Hello, hello.
I may be alone on this, but has anyone had difficulty closing (finishing) games after the most recent patch?
I’m finding if a game isn’t over within the first ~10:00 minutes, it’s rather tricky to actually end the game.
I mainly play UNSC, so what I would usually do for base damage was incorporate a handful of Vultures and use them to nuke a base/help drop a shield. With the recent nerf to Phoenix Missile, I’m finding I need a lot more Vultures for this to be effective. Having too many Vultures scares me, as they’re rather squishy, slow, and take up a fair amount of population. On top of this, with Cyclops base damage being reduced, my base damage is even lower.
If my opponent has a shield (or shields) on their base, this is even more annoying, as it takes exponentially longer to drop the base, giving my opponent a comfortable amount of time to counter.
I’m finding I have to adopt a much more passive style of play now. I have to slowly choke my opponent out by taking out their expos/minis, while building up large armies to assault a base. As another thread stated the other day; it’s a “control meta”.
Additionally, my games are being drawn out a lot. If the game isn’t over within the first or second push, I find my games go on for 30+ minutes most of the time. I find it rather irritating when a game takes that long, when it should have been over fifteen minutes before.
Is is anyone else finding this, too? Or am I genuinely that bad. Idk.
Notes:
-this is mainly for 1v1. 2-3 armies on a base drops it fine
-I only pkay 1’s on my second account, so you can’t see my horrendous stats on this account 
-Banished have an easier time with this, in my experience due to locust. Though, Banished never get to mid-game in this meta, lol
That’s all, thanks for reading, everyone!