I wanted to talk a bit about how the Halo series has traditionally handled difficulty levels, and what I wish to see change in the future of the series.
I am not a fan of how bungie implemented the different difficulty levels in Halo CE through to Halo Reach. Here’s why:
Bungie (like many developers) would design their campaigns around the higher difficulty levels (Heroic and Legendary). Playing on these settings, you see the full range and complexity of the Halo sandbox in effect. The way different weapons are effective against different enemies, the way different combinations of enemy classes mix to create unique combat experiences. You see the games at their finest, and appreciate the level of complexity within their design.
But when you play on “easy” or “normal”, this is not always the case.
The problem is that playing on the easier settings actually removes the necessity to learn about the different weapon combinations and strategies that I mentioned above. These settings don’t just make Halo easier… they make it a completely different game.
For example:
A good friend of mine bought an old Xbox and a copy of Halo CE a few years ago. He’s by no means a ‘hardcore’ gamer, so he played through Halo CE on Normal. A few weeks later, I asked him how he like the game. He said “it’s ok. Kinda boring”. Refusing to accept this, I went over to play some co-op with him. Watching his actions as I played split-screen with him was actually quite shocking.
He was completely un-aware of how the weapons in the game worked. He had no idea that you could overcharge a plasma pistol, and he didn’t know the needler fired in full automatic mode (he kept pulling the trigger to fire individual needles).
Remember, he had played through the entire campaign already, without ever needing to learn these basic gameplay mechanics. He’d never needed to learn them, because even on “Normal” he was able to blast his way through any enemy with whatever weapon happened to be in his hands.
So, I cranked the difficulty up to heroic, and continued playing with him. An hour later, he was saying Halo CE was the best game he’s ever played. After showing him how the different weapons worked, then putting him in a situation where he actually needed to use them properly to survive, it all clicked for him.
Here is my 2 cents for the hard working men and women at 343:
I think it is very important to find ways to make your game easier without nullifying the core gameplay mechanics. Make the AI react a little slower and fire with less accuracy, give the player more health and ammo, etc. But don’t remove all need to learn the basic mechanics of the combat system you’ve worked so hard to develop.
My friend played all the way through CE without learning the basics because the game allowed him to do so. Just my opinion here, but I don’t think a game needs to be “simple” in order to be easy. If that means forcing a player to learn how to shoot a plasma overcharge in order to beat a certain encounter, that’s ok.
I’ll end with this example:
I played through Arkham Asylum 3 times: once on each difficulty. No matter which setting I played on, the game mechanics remain unchanged. Even on “Easy”, I still needed to learn all the same moves, combos and counters. I could get by without mastering them, but I was still playing the same core game.
I would love to see a similar result from Halo 4. Halo has the most dynamic and strategic combat in gaming, and even beginners should get to experience it.
Thanks for reading!

