This is true, but I also think this can serve a greater purpose. Take the Storm Rifle and the Brute Plasma Rifle from H5. Both are automatic plasma weapons that can destroy shields quickly. The only notable differences are heat capacity, bullet spread and rate of fire. There’s pretty much no situation where one would be better than the other.
However, they can be used as slight balance changes without completely changing the weapon or hard buffing/nerfing it.
If for whatever reason the Brute Plasma Rifle is over/underperforming, 343 could swap it with the Storm Rifle and see if that improves the map/experience.
This applies to many other weapons as well. Fuel Rod (5 shot instead of 2), Beam rifle and Binary Rifle (Overheat instead of ammo/pocket venting, and 1-shot body kills/laser sight).
The Bandit Rifle will be arriving soon, and it will be sandwiched with a bunch of other kinetic, precision guns. We’ll see if this has an effect on the game.
Yeah, I still play Halo 5 from time to time, as I do all the games. It’s just a different flavor of Halo. It’s not so much a matter of “better” as it is what I’m in the mood for.
All of the variants and options and reqs can be fun, especially in Warzone, but sometimes it just seems like a big mess. Infinite is certainly more finely tuned.
If Halo 5’s sandbox is an orchestra of weaponry, Infinite is a three-piece garage band utilizing only the necessities. Simply a matter of what you’re in the mood for.
In fact, I’m gonna fire up Halo 5 right now and play some Warzone Firefight then go check out some new Infinite Forge maps then go hunt Moa statues in Combat Evolved when that update is done because I’m capable of liking more than one kind of thing.
I like both. I mean in H5 you can pick up anything and doing good, it’s kinda comfortable for casual players I believe, but still satisfying for more hardcore audience.
But I kinda miss some H5 weapons. For example I really like forerunner turret, carbine and plasma caster.
Yes, and they are part of the sandbox. Honestly custom weapons has always been something the community has enjoyed and it’s a supported feature in Infinite, so your point here that this is some kind of “gotcha” moment doesn’t really pan out here.
Not even remotely as the custom variants are still variants, take the L.
Edit to add: Also in Halo Infinite the weapon swapping only swaps projectiles, not traits, there’s still infinitely more variety with Halo 5 solely due to how the weaponry works. Halo Infinites sandbox remains as meager as ever.
the only halo i truly hate is infinite which has proven itself to be the worst over and over again. how about you quit bashing people who legitimately like 5.
Even for halo a game it’s fun, it adds so much good new things to halo that it desperately needed like being able to finally climb ledges, spartans that actually feel strong and lethal, and refined enemies