Did you prefer Halo 5's weapon sandbox or Infinite's?

Just compare the Hydra from halo 5 and infinite and youll have your answer.

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Just wanna add a little more, what i like most about 5 is they feel like actual weapons even the alien ones without losing their style or efficiency, all of infinites are very basic and either really bad or really boring, like the post above me says “Just compare the hydra.”

I like Halo Infinite’s Gameplay, but as far as the weapons/vehicles sandbox go, I would say 5 was better. Infinite’s sandbox feels way to similar to Team Fortress 2 where it was more about having limited, multishot weapons to kill weapons, over the sandbox that the series has built up on over the past 2 decades

I preferred 5’s by a nautical mile

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I get what you mean actually. Alien weapons feel like they function like an “alienw weapon”. While weapons in Infinite are just familiar mechanics with slightly different functions.

Even though they took Quantity for Quality, they surely dumped out the Variety.

Infinite’s by a mile.

Not only was it harder to aim in 5, the magnum was highly dependent on getting perfects to win fights. It simply sucked when you’re fighting heavy aim and the overbearing amounts of bullet magnetism.

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Well for one, thats why you play customs and Warzone, Magnum dueling is less to be encountered.

And two, I wasn’t talking about the games gungame mechanic, just the variety of whats given in the sandbox.

Yeah. 5’s sandbox is more enjoyable for pve play.

Halo Reach was Goated.

Halo 5 by far. 20 Charizard

y 20?

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Halo 5, what that game wasn’t lacking in its sandbox was polish. Weapon mechanics were very polished and polishing the set down even more finely is of limited diminishing returns. What you feel most is the compromises (per sandbox breadth and variety) made to get to this point.

There’s also the hindsight point to make too, that cutting infinite’s sandbox down to this boney sheen didn’t blow the doors open to the F2P shooter market. The time spent trying to make Halo into the next top esport (via a reductive sandbox focusing on “approved” skill gaps) has AGAIN not paid off in terms of broad market appeal (or esport presence) and the franchise is tunneling still deeper into Halo 3’s battle rifle vs. assault rifle starts debate (and still on the wrong side). It’s definitively the wrong strategic move for the devs to have made, and the degradation of Halo’s sandbox to the point Infinite finds itself is a direct logical consequence of what some of us were saying was a problem IN 2007.

And what would have really helped Halo 5 to be even better: moving away from the conventions that Halo Infinite focused on per weapon mechanics and focus. It went nuts within a VERY stern set of constraints which limited how much impact it could have on the genre. It did good (especially when that sandbox was applied in campaign and firefight) but the problems of Infinite were nascent there too, somewhat dooming the experience, even as we were being showered with gun variant piñatas.

Because of the 20 characters :slight_smile:

The weapons have some niche differences, but they over all fill in the same roll. I think when it comes to the Covi/human weapons its fine but the promethean weapons they added did not have a hole to fill. Overall i agree that they were different form one another, but most the sand box was also ignored due to redundancy in the sandbox.

This was true back when you left this comment. Now you can have a AR that shoots rockets, a sniper that shoot plasma pistol rounds, etc with forge.

Still, I fail to see how this is a bad thing when map designers are deliberate with what weapons they choose to place onto their maps. Not every weapon is on every map.

What makes it a good thing is that curating the weapons allow those marginal differences to be more expressive when it’s the only one of its kind in play. Plus, it embodies a more expansive in-game universe; can you imagine having UNSC, Covenant, Promethean, Forerunner, and Banished weapons in the same game? Now that would feel “Infinite”.

i think most of the sandbox was ignored because of how op the pistole was

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I did not say it was a bad thing. Just that it the weapons on the sandbox had redundancy. The developers them selves have said that the reason they cut down the number of weapons was to the reduce number of weapons that served the same function in the sand box ( thinks it was more to drip feed them back in as time goes on). Map designers placing a human, covi or forerunner gun on a map had more to do with the theme of the map than the function of the weapons imo.

Infinite is a simplified H:CE crossed with H:3

Halo 5 is straight up, its own thing.

I agree on this. Alien weapons can be very similar to each other but have different playstyles. I definitely feel safer with a Covenant Carbine than a Commando, considering they are very similar. So yes, there is no point on having those two in the same map. All in all, that would mean the design of the map would determine the type of weapon placed in its sandbox.

All the weapons in Infinite don’t fit all the roles a player wants to play. They just fill in the rough summary of it. More weapons, give more expression. And if you don’t want too much expression, you can repeat whatever guns you want in a ranked playlist.

Hang on didn’t thay just cut and paste older Halo weapons from 1-4 in there that were not part of Halo 5 sand box?