so digital trends believes that 343 is being dumb/stupid for not following the trend of having a battle royale mode in their multiplayer I agree 100 percent with 343 by the time infinite comes out the trend will probably be dead by then or close to anyway good to see 343 not following a trend like everybody else is like activision and EA
https://www.digitaltrends.com/gaming/halo-infinite-battle-royale-not-happening/
I actually commend 343 for not following this trend. I’m surprised, because they were known for following trends with Halo 4 and 5.
Their idea is so dumb that I’m not gonna give them a click
If only 343 decided not to follow the pay to win lootbox trend…
The article references WZ as Halo’s version of BR. Also isn’t Infection, FFA, and Multi-team slayer basically like it as well? I’m not getting what the author’s point is? It just sounds like they want a giant map with Halo-related stuff thrown into it…again isn’t this WZ?
One of the few things 343 has done right.
The Halo Universe has so much to offer / potenial. Just imagine a spacebattle mode w. broadswords & ships, unique things like scarabs, mammoths, elephants or things like mac cannons / Anti-Air cannons by the covenant in a specific mode.
A new firefight mode (as an addition, not a replacement) where you have to keep as much civilians as possible alive would be something fresh. It would be so hilarious when one of your teammates would shoot some phantoms down (w. the mac cannon) while you try to push some zealots away. Meanwhile you hear some of the civilians funny lines.
As I said, the Halo Universe has a lot of potenial for some unique gamemodes, it’s just up to imagination. So Halo doesn’t need to follow trends. If 343 uses the Universe to it’s full potenial, Infinite itself could be the trendsetter.
What Digital Trends doesn’t see is that people already have their Battle Royale games. Either PUBG or Fortnite. People are not going to leave their respective Battle Royale game of choice to play another Battle Royale game.
Activision will learn this soon enough with Black Ops
Bungie & 343i have already learned that chasing trends is not wanted in Halo (when Bungie tried to turn Halo in COD, and 343i took it further in H4 MP). They have learned most Halo fans want Halo! Not COD Halo, or PUBG Halo.
Hit piece is a strong word, bad take though? Absolutely. I had not even heard of that outlet until it was linked in this thread. Let’s not be melodramatic yeah?
Trend chasing rarely ends well for those involved, in fact I would argue a lot of the damage that has been done to the Halo franchise is a result of trend-chasing. Just because a particular game or franchise found success doing x, y, or z, does not mean imitators are going to find the same success. The gaming industry only looks at dollar signs with little regard to whether it actually makes much business sense trying to compete with someone who is already dominating the market.
Rare cases like Fortnite are rare exceptions that end up proving the rule. None of these full price games whether they be CoD, BF, or Halo are going to be able to compete with Free in terms of player reach, especially since the current leader Fortnite is on so many platforms it gives Skyrim a run for its money. It doesn’t have the development overhead these huge AAA titles do and doesn’t have an existing PVP audience it had to cater to that plays entirely differently from a BR game. And to top it all off CoD is probably as close as they get to being as accessible in terms of gameplay mechanics. If either CoD or BF are able to produce both solid BR modes that also make them money well beyond what they were already getting in previous years I would be surprised.
what’s hilarious is they talk about how it’s “the hottest trend right now” as if they think the game is coming out this year.
> 2533274937580949;5:
> The article references WZ as Halo’s version of BR. Also isn’t Infection, FFA, and Multi-team slayer basically like it as well? I’m not getting what the author’s point is? It just sounds like they want a giant map with Halo-related stuff thrown into it…again isn’t this WZ?
in what way is warzone anything like battle royale other than having guns in it?
> 2533274889282194;9:
> what’s hilarious is they talk about how it’s “the hottest trend right now” as if they think the game is coming out this year.
>
>
> > 2533274937580949;5:
> > The article references WZ as Halo’s version of BR. Also isn’t Infection, FFA, and Multi-team slayer basically like it as well? I’m not getting what the author’s point is? It just sounds like they want a giant map with Halo-related stuff thrown into it…again isn’t this WZ?
>
> in what way is warzone anything like battle royale other than having guns in it?
Large scale; if the idea is to have an all-in-one map with the whole of the Halo sandbox to play with, as the push for a Halo BR mode seems to want, WZ is already scratching that itch.
> 2535473219036906;4:
> If only 343 decided not to follow the pay to win lootbox trend…
Did you know you don’t have to play Warzone?
Gotta agree with ROBERTO jh here. The entire point of Warzone is to fit the entire Halo sandbox into a large oversized map which works in the game. Warzone 2.0 (presuming that’s happening) will have to adapt to work with that Battle Royale itch even though I’d argue that Warzone already does.
The article is just making, to use their own words against them, dumb assumptions that Battle Royale will ‘just work’ in a sandbox it is not designed for. Halo may be built on the success of large BTB maps but not that exclusively. Smaller arena maps in the original game like Beaver Creek, Damnation, Hang’em High, Wizard and Prisoner; all are iconic to Halo fans today and ditching that entire idea on the base concept of ‘The kids like Battle Royale?’. It’s nonsense!!
Halo has always been a competitive title in all its game modes, the Halo 5 championship got thousands of live viewers and even more afterwards; the kicker is that this is three years after it released! Meanwhile attempted BR tournaments in Fortnite & PUGB have shown time and time again that this does not work in that genre of game.
My list of why BR does not work in Halo can just keep going on and on but the TL;DR of this wall is that BR doesn’t make sense in Halo. It’s just plain dumb.
> 2533274798011936;10:
> > 2533274889282194;9:
> > what’s hilarious is they talk about how it’s “the hottest trend right now” as if they think the game is coming out this year.
> >
> >
> > > 2533274937580949;5:
> > > The article references WZ as Halo’s version of BR. Also isn’t Infection, FFA, and Multi-team slayer basically like it as well? I’m not getting what the author’s point is? It just sounds like they want a giant map with Halo-related stuff thrown into it…again isn’t this WZ?
> >
> > in what way is warzone anything like battle royale other than having guns in it?
>
> Large scale; if the idea is to have an all-in-one map with the whole of the Halo sandbox to play with, as the push for a Halo BR mode seems to want, WZ is already scratching that itch.
>
>
>
>
> > 2535473219036906;4:
> > If only 343 decided not to follow the pay to win lootbox trend…
>
> Did you know you don’t have to play Warzone?
Idk what benefit there is to having pay to win loot boxes in war zone, or halo for that matter. I get I don’t have to play it, that’s a very simple fact. Please help me understand what rational u use to defend a pay to win gametype in halo.
> 2533274882881665;11:
> Gotta agree with ROBERTO jh here. The entire point of Warzone is to fit the entire Halo sandbox into a large oversized map which works in the game. Warzone 2.0 (presuming that’s happening) will have to adapt to work with that Battle Royale itch even though I’d argue that Warzone already does.
>
> The article is just making, to use their own words against them, dumb assumptions that Battle Royale will ‘just work’ in a sandbox it is not designed for. Halo may be built on the success of large BTB maps but not that exclusively. Smaller arena maps in the original game like Beaver Creek, Damnation, Hang’em High, Wizard and Prisoner; all are iconic to Halo fans today and ditching that entire idea on the base concept of ‘The kids like Battle Royale?’. It’s nonsense!!
> Halo has always been a competitive title in all its game modes, the Halo 5 championship got thousands of live viewers and even more afterwards; the kicker is that this is three years after it released! Meanwhile attempted BR tournaments in Fortnite & PUGB have shown time and time again that this does not work in that genre of game.
>
> My list of why BR does not work in Halo can just keep going on and on but the TL;DR of this wall is that BR doesn’t make sense in Halo. It’s just plain dumb.
Halo’s gunplay fundamentally is opposed to BR modes. It’s too accurate at too high a range, and that they’re almost all hitscan doesn’t help. On maps the size of BR maps, a weapon like the DMR would be considered a power weapon, while anyone who gets a sniper rifle would pretty much auto win. Hell even the pistol could be viable depending on how it works; the Halo 5 pistol is a miniature rifle.
Whoever wrote this article is someone I doubt has ever played Halo.
> 2535473219036906;12:
> > 2533274798011936;10:
> > > 2533274889282194;9:
> > > what’s hilarious is they talk about how it’s “the hottest trend right now” as if they think the game is coming out this year.
> > >
> > >
> > > > 2533274937580949;5:
> > > > The article references WZ as Halo’s version of BR. Also isn’t Infection, FFA, and Multi-team slayer basically like it as well? I’m not getting what the author’s point is? It just sounds like they want a giant map with Halo-related stuff thrown into it…again isn’t this WZ?
> > >
> > > in what way is warzone anything like battle royale other than having guns in it?
> >
> > Large scale; if the idea is to have an all-in-one map with the whole of the Halo sandbox to play with, as the push for a Halo BR mode seems to want, WZ is already scratching that itch.
> >
> >
> >
> >
> > > 2535473219036906;4:
> > > If only 343 decided not to follow the pay to win lootbox trend…
> >
> > Did you know you don’t have to play Warzone?
>
> Idk what benefit there is to having pay to win loot boxes in war zone, or halo for that matter. I get I don’t have to play it, that’s a very simple fact. Please help me understand what rational u use to defend a pay to win gametype in halo.
The fact that it is isolated to a single game mode that was never meant to be competitive in any sense, and the income generated by that mode allows for every post launch update to the game to be free. I bought Halo 5 for 60 dollars and have not spent a cent past that, while having access to all of the maps. Whereas the past games force you to purchase the additional content in order to play it, WZ’s system is objectively less intrusive, and doesn’t divide the community along lines of haves and have nots. The additional revenue also goes back to the community in the form of tournament prize pools, including a recent 1 million dollar one.
The key difference being that the WZ system is entirely optional, where paid DLC isn’t. That’s not to say it can’t be improved–Warframe’s method of microtransactions are the gold standard–but I prefer the way it is now over paid DLC.
> 2533274798011936;10:
> > 2533274889282194;9:
> > what’s hilarious is they talk about how it’s “the hottest trend right now” as if they think the game is coming out this year.
> >
> >
> > > 2533274937580949;5:
> > > The article references WZ as Halo’s version of BR. Also isn’t Infection, FFA, and Multi-team slayer basically like it as well? I’m not getting what the author’s point is? It just sounds like they want a giant map with Halo-related stuff thrown into it…again isn’t this WZ?
> >
> > in what way is warzone anything like battle royale other than having guns in it?
>
> Large scale; if the idea is to have an all-in-one map with the whole of the Halo sandbox to play with, as the push for a Halo BR mode seems to want, WZ is already scratching that itch.
I feel like the idea is to have that typical 100 player, 1 life game mode. and wz maps aren’t nearly as big as br maps. heck I could probably pick out a couple halo ce maps that are bigger than half the wz maps.
> 2533274798011936;14:
> > 2535473219036906;12:
> > > 2533274798011936;10:
> > > > 2533274889282194;9:
> > > > what’s hilarious is they talk about how it’s “the hottest trend right now” as if they think the game is coming out this year.
> > > >
> > > >
> > > > > 2533274937580949;5:
> > > > > The article references WZ as Halo’s version of BR. Also isn’t Infection, FFA, and Multi-team slayer basically like it as well? I’m not getting what the author’s point is? It just sounds like they want a giant map with Halo-related stuff thrown into it…again isn’t this WZ?
> > > >
> > > > in what way is warzone anything like battle royale other than having guns in it?
> > >
> > > Large scale; if the idea is to have an all-in-one map with the whole of the Halo sandbox to play with, as the push for a Halo BR mode seems to want, WZ is already scratching that itch.
> > >
> > >
> > >
> > >
> > > > 2535473219036906;4:
> > > > If only 343 decided not to follow the pay to win lootbox trend…
> > >
> > > Did you know you don’t have to play Warzone?
> >
> > Idk what benefit there is to having pay to win loot boxes in war zone, or halo for that matter. I get I don’t have to play it, that’s a very simple fact. Please help me understand what rational u use to defend a pay to win gametype in halo.
>
> The fact that it is isolated to a single game mode that was never meant to be competitive in any sense, and the income generated by that mode allows for every post launch update to the game to be free. I bought Halo 5 for 60 dollars and have not spent a cent past that, while having access to all of the maps. Whereas the past games force you to purchase the additional content in order to play it, WZ’s system is objectively less intrusive, and doesn’t divide the community along lines of haves and have nots. The additional revenue also goes back to the community in the form of tournament prize pools, including a recent 1 million dollar one.
>
> The key difference being that the WZ system is entirely optional, where paid DLC isn’t. That’s not to say it can’t be improved–Warframe’s method of microtransactions are the gold standard–but I prefer the way it is now over paid DLC.
Let me wrap my head around this, witholding content at launch and giving us a halo with fewer game modes, maps, and content at launch is forgiviable by making the claim that loot boxes are ok in lieu of truly free content as the advertised? Also the old maps packs in the great halo games like h2 came to compliment a game that was HALF THE PRICE WHEN NEW. That right, I remember when h2 dropped at $30. Not $60. Plus we so know one guy in every group of friend bought the map pack and 20 guys installed it from that one disc. And finally giving that money to a few pro team at hcs events I’d far from giving it back to the community. I sure don’t see that money. Do u? I’d bet the community would rather those millions be used to make more maps and content than squandered by a few “pro gamers”
> 2533274798011936;14:
> > 2535473219036906;12:
> > > 2533274798011936;10:
> > > > 2533274889282194;9:
> > > > what’s hilarious is they talk about how it’s “the hottest trend right now” as if they think the game is coming out this year.
> > > >
> > > >
> > > > > 2533274937580949;5:
> > > > > The article references WZ as Halo’s version of BR. Also isn’t Infection, FFA, and Multi-team slayer basically like it as well? I’m not getting what the author’s point is? It just sounds like they want a giant map with Halo-related stuff thrown into it…again isn’t this WZ?
> > > >
> > > > in what way is warzone anything like battle royale other than having guns in it?
> > >
> > > Large scale; if the idea is to have an all-in-one map with the whole of the Halo sandbox to play with, as the push for a Halo BR mode seems to want, WZ is already scratching that itch.
> > >
> > >
> > >
> > >
> > > > 2535473219036906;4:
> > > > If only 343 decided not to follow the pay to win lootbox trend…
> > >
> > > Did you know you don’t have to play Warzone?
> >
> > Idk what benefit there is to having pay to win loot boxes in war zone, or halo for that matter. I get I don’t have to play it, that’s a very simple fact. Please help me understand what rational u use to defend a pay to win gametype in halo.
>
> The fact that it is isolated to a single game mode that was never meant to be competitive in any sense, and the income generated by that mode allows for every post launch update to the game to be free. I bought Halo 5 for 60 dollars and have not spent a cent past that, while having access to all of the maps. Whereas the past games force you to purchase the additional content in order to play it, WZ’s system is objectively less intrusive, and doesn’t divide the community along lines of haves and have nots. The additional revenue also goes back to the community in the form of tournament prize pools, including a recent 1 million dollar one.
>
> The key difference being that the WZ system is entirely optional, where paid DLC isn’t. That’s not to say it can’t be improved–Warframe’s method of microtransactions are the gold standard–but I prefer the way it is now over paid DLC.
It isn’t isolated to Warzone though. The loot boxes pervade the entire multiplayer experience. Even if you avoid the P2W aspects and avoid Warzone entirely, which includes PVE Firefight I might add, you still have to deal with it if you want to earn basically any cosmetic items. So in addition to not having any real way to earn specific armors outside of a few cases, you have to deal with a mountain of fluff you will never use getting in the way of actually earning anything you want. Lootboxes don’t stop being exploitative even when you are only dealing with cosmetics.
You don’t have to go to bat for lootboxes, they are not the only form of microtransactions. You can say no to both lootboxes and paid map packs. It doesn’t make you unreasonable to do so, you don’t have to choose between a rock and a hard place. Most companies not named Activision-Blizzard are already moving away from lootboxes after the Battlefront 2 debacle.
> 2533274819446242;17:
> > 2533274798011936;14:
> > > 2535473219036906;12:
> > > > 2533274798011936;10:
> > > > > 2533274889282194;9:
> > > > > what’s hilarious is they talk about how it’s “the hottest trend right now” as if they think the game is coming out this year.
> > > > >
> > > > >
> > > > > > 2533274937580949;5:
> > > > > > The article references WZ as Halo’s version of BR. Also isn’t Infection, FFA, and Multi-team slayer basically like it as well? I’m not getting what the author’s point is? It just sounds like they want a giant map with Halo-related stuff thrown into it…again isn’t this WZ?
> > > > >
> > > > > in what way is warzone anything like battle royale other than having guns in it?
> > > >
> > > > Large scale; if the idea is to have an all-in-one map with the whole of the Halo sandbox to play with, as the push for a Halo BR mode seems to want, WZ is already scratching that itch.
> > > >
> > > >
> > > >
> > > >
> > > > > 2535473219036906;4:
> > > > > If only 343 decided not to follow the pay to win lootbox trend…
> > > >
> > > > Did you know you don’t have to play Warzone?
> > >
> > > Idk what benefit there is to having pay to win loot boxes in war zone, or halo for that matter. I get I don’t have to play it, that’s a very simple fact. Please help me understand what rational u use to defend a pay to win gametype in halo.
> >
> > The fact that it is isolated to a single game mode that was never meant to be competitive in any sense, and the income generated by that mode allows for every post launch update to the game to be free. I bought Halo 5 for 60 dollars and have not spent a cent past that, while having access to all of the maps. Whereas the past games force you to purchase the additional content in order to play it, WZ’s system is objectively less intrusive, and doesn’t divide the community along lines of haves and have nots. The additional revenue also goes back to the community in the form of tournament prize pools, including a recent 1 million dollar one.
> >
> > The key difference being that the WZ system is entirely optional, where paid DLC isn’t. That’s not to say it can’t be improved–Warframe’s method of microtransactions are the gold standard–but I prefer the way it is now over paid DLC.
>
> It isn’t isolated to Warzone though. The loot boxes pervade the entire multiplayer experience. Even if you avoid the P2W aspects and avoid Warzone entirely, which includes PVE Firefight I might add, you still have to deal with it if you want to earn basically any cosmetic items.
>
> Most companies not named Activision-Blizzard are already moving away from lootboxes after the Battlefront 2 debacle.
Correct, there is no way to get away from the rng loot based pay to win req system, it’s hardwired to the game. I despise it too. If 343i keep the req system as it is I’ll pass on Halo Infinite.
I also agree about others moving away from these predatory systems after the SWBF2 debacle, and I don’t know why 343i would do the opposite. It’s obvious that gamers are fed up with them, to say the least.
As for the thread topic, 343i might not be working on a Battle Royale mode, but the trend is not dying, and I can see 343i using Warzone to experiment with their version of Battle Royale. Also, 343i saying they’re not working on a Battle Royale mode means nothing.
Nothing much to it, i approve this decision by 343i.
I also commend 343 for this. The only BR they are interested in is “battle rifle” from what I heard from grimbrother1 haha!
Anyways, I think 343 gets themselves in hot water by taking too much from other games, so to see them deciding against a BR mode is good to see. I want Halo to be unique again and true to its core, not this BR stuff. Good job!