I can safely say that I did.
Halo: Reach had it’s flaws. Okay, fine, lots of flaws. Especially with AA balance, Bloom, etc.
But, it was so solid. It worked. There was a lot of variety in the weapons, from the Plasma Launcher to the Spiker, to the DMR and Grenade Launcher.
If you didn’t like a map, fair enough, you could just load up Forge and make pretty much make anything you desire. The sky was the limit.
Custom Games never got old. The amount of options allowed you to create anything from a competitive MLG gametype, to an insane Jetpack-Fuel Rod deathmatch with everyone on fire. Then there was HaloBall, Stockpile, Headhunter, a WORKING CTF, Assault, all the good stuff was there to mess around with.
Forge World might have been grey, but now I realise that nothing in Halo 4 quite compares to it. It was interesting to see how one person utilized a certain area or even a set of areas, it was something you could just look at and go ‘wow’. There was enough space and pieces to build anything from a massive Arbiter statue to a sprawling BTB map.
Reach had a lot of issues, but none were absolutely game breaking or intolerable. Even if you did find some of those things intolerable you could just go to Custom Games and manipulate it into the game that you desired.
It had all these little hidden things in it. Easter Eggs, aesthetics, you name it. It was endless fun searching for all this hidden content in the maps and the campaign. If you wanted a gigantic Human vs Elite skirmish, you could make that with ease. If you wanted a competitive map, you could build it. If you wanted a Neutral or One Flag gametype, you could actually do that.
However, with Halo 4, everything seems to be wrong. The Custom Games and Forge were 1000x better in Reach. The multiplayer becomes boring and stale very, very quickly with the incredible lack of working gametypes. The dynamic lighting in Forge only limits you even more than you already are. The weapons and abilities are so unbalanced against each other that it is no longer fun to play.
Reach was polished. It had a lot of flaws, but it worked. There were hardly any performance issues aside from lag, which is even worse in Halo 4 due to the crappy servers. The fileshare system was actually working.
BUNGiE knew what they were doing and what they were trying to achieve. The Beta certainly helped with that. 343i is just throwing stuff into the mix without thinking and sugarcoating it.
Halo 4 will not last in the long term if things keep up this way. The population at peak times is much less after 3 months than Reach was after a year and a half.
It feels like a beta for something else. A beta, that we paid a lot of money for.
Halo: Reach feels 10x more like Halo, than Halo 4 ever will.
Now if you’d excuse me, I need to find a flamesuit.