I don’t know if it is just the graphics or the new look but it seems harder than it used to be for some reason. Just last night I played the original with a few friends as a fun get together and legendary was so easy then I come home and try to play it on the anniversary and its impossible! Is it just me or the game itself.
Also I want to do a run through with someone tomorrow or maybe even a few missions tonight with someone, if Interested post here or just add me iVoltScopez V2 (Terrible name I know
)
Halo Combat Evolved was very difficult to beat on Legendary since day one. Every Halo since then has has a severely dumbed down Legendary AI for people who are not so good at the game. I noticed this right away on my first playthrough of Halo 2 Legendary.
Yeah I see what your saying but that really doesn’t answer my question. I gave it some thought and came to the conclusion that with the re done graphics and the building structures, walls etc were changed that they were made bigger or smaller meaning the enemy knew you were there before you even saw them. Is that possible or is a late night Halo session with a friend not good for you anymore?
> Yeah I see what your saying but that really doesn’t answer my question. I gave it some thought and came to the conclusion that with the re done graphics and the building structures, walls etc were changed that they were made bigger or smaller meaning the enemy knew you were there before you even saw them.
In some areas, yes, dissonance between visuals and actual collision is a fairly large problem in CEA. You can verify this easily by standing in a spot, look at a wall, and comparing classic mode to the new visuals.
I did notice some differences between H:CE and HCEA as well since I’ve played through the original Halo in late October.
The most noticable difference for me (and quite an annoying one) is that I can’t fire the plasma pistol as rapidly anymore. In H:CE I can fire it so quickly that it’ll overheat in only a second, but that salvo is enough to kill literally everything except high-ranking Elites on legendary. In HCEA, however, the plasma pistol will instead start to overcharge.
I’ve even put in H:CE again to verify that. Played HCEA, can’t fire as quickly. Put H:CE in, can fire as quickly as I’m used to. Same controller as well. confused
> > Yeah I see what your saying but that really doesn’t answer my question. I gave it some thought and came to the conclusion that with the re done graphics and the building structures, walls etc were changed that they were made bigger or smaller meaning the enemy knew you were there before you even saw them.
>
> In some areas, yes, dissonance between visuals and actual collision is a fairly large problem in CEA. You can verify this easily by standing in a spot, look at a wall, and comparing classic mode to the new visuals.
> Halo Combat Evolved was very difficult to beat on Legendary since day one. Every Halo since then has has a severely dumbed down Legendary AI for people who are not so good at the game. I noticed this right away on my first playthrough of Halo 2 Legendary.
everyone always says that halo ce was the hardest one on legendary but i think people forget that halo 2 existed and that every time you die on solo legendary the level restarts
> > Halo Combat Evolved was very difficult to beat on Legendary since day one. Every Halo since then has has a severely dumbed down Legendary AI for people who are not so good at the game. I noticed this right away on my first playthrough of Halo 2 Legendary.
>
> everyone always says that halo ce was the hardest one on legendary but i think people forget that halo 2 existed and that every time you die on solo legendary the level restarts
Nope, it doesn’t. If you die on solo legendary, you go back to the last checkpoint. But if you keep dying without making any noteworthy progress, you’ll be reverted to the previous checkpoint. And that happens on every difficulty level, not just legendary.
What is similar to the Iron skull in H3 and Reach, however, is that all players revert to the last checkpoint of one of them dies.
It actually seems a little easier to me.
I’ve always thought CE was by far the easiest Halo to beat on legendary. you can beat 3/4 of the game by spamming the trigger with the plasma pistol.
> I don’t know if it is just the graphics or the new look but it seems harder than it used to be for some reason. Just last night I played the original with a few friends as a fun get together and legendary was so easy then I come home and try to play it on the anniversary and its impossible! Is it just me or the game itself.
> Also I want to do a run through with someone tomorrow or maybe even a few missions tonight with someone, if Interested post here or just add me iVoltScopez V2 (Terrible name I know
)
Legendary with 2 players is twice as easy for most parts of the game depending on where you and your partner are standing in the skirmish. This is because the AI now has to divert its attention and compensate for 2 pronged attacks. So many times on legendary you are able to kill elites while their attention is held on your co-op partner.
Level 2 Halo where you defend the first structure is a perfect example. It can be brutal on solo and even co-op until you and your partner are positioned to take advantage of your surroundings. The enemy will easily surround the structure and charge you unless you divert their attacks by having your co-op partner in the right position.
Also keep in mind that this game plays out procedurally. It responds cleverly to your input. Some parts will seem easier just because you happen to get a good checkpoint and have the right weapons in your hands and on the floor. Most Legendary vets will play the odds in their favour by learning and crossing the checkpoints prepared and in the correct position with the right weapons.
Get a bad checkpoint with the wrong tools and you will end up doing certain sections few times before you finally get through.
The joy of Combat Evolved is that it plays differently every game.
I remember the “hogrun” being alot harder on CE than it is in CEA, I remember getting shot out of the warthog by the sentinels so easily, but now its a breeze, got the two achievements no problem.
> I’ve always thought CE was by far the easiest Halo to beat on legendary. you can beat 3/4 of the game by spamming the trigger with the plasma pistol.
ODST is even easier except maybe for one or two battles, like the one on the streets of New Mombasa right before you go down into the Data Hive as the Rookie. That one’s a challenge every single time on legendary. At least for me.
> I remember the “hogrun” being alot harder on CE than it is in CEA, I remember getting shot out of the warthog by the sentinels so easily, but now its a breeze, got the two achievements no problem.
Are you sure you’re not mixing that up with the Hog Run in Halo 3? I know that the Sentinels there push, rotate, and flip the Warthog to some degree if you’re hit while mid-air, and this can easily result in getting thrown out of the vehicle. But I’ve never noticed that in H:CE.
Halo 1 on legendary was easy, halo 2 was impossible, halo 3 was easy and the funnest, halo reach was medium, odst was the easyest.
> The most noticable difference for me (and quite an annoying one) is that I can’t fire the plasma pistol as rapidly anymore. In H:CE I can fire it so quickly that it’ll overheat in only a second, but that salvo is enough to kill literally everything except high-ranking Elites on legendary. In HCEA, however, the plasma pistol will instead start to overcharge.
I’m glad you mentioned this. I thought it was just me using the plasma pistol in some strange way.
I did not notice a difference on Legendary for Halo Anniversary vs the original…but it has been a while since I played the original…
I would rank them in order of difficulty on Legendary…I am talking single player here because Reach is easy on coop…
Halo Combat Evolved…
Halo Reach
Halo 2
Halo 3
Halo ODST
As single player goes…those top three all have their choke points…and I can see any of those three being someones hardest…Halo 3 and ODST though are just easy.
Reach I found hard by myself at times, but the coop makes it easy…I never did coop on Halo 2…and Halo Anniversary the coop is broken so I had to finish that up this week on Legendary by myself…
Halo CEA is based on HaloPC code…
> I did not notice a difference on Legendary for Halo Anniversary vs the original…but it has been a while since I played the original…
>
> I would rank them in order of difficulty on Legendary…I am talking single player here because Reach is easy on coop…
>
> Halo Combat Evolved…
> Halo Reach
> Halo 2
> Halo 3
> Halo ODST
>
> As single player goes…those top three all have their choke points…and I can see any of those three being someones hardest…Halo 3 and ODST though are just easy.
>
> Reach I found hard by myself at times, but the coop makes it easy…I never did coop on Halo 2…and Halo Anniversary the coop is broken so I had to finish that up this week on Legendary by myself…
I’d rank them a bit differently, from hardest to easiest (all on solo legendary without any skulls, of course):
Halo 2
Reach
H:CE and HCEA
H3
ODST
Halo 2 is just brutal on legendary because the AI cheats so much already that it becomes blatantly obvious. Reach would be a tad easier than H:CE and HCEA if the latter two didn’t have all these useful and easy-to-use glitches like backpack reloading and double melee. Also, HCEA is a little bit harder than H:CE (at least for me) because weapon I used in H:CE, the plasma pistol, doesn’t fire as quickly anymore. No idea why that is, though, but it does fire slower in HCEA. H3 isn’t actually easy yet still A LOT easier than I would have expected it to be after H2. And finally, ODST is actually too easy on legendary for my taste. It feels just a little bit harder than H3 on heroic.
As for co-op, H2 and Reach are the only games that are actually harder than when playing solo. H2 co-op is like playing Reach, HCEA, H3, or ODST with the Iron skull on (i.e. one player dies, all go back to last checkpoint). And in Reach you not only have to fight more Covies than on solo, but the AI is also improved according to how many people are playing; the more there are, the smarter the AI gets.
I know Reach scaled some in difficulty…but as long as you team up on enemies (one take shield down and one does the kill)…and fall back when your teammate dies…it is still WAY easier on coop…when we played in on Legendary we never had to reload a checkpoint…and we are FAR from master players…