Different ammunition appearance in weapons.

In Reach, all weapons had the same ammunition appearance except for a few.

Now in Halo 4, every weapon’s ammo looks different. Ex: sniper bullets are stacked up in two rows and columns of two and look like sniper bullets.

What do you guys think?

Cool, Bad or “Never really cared”? Discuss.

(Not really worth a poll, I just want to see if I’m not the only one who thinks it’s cool.)

Its good that they did that. Makes it more realistic.
I really like what they did with the scopes to.

I like it. I never really enjoyed it in halo Reach, Harder to see how many you actually had and it really didn’t distinct the weapons as much as they deserve. When I saw the Ammo counters in Halo 4, I was a very happy man.

I think its great idea, i mean it “should” be in the game already but it shows that 343 is putting time and effort into their game, even if its the little things that people wouldn’t really realize. but i did notice that in reach were they didn’t put that in but its not overly important.

I really like it. It’s just one more thing that makes Halo 4 unique.

> I like it. I never really enjoyed it in halo Reach, Harder to see how many you actually had and it really didn’t distinct the weapons as much as they deserve. When I saw the Ammo counters in Halo 4, I was a very happy man.

I agree 100%.

> I really like it. It’s just one more thing that makes Halo 4 unique.

Lots of things in Halo 4 are unique, which I absolutely love.

Unnecessary HUD clutter.

> Unnecessary HUD clutter.

Sheesh, all these time travellers man. And since when did they clutter your HUD? It’s like saying your armor is too big.

I hardly look at it but i like it. Makes it feel more real.,

I didn’t like how plain and uniform it looked in Reach.

Does anyone have any pictures of this?.

I think it’s cool, and kinda shows the little details, attention, and care put in.

Plus, it only makes sense seeing an AR bullet in a HUD look like an AR bullet, same with Sniper, DMR, BR, etc…

> Unnecessary HUD clutter.

I find that hard to agree with since it only replaces the previous ammunition look.

> I think it’s cool, and kinda shows the little details, attention, and care put in.
>
> Plus, it only makes sense seeing an AR bullet in a HUD look like an AR bullet, same with Sniper, DMR, BR, etc…

I know, right?

Great stuff. Reticles look awesome too.

Glad they did it. I’m also glad to see differentiation with the ammo counter zoomed and un-zoomed in the Lightrifle. It clearly tells it’s 3 round burst un-zoomed and single fire zoomed.

Indeed it is much better :slight_smile:

> Glad they did it. I’m also glad to see differentiation with the ammo counter zoomed and un-zoomed in the Lightrifle. It clearly tells it’s 3 round burst un-zoomed and single fire zoomed.

Which will help people tell the difference through kill times and such and how it differs from scoped to unscoped.

Personally, I liked more the Reach one.