Although I had played some Combat Evolved, I really came into the halo franchise in 2006. I bought an Xbox 360, Halo 2 copy, (later Halo 3 when it was released in 2007) not just because of the amazing multiplayer, but also the 1-50 ranking system. When I think of Halo multiplayer, the 1-50 system is one the chief things that comes to mind.
Somehow this quality was lost in Reach and the game wasn’t the same for myself and others.
In Reach, the quality of matches was lower and the game became less fun as a result. The absence of the ranking system was no doubt reflective of the downgrade in match quality.
I know a big reason for the removal of visible ranks is to deter cheating. But the reason some people cheated was because they found that it was something worth cheating for. When you remove something of that value from the game you can’t expect players not to notice or care.
Sure it’s just an insignificant number on a video game, but it contributed to the games entertainment value. Entertainment is all a video game is.
1-50 does not have to make or break a game. Sure, it may be important, but so many other games didn’t and do not have 1-50 and are amazing to countless players.
A skill system doesn’t mean anything. There are games that didn’t have any skill system and have succeed greatly, like CE. Games can survive without it. It is not a necessity. You don’t like it, then leave.
On another note, try the game before you judge. I’ve judges games and have ended up regretting it.
> A skill system doesn’t mean anything. There are games that didn’t have any skill system and have succeed greatly, like CE. Games can survive without it. It is not a necessity. You don’t like it, then leave.
>
> On another note, try the game before you judge. I’ve judges games and have ended up regretting it.
> > A skill system doesn’t mean anything. There are games that didn’t have any skill system and have succeed greatly, like CE. Games can survive without it. It is not a necessity. You don’t like it, then leave.
> >
> > On another note, try the game before you judge. I’ve judges games and have ended up regretting it.
>
> CE didn’t have matchmaking. jussayin
Didn’t they release Xbox live a year or so after CE came out and integrated Matchmaking into it?
> > > A skill system doesn’t mean anything. There are games that didn’t have any skill system and have succeed greatly, like CE. Games can survive without it. It is not a necessity. You don’t like it, then leave.
> > >
> > > On another note, try the game before you judge. I’ve judges games and have ended up regretting it.
> >
> > CE didn’t have matchmaking. jussayin
>
> Didn’t they release Xbox live a year or so after CE came out and integrated Matchmaking into it?
> > > > A skill system doesn’t mean anything. There are games that didn’t have any skill system and have succeed greatly, like CE. Games can survive without it. It is not a necessity. You don’t like it, then leave.
> > > >
> > > > On another note, try the game before you judge. I’ve judges games and have ended up regretting it.
> > >
> > > CE didn’t have matchmaking. jussayin
> >
> > Didn’t they release Xbox live a year or so after CE came out and integrated Matchmaking into it?
>
> Never.
> Although I had played some Combat Evolved, I really came into the halo franchise in 2006. I bought an Xbox 360, Halo 2 copy, (later Halo 3 when it was released in 2007) not just because of the amazing multiplayer, but also the 1-50 ranking system. When I think of Halo multiplayer, the 1-50 system is one the chief things that comes to mind.
>
> Somehow this quality was lost in Reach and the game wasn’t the same for myself and others.
>
> In Reach, the quality of matches was lower and the game became less fun as a result. The absence of the ranking system was no doubt reflective of the downgrade in match quality.
>
> I know a big reason for the removal of visible ranks is to deter cheating. But the reason some people cheated was because they found that it was something worth cheating for. When you remove something of that value from the game you can’t expect players not to notice or care.
>
> Sure it’s just an insignificant number on a video game, but it contributed to the games entertainment value. Entertainment is all a video game is.
Great first post, welcome the board. Ignore the casuals fans that instantly reply and tell you how wrong you are, they don’t want to see competitive players happy because they only care about themselves, which is selfish.
I agree with everything you said, I was a competitive Halo 2 player as well. The disapointment is overwhelming with this news of no visible ranks, no 2-4 player theatre mode, xp caps, no Bungie Pro alternative. 343 have given us Reach 2.0 in terms of matchmaking, when Halo 2-3 was far superior in this criteria by a long way. We need more vocal members like you, so please keep posting.
> > > A skill system doesn’t mean anything. There are games that didn’t have any skill system and have succeed greatly, like CE. Games can survive without it. It is not a necessity. You don’t like it, then leave.
> > >
> > > On another note, try the game before you judge. I’ve judges games and have ended up regretting it.
> >
> > CE didn’t have matchmaking. jussayin
>
> Didn’t they release Xbox live a year or so after CE came out and integrated Matchmaking into it?
Halo CE was played online, it was done through lan parties and system link as Xbox live did not exist when it launched, Halo CE on the PC had multi player, as I recall.
Halo CE never had an online Matchmaking system. So please refrain from using that an as example.
To the people who say “don’t judge before you play.” I understand and I’m not saying that the game won’t be fun. It’s just a disappointing start. Reach is considered a “failure” among much the halo community and it wasn’t just because of the lack of a skill rank. Halo 4’s gameplay could be loads of fun. All I know is that it has been confirmed that there is no visible skill rank. I’m arguing that it’s an integral part of halo.
To the “don’t buy it” folk. Even as someone who is potentially sidelined from play, my opinion still has merit. I’m merely stating that 343’s decision on this has left a lot of players with their heads hanging. Feedback is key even if it’s negative.
> > > > A skill system doesn’t mean anything. There are games that didn’t have any skill system and have succeed greatly, like CE. Games can survive without it. It is not a necessity. You don’t like it, then leave.
> > > >
> > > > On another note, try the game before you judge. I’ve judges games and have ended up regretting it.
> > >
> > > CE didn’t have matchmaking. jussayin
> >
> > Didn’t they release Xbox live a year or so after CE came out and integrated Matchmaking into it?
>
> Halo CE was played online, it was done through lan parties and system link as Xbox live did not exist when it launched, Halo CE on the PC had multi player, as I recall.
Well, of course the Windows version had matchmaking. But I always thought that there was some equivalent for the Xbox. But I guess I was wrong.
> > A skill system doesn’t mean anything. There are games that didn’t have any skill system and have succeed greatly, like CE. Games can survive without it. It is not a necessity. You don’t like it, then leave.
> >
> > On another note, try the game before you judge. I’ve judges games and have ended up regretting it.
>
> CE didn’t have matchmaking. jussayin
I was just pointing out people could enjoy the online with the PC servers and system link without ranks. I just happened to give a bad example.
> > A skill system doesn’t mean anything. There are games that didn’t have any skill system and have succeed greatly, like CE. Games can survive without it. It is not a necessity. You don’t like it, then leave.
> >
> > On another note, try the game before you judge. I’ve judges games and have ended up regretting it.
>
> CE didn’t have matchmaking. jussayin
> > > A skill system doesn’t mean anything. There are games that didn’t have any skill system and have succeed greatly, like CE. Games can survive without it. It is not a necessity. You don’t like it, then leave.
> > >
> > > On another note, try the game before you judge. I’ve judges games and have ended up regretting it.
> >
> > CE didn’t have matchmaking. jussayin
>
> I was just pointing out people could enjoy the online with the PC servers and system link without ranks. I just happened to give a bad example.
You know what I really enjoyed in Halo PC? Playing 8v8 scrims against other clans. Competitively.
> > > A skill system doesn’t mean anything. There are games that didn’t have any skill system and have succeed greatly, like CE. Games can survive without it. It is not a necessity. You don’t like it, then leave.
> > >
> > > On another note, try the game before you judge. I’ve judges games and have ended up regretting it.
> >
> > CE didn’t have matchmaking. jussayin
>
> PC version and Split Screen.
> > > > > A skill system doesn’t mean anything. There are games that didn’t have any skill system and have succeed greatly, like CE. Games can survive without it. It is not a necessity. You don’t like it, then leave.
> > > > >
> > > > > On another note, try the game before you judge. I’ve judges games and have ended up regretting it.
> > > >
> > > > CE didn’t have matchmaking. jussayin
> > >
> > > Didn’t they release Xbox live a year or so after CE came out and integrated Matchmaking into it?
> >
> > Halo CE was played online, it was done through lan parties and system link as Xbox live did not exist when it launched, Halo CE on the PC had multi player, as I recall.
>
> Well, of course the Windows version had matchmaking. But I always thought that there was some equivalent for the Xbox. But I guess I was wrong.
Well, you never mentioned it, so I was trying to help remind you of what was available back then, stupid me.
> 1) Halo CE never had an online Matchmaking system. So please refrain from using that an as example.
>
> 2) To the people who say “don’t judge before you play.” I understand and I’m not saying that the game won’t be fun. It’s just a disappointing start. Reach is considered a “failure” among much the halo community and it wasn’t just because of the lack of a skill rank. Halo 4’s gameplay could be loads of fun. All I know is that it has been confirmed that there is no visible skill rank. I’m arguing that it’s an integral part of halo.
>
> 3) To the “don’t buy it” folk. Even as someone who is potentially sidelined from play, my opinion still has merit. I’m merely stating that 343’s decision on this has left a lot of players with their heads hanging. <mark>Feedback is key even if it’s negative.</mark>
Not true, constructive criticism is. Point out the positives/negatives and why, that is the key to improvement.
> You know what I really enjoyed in Halo PC? Playing 8v8 scrims against other clans. Competitively.
You can be competitive without ranks is all I’m saying. A game with MP doesn’t require a skill or ranking system to succeed. It also requires many other factors which can make up or completely overrule the need for a skill system/ranks.