Hey Everyone! My question to you today is would you have enjoyed the Warden Boss Battles more if there were different types. By this I mean there are different styles of combat. One Warden is completely melee. one Warden has a sniper of some sort and can go nearly invisible, one Warden has regular weapons, one Warden casts magic (similar to the Cavalier concept), and one is just the regular Warden. Would you have enjoyed this or do you prefer what we got. I honestly don’t mind the Warden now, I’m a boss battle type of person.
Design your own type of Eternal Warden(s) if you’d like!
Although, I do agree, per example, when we got to fight three Wardens on The Breaking, that each Warden could have some different fighting style, so that we should have some different approach to kill him, I think that the regular Warden is fine.
Also, what if there was a different way to kill each Warden; like, you would need to use rockets to kill one, a shotgun to kill another… This could work for Warzone.
I thought of a Syncro-Warden. A Warden that’d fuse together with other when in danger. I.E. They become one, take each other’s current health and each others abilities.
I’ve said this before a while ago, make Mythic Warden actively roam the map and hunt down Spartans. I would love to see a team on stormbreak that has the other one pushed back to their home base only for the Warden to come from behind and annihilate everything.
> I’ve said this before a while ago, make Mythic Warden actively roam the map and hunt down Spartans. I would love to see a team on stormbreak that has the other one pushed back to their home base only for the Warden to come from behind and annihilate everything.
That would be fun. He’ll have to not have access to certain places so he’s not exploited. For example, push him off the ledge in Noctus.
> Hey Everyone! My question to you today is would you have enjoyed the Warden Boss Battles more if there were different types. By this I mean there are different styles of combat. One Warden is completely melee. one Warden has a sniper of some sort and can go nearly invisible, one Warden has regular weapons, one Warden casts magic (similar to the Cavalier concept), and one is just the regular Warden. Would you have enjoyed this or do you prefer what we got. I honestly don’t mind the Warden now, I’m a boss battle type of person.
>
> Design your own type of Eternal Warden(s) if you’d like!
>
> Tell me what you guys think!
>
> Thank you for your time.
U want to make one of the most dumb and annoying enemies in halo history more dumb and annoying? no thank you
> As cool as more variants would be, I would prefer _differenttypes of bosses._For example, I loved the fact that they created a grunt mech as a boss, as well as adding Jul’ Mdama as a boss. Variety is the key to success.
I agree. I just want more bosses that aren’t basically the same. The Grunt Mech is a nice new feature, it needs to be tweaked a bit, but I like the thought of it.
> As cool as more variants would be, I would prefer _differenttypes of bosses._For example, I loved the fact that they created a grunt mech as a boss, as well as adding Jul’ Mdama as a boss. Variety is the key to success.
This.
Although in Sanctum in regular WZ, Jul’ Mdama is a boss. Wonder why they haven’t put it in FF.
Also, I heard somewhere the idea of putting Halo Heroes as bosses. It’s a simulation after all, so why not? I’d like to see the Arbiter himself as a boss with a Prophet’s Bane and maybe a Blood of Suban.
> > As cool as more variants would be, I would prefer _differenttypes of bosses._For example, I loved the fact that they created a grunt mech as a boss, as well as adding Jul’ Mdama as a boss. Variety is the key to success.
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> This.
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> Although in Sanctum in regular WZ, Jul’ Mdama is a boss. Wonder why they haven’t put it in FF.
> Also, I heard somewhere the idea of putting Halo Heroes as bosses. It’s a simulation after all, so why not? I’d like to see the Arbiter himself as a boss with a Prophet’s Bane and maybe a Blood of Suban.
I’d prefer a Warden in general that made more use of its melee attack. Wardens still end up being relatively stationary bullet sponges; I’d like to see a Warden that moved around the map.
Eternal is already annoying enough as is. Bosses in warzone are overpowered and I do not like them. I know that’s the whole point of warzone, but before the boss refresh they were fine.