Kudos to the channel first and foremost. Made me realize the “issues” and looks Halo Infinite have at the moment at least. And the confusion and bewaffelment…
Its not as much of an " old build " reason as it is a way of lighting method and so on.
Second. Really need an " add link " option when posting, even the known url bracketing dosent work for me
Heres the “links”… copy pasta those…
Halo Infinite Gameplay Trailer Analysis: Are The Graphics Really 'Flat'...? - YouTube
Halo Infinite Gameplay Trailer Analysis: Are The Graphics Really 'Flat'...? - YouTube
I’ve learned a thing or two after watching it. But Im not sure ray tracing will be enough after Halo : Infinites release. Im kinda accepting and expecting Xbox One vanilla, S, X will have lesser graphics, its just logical. Though Im sure they could be improved somewhat there as well.
Also another great channel SomeOrdinaryGamers explained some reasons which imo also makes sense of it all. Keywords cross generation and current xbo make devs hold back on future gen.
https://www.youtube.com/watch?v=KSdEKR6c5oY
I agree on gameplay before graphics, but when the graphics is not on par with what should be and to a degree makes a mess of the aesthetic, art style, impressions and immersion aswell. Well then it can surely be called " bad graphics ".
Seriously 343. Look at the folks improving, adjusting lighting and such at Imgur and so on.
Now thats what alot had in mind. And if you are on the road to that kind of graphical fidelity the next months to launch, well no worries then Imho.
Psst, 343 as a side note, not related to my thread. But the A. I at least for Elite Sangheili should be on par wtih Reach A.I In general, make the A. I agressive and as tactical as possible. Were it fits most regardigng which species has which role and so on. I dont mean tactical suicide grunts though.
Annoyingly agile as they were yes, but wouldnt you be when shot at? Get tactical! I love a challenge.
Your thoughts?