Disable "Perks" in Competitive Gametypes

Because “Perks” aren’t competitive.

Please, for the love of god, explain to me how breaking the principle of having every start exactly equal holds any place in competitive gameplay?
This is what Halo is about.

Note: I’m calling them perks because it is too long-winded to say anything different.

:wink:

Have you played the game yet to make that statement valid? No.

These “perks” haven’t even been clearly defined yet, though…

If these gameplay-affecting customizable factors are in any sense of the word significant,

Then I can assure you they hold no place in any competitive gameplay.

See: CoD

> If these gameplay-affecting customizable factors are in any sense of the word significant,
>
> Then I can assure you they hold no place in any competitive gameplay.
>
>
> See: CoD

And your evidence that they will be like Call of Duty is…? Before people start going on about balance, they need an educated opinion first.

I’m gonna reiterate what a lot of people have said, and that is we don’t know anything about these "perks!" It boggles my mind how people come to such conclusions.

> > If these gameplay-affecting customizable factors are in any sense of the word significant,
> >
> > Then I can assure you they hold no place in any competitive gameplay.
> >
> >
> > See: CoD
>
> And your evidence that they will be like Call of Duty is…? Before people start going on about balance, they need an educated opinion first.

I used CoD as an example of where customizable gameplay-affecting additions break competitive gameplay.

Please, for the love of god, explain to me how breaking the principle of having every start exactly equal holds any place in competitive gameplay?

This is what Halo is about.

it really depends on ow they turn out to work…

> I used CoD as an example of where customizable gameplay-affecting additions break competitive gameplay.

Depends on your version of competitive really.

> Please, for the love of god, explain to me how breaking the principle of having every start exactly equal holds any place in competitive gameplay?

I don’t know, how about we play it first before jumping in the “It’s broken” bandwagon/ For all we know, everything might be fine. We don’t even really know the extent of the perks.

> This is what Halo is about.

Halo is anything you want it to be.

Just remove then entirely, much easier. That sort of crap doesnt belong in halo.

> I’m gonna reiterate what a lot of people have said, and that is we don’t know anything about these "perks!" It boggles my mind how people come to such conclusions.

Who -Yoinking!- cares how ‘balanced’ or minimal they are. If two people meet, and have the same weapon and are the same skill, but one has 5% extra shields or something stupid like that it changes the game in a bad way.

Perks aren’t even fun, people just think a game is empty without them, when its not.

NOBODY can ever explain what is fun about these sort of trait improvements, because there isn’t anything fun about them, people have just had them in all other games and think Halo needs them too.

5% extra shields? So what

An extra grenade? So what

Faster reloads? So what

What do they matter, they are just bland idiotic traits that are unnecessary and rob people of fair kills.

And yes I don’t know what they are just yet, but im going to moan about them as early as possible in the hopes 343 see it lol

I really don’t see them being a problem as long as they don’t affect Damage done/dealt, or damage resistance. If there’s a perk that say, gives you more shields or allows you to kill faster…Then obviously we have a huge imbalance.

But if we have a perk that gives you more zoom on weapons, more ammo for one of your guns, or radar that shows enemy height differences (above/below)…Then I seen no problems with that at all.

Read before you comment kid… They’re not perks

> Read before you comment kid… They’re not perks

Read OP before you comment kid… I clearly stated my reasons for calling them perks, and even highlighted this by using inverted commas.

I thought B.Net couldn’t get any worse.

They’re not perks wanna know why? Because this isn’t call of duty… This is HALO… Frankie even said it himself

> They’re not perks wanna know why? Because this isn’t call of duty… This is HALO… Frankie even said it himself

You have got to be trolling. There’s no way he didn’t read what I said, TWICE in a ROW?

Debating semantics gets you nowhere in life <- protip.

theres a thread that confirm no perks, what part of NO perks people doesnt understand without being meanie buts true people keep complaining about perks when they wont be!

I’m sure at the very least there will be some kind of ranked “team hardcore” play list that will be perk free.

Edited: I didn’t have anything nice to say, shouldn’t have said anything. Sorry about that Toby, No hard feelings

What I reckon many people don’t understand is that the competitive community, or people who enjoy playing Halo competitively, is far greater than they might imagine.

343 should be trying to attract these people back to the series, who have possibly given up at Reach do to it not being as Halo-esque as they’d like, as they are the people who stay with the series for the longest.

Marginalizing and squashing this group into a single or 2 playlists isn’t going to help, and it’ll end up making them bored to the point where they leave.

It isn’t all that difficult, just make a large selection of playlists which will definitely appeal to the competitive community, and VOILA!, you now have a hardcore community of Halo fans, who will likely buy the sequel.

The non-competitive playlists can be as full of perks and armor as possible. But if there isn’t a wide variety of these competitive playlists from launch (when people are making judgements about whether to continue playing or not), without perks and WITH a decent ranking system, 343 will lose a fan-base they could quite easily have retained.