer was a disgrace compared to CE PC’s so I dislike a lot of features in this game
>
> What are your opinions on Halo CE, 2, 4, Wars, ODST, and Reach’s storylines?

CE - Amazing, best one so far
2 - Only liked Arbiter levels
4 - As someone who reads the books, it was great, second to CE
Wars - Pretty good
ODST - Interesting, it was a nice change of perspective
Reach - oh boy Reach, It had a good story and all, but would of benefited not being based off Reach, it contradicted a lot of things

The people who conceived the level Cortana as being a boss battle against Gravemind itself must have been highly delusional during development. What is certain is that they were pure evil (those god-damn Cortana moments, the cluster–Yoink- of Pure Forms).

I think one of my biggest disappointments with it, was that it didn’t feel as “at world’s end” as it should have.

The beginning started off nice, the base being attacked was nice, Truth’s broadcastings. Making you feel like the Covenant were taking over and things weren’t looking good.
But approaching the Portal, you never got the intensity created by the 2006 E3 trailer. You saw a couple ships patrolling, some pasted far in the background. But… never got the feeling of an invasion.

That mission seemed sort of like you were taking your time to get there. The assault on the Dreadnought was fantastic, but then things went downhill again. The Flood’s arrival posed a significant threat, and the Elite’s arrival set the tone of how bad the situation was getting. But we blew right past it. Solced that conflict immedietly and refocused on the Covenant.

Arriving at the Ark was nice, but again felt like we were taking our time, joyriding in Scorpions and wandering around a desert dueling Scarabs. It should have felt like it was the end of our time. A mix of action and intensity, but the drama of the situation. I didn’t get that from it.
The Flood’s surprise reappearance was again blown past, and they didn’t feel as much of a threat, not to mention the inconsistencies of the Gravemind even getting to the Ark in the first place. The end of the Covenant, and then the Flood became the main force.
High Charity as a Flood Hive was styled nicely, but the Flood still didn’t appear as much of a threat as they should have. The reunion with Cortana was good, the objective was good.

Returning to the Halo was nice, and the Flood raining down was what all the other Flood moments should have been like. Johnson’s end just seemed like a way to finish the story with Chief alone, not really provoked or led to as it should have been. The last part, the Warthog Run, was the intensity of what the game should have been. Not as action packed, of course, but intense. The “this is it” moment.

Halo 4’s ending missions were what Halo 3 should have been like. We knew the Covenant’s power, but we didn’ t see the extent of the invasion. We saw the Didact compose those people, we saw his power and threat. The race to the Composer in a Broadsword, the final sequence of disabling the Didact’s shield… felt intense. You felt the need to get this done, you knew what could happen. The Didact’s character helped show that and really push it.
The Covenant didn’t.

Hey lookie this sums up my thoughts: http://www.quartertothree.com/inhouse/news/365/

I liked it. The level design was amazing imo. I actually replay this Campaign alot unlike Halo 4 with it´s bland design. Sure it´s story telling was good but how it was portrayed in gameplay was underwhelming.

> <mark>Halo CE had plenty of repetitive segments. Between Assault on the Control Room repeated architecture and segments like the Silent Cartographer where you fight in and fight back out</mark>… or segments where you fight through similar architecture to essentially activate three buttons.
>
> I hated the Arbiter levels. Having the second story interrupted the flow of the first, and the invis made for unfun game play. I loved the expansion of the Covenant canon through the cinematics, but I would have preferred it happen through the lens of giving context to what was happening around chief.

At least they made up for it with better storytelling, Halo 3 is a -Yoinking!- disgrace

> Yeah I didn’t really like halo 3 at all because I was a campaign player. I mean the halo 3 brutes didn’t have recharging shields once you broke them so you could take time between knocking down the shields and making the head shot. This ruined the pacing of fights. Also the equipment and new weapons seemed like they would be awesome, but they were a bit of a let down. The bungie staff mentioned in an interview that the halo 2 brutes sucked, but the halo 2 brutes were damn powerful. They were fast and scary compared to the idiots in halo 3.

Fighting Halo 2 brutes: Desperately searching for headshot capable weapon or needler whilst avoiding the bruteshot shots and attempting not to get pummeled.

Go in for a melee on a rampaging brute and get smacked into the ground.

Fighting Halo 3 brute: Walk up. Melee - Duck - Sidestep - Melee Dead brute.

It was ridiculous.

That said, Halo 3 was popular because of what it brought to the table. Theatre, Forge, Great custom games, skulls that you didn’t have to constantly collect and on top of that, very good graphics for its time.

> I went back to Halo 3 due to Halo CE and Halo 4 making me want to play more story and I came back to Halo 3, looking back at the game it was a disappointment, the writing was bad, way too many action sequences in a row, inconsistencies like only the Elites siding with Humans even though Halo 2 set it up to be more than it was, BACKTRACKING in Crows Nest you start in one room go to point A return to start room go to point B return to start room go to point A again, awful AI, but this has been a problem with every Halo following CE, Bungie were too scared at the idea of risking doing Arbiter missions again (one of Halo 2’s redeeming factors), The Cortana/Gravemind moments just ruin the flow of the game, and most all Chief was the most boring in Halo 3, this was the biggest blow to Halo 3
>
> It is a shame I go back to something I liked to figure out I was only smitten by the action
>
> Edit: And to add the multiplayer was a disgrace compared to CE PC’s so I dislike a lot of features in this game

I see you all over these forums just bashing Bungie and there games with the exception of Halo CE. I just can’t see how you can be a fan when you only like CE and 4 from what I can tell.

He’s also read all the books and comics. There is a lot more to Halo, to the story, than just the campaign.

> > It was the multiplayer, new Forge and customs that made Halo 3.
>
> So? The story is the only thing I like in Halo, so this is a issue, so Halo 3 is the worst Halo in my opinion, it was one of my favorites, AND it was Campaign that made Halo
>
> If you are just going to dismiss for the fact you can shoot and other players and play building blocks, that’s stupid

Sorry, but those are the words of a player without XBL or unskilled at multiplayer (no offense intended, some people just aren’t).

And I don’t understand why you didn’t like Halo 3’s campaign. Personally, I felt it had by far the best scale and replayability. As for the AI, Halo 3’s AI are fantastic. Sure they’re simplistic in a lot of ways, but they’re far more engaging than anything since.

I had a lot of fun playing other Halo campaigns, but the only one I’ve ever felt compelled to replay (with exception to AotCR from H:CE) has been that of Halo 3 (The Ark and the Covenant anybody?).

And Halo 3’s marines were actually useful. Not once did I see them throw a grenade at a wall in front of them, and I could actually count on them whereas in both Halo 4 and Halo: Reach all they do is lumber around at a quarter the speed of a what they used to, shoot dead bodies all day, and just be generally a nuisance at all times. And the brutes were just a ton of fun to fight.

> > I went back to Halo 3 due to Halo CE and Halo 4 making me want to play more story and I came back to Halo 3, looking back at the game it was a disappointment, the writing was bad, way too many action sequences in a row, inconsistencies like only the Elites siding with Humans even though Halo 2 set it up to be more than it was, BACKTRACKING in Crows Nest you start in one room go to point A return to start room go to point B return to start room go to point A again, awful AI, but this has been a problem with every Halo following CE, Bungie were too scared at the idea of risking doing Arbiter missions again (one of Halo 2’s redeeming factors), The Cortana/Gravemind moments just ruin the flow of the game, and most all Chief was the most boring in Halo 3, this was the biggest blow to Halo 3
> >
> > It is a shame I go back to something I liked to figure out I was only smitten by the action
> >
> > Edit: And to add the multiplayer was a disgrace compared to CE PC’s so I dislike a lot of features in this game
>
> I see you all over these forums just bashing Bungie and there games with the exception of Halo CE. I just can’t see how you can be a fan when you only like CE and 4 from what I can tell.

I don’t like 2 and 3, I love ODST, CE, Wars, Reach, Spartan Assault and 4