Did the internet make Gamers more entitled!

We’re headed there at the speed of a snail, even if you can’t see it.

Some of the changes shouldn’t take too long, but I agree that people aren’t giving enough time.

Most of the changes people are asking for aren’t cornerstones.

Skyrim has been released several times, yet it seems like its developers aren’t trying to fix much of it with each release.
Meanwhile, each release on PC has also had an unofficial bug patch…

You don’t have to defend them.
Not only that, but most of the people defending are going overboard.

I don’t think that 343 is an evil company, but I can understand why some might think so.
Halo 5 was a travesty from what I’ve heard, with its loot boxes, different graphics style, and changes to gameplay, and people say they complained then, yet 343 still went ahead with all of that.
Now here we are with Infinite, and they’re still doing things like that where they won’t listen until there’s massive backlash.

Not only that, but many of the AAA companies have been lying and going after people’s wallets with fervor.
It’s not new either, and it became more apparent around the late 2000s.

Anyway, since I wasn’t here for Halo 5 (Halo 4 made me lose interest in the series), I’m going to wait to see what happens, but I don’t think there’s been much reason to defend them in any way other than to mention the development hell and rushing they went through, and to say that people should give them some more time.

I like the free-to-play model.
Having new content added in addition to maps, and not having to pay for new modes and maps?
That’s great.

However, the customization is more limited than it used to be, and I’m not just talking about the high prices or the lack of armor unlocks when you buy the campaign.
Armor cores, no secondary or detail color choices, etc.
It also hasn’t made any great strides towards better customization like custom stances, in-depth emblem customization or armor piece color choices.

It’s not worse.

Games have had a lot of content and long lifespans for a while now without being live service.
Compared to those games, Infinite is looking quite bad content-wise…
It’ll likely get better over time, but the games I’m talking about launched with the content they had.

For whatever reason, Microsoft is trying very much to make the Game Pass more popular.
I wouldn’t say Infinite is on there for a good reason.

I wouldn’t say totally fine at the moment.

The funny thing about this is that for $13.99 a month, I can watch thousands of movies and TV series on Netflix.
With Infinite, $20 gets me one suit of armor, and for $10, the Battle Pass doesn’t even get me the armors from the last game.
For $20 a month, I’d have about 12 armors for $240 by the end of the year.
That’s six times what previous games in the series costed, and I’m not even getting the campaign with it.

Maybe for some people, the problem is that they can’t get adjusted to a different model, but that’s far from the only problem.

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It’s one example and just intended to illustrate the point of consumer expectations.

I would agree that it’s far from a 1:1 (nothing ever really is that), but it does encapsulate what I see as one of the biggest factors causing so much vocal complaints around Infinite’s monetization. There’s a large percentage of the Halo fan base that is used to things working a certain way, and that way isn’t percieved as viable for businesses anymore.

Again, F2P does have some substantial quality of life upgrades from the retail model (play anywhere, play free). Those pros just aren’t good enough for players who would’ve rather made a one time investment of “$60” (this has been an artificial price point for years and is only ever getting further from profitable with inflation and dramatically rising development costs spreading it thin on both ends) to get a “full game”.

People who vehemently throw in on either side of this debate are willfully ignoring some legitimate points made by the other side.

How much did they pay you to make this post?

If Infinite had launched with more features, less bugs, more Battle Pass options, lower shop prices, no challenge swaps, less locked items and a more complete or lower-priced campaign, I think the amount of complaints would have been far less than what there is right now.

It has benefits, but most of them are being outweighed by the way many companies are doing things.
There are few maps or modes added if any in the free-to-play games I’ve played, and it takes a long time before they are added.

I’m guessing development costs are going to be substantially lower sometime around this next decade, yet this awful overpricing is going to continue.

considering where halo 3 was at years ago, I can seem some specific dissapointment… but ALOT of the complains are subjective limited perceptions of the individual that IMO are just people feeling like their experience is the end all be all of a game. That’s not entitled, that just people can easily vhent their opinions and valuing their feelings vs more objectively approaching things.