Disappointed for this game

I had great hopes for this game to be fun, similar to the first halo wars. However I am disappointed after every update it just does not resolve the common problems and the larger ones. First air seems largely overused in most games I’ve played; yes im familiar with most of op air threads and those saying its not and certainly i have beaten air but two things that happen,1 aa is hunted down by air or focused by air because you don’t win with a ball of aa usually a mixed force is always needed to push and do something. 2 air is a general unit killer but like a sniper vs a tank they fall like tissue paper when focused. So basically aa shouldn’t have to run from the thing it counters and leader powers or not unless it can be avoided obviously if eradication hits run. Why should aa have to kite air exactly its the counter unit? People say scouting is important but im focused on the fight not wish i did this or that. Also I would like to enjoy the game and not cheese every game for a win.

Bases: Why are there no rebel like forces to hinder base expansion? Minibases this isnt halo wars its minibase wars. There is too much power and emphasis on minibases. People who normally rush grab minibases and there are minibases on every map. Im just saying there isn’t really much strategy or diversity on maps. I may complained about h wars 1 maps being too few but to me they were more enjoyable. Basically minibases should not be so plentyfull and impacting in 3v3 it may not matter as much.

Bugs in game. Colony’s beam does not activate all time if drop due to fog of war. Forge hog and grizzlys are broken when voridus gel is used on his forces it is as if the opposite has happened with forge’s unit speed buff. Wolves fire only two misslies at a time i thought more were used than that.

Scout units seem rather useless still on both sides marines and grunts mainly marines shred scouts. i was in a game full of ghosts that destroyed mauraders with ease but unless you build like somewhere like forty or so pop of scout units dont expect much. Goliths colony’s building killers seem rather weak for price tag main strat build like 8 marines 4 flamers and a sniper and ur unstoppable.

Leader powers and point allocation. First off how does someone stay about a tier level point above you because we’ve had the same number of fights and very similar activities ie base building and upgrades? Overall leader powers in my opinion are lopsided holding early advantages or long term advantages that make it difficult to win games which favors sticking it out or rushing obviously rushing is generally favored. The only really annoying ability is glassing beam an ability that was never that great to being in my opinion OP since updates when used it can destroy ur army that is necessary like a-t or aa or ai. It needs a longer cooldown, or dps reduction or less time when used quite frankly its better than eradication or most offensive powers. Im glad it viable but now its broken.

The biggest problem with this game is that the balancing of the game really forces the players to play one way. The most common this season for high level play:

Rush infantry w/ anti infantry to hold power nodes -> Build a mass amount of tier 2 units -> Snipe second bases -> Slowly but surely overwhelm enemy team.

It’s like the same thing over and over again. Don’t get me wrong, this season is ALOT better than previous broken seasons but it gets boring doing the same things. I wish there were more variety in strategy to this game.

Air is OP on 3s and 3s only, you can’t use AA to chase it on such a huge map so you gotta go air yourself, mainly Banshees.
The game is balanced around 1v1s, not 3s so air isn’t getting any nerfs.

Goliaths are the strongest building killer in the game.