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> So I’ve finally beaten the game and I don’t have a story question so much as a narrative one. Did we ever get a climax and what was accomplished?
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> - Fight waves of enemies to reach Blue team. - Get inside Cryptum chamber thing - Fight more waves of enemies - Walk in a straight lineEnd result being is the bad guy does what they set out to do, just without Blue team. Whom was also going to be out of action for all of it anyways should the bad guy been successful.
I don’t see what your problem is with the 4 bullet points. A similar mission structure has been played out numerous times in other Halo games (The Library in CE and Cortana in 3 as examples). The climax I believe was supposed to be the previous mission The Breaking, my personal favorite Halo campaign mission. The last mission you’re talking about seemed to be the resolution of Halo 5’s story (establish Cortana as the villain) and the beginning of Halo 6.
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> So what was really accomplished? It didn’t seem like they had much trouble getting Blue team out of the space ball. Not to mention that the build up feels a little lacking and for all the times a Warden boss-fight would’ve been appropriate it’s curiously lacking here. We’re just walking in a straight line while the Guardian does the same thing it did for the whole game. I guess that’d be bad if we can’t free everyone but why is it a problem if we don’t do it here? The villain still succeeds and because we don’t spend as much time with Blue team we can’t get to know them to care (I haven’t read the books so this is a problem for me). The final level is just kind of tedious as it devolves into horde mode and I can’t say for certain what was accomplished here. The bad guy still won and Halo 4’s ending retroactively looses weight with the Forerunner war still getting a part 2.
With all the complaints about the number of Warden boss fights early in the game I’m glad they didn’t put another one in here. What was accomplished? It sets up Halo 6 much in the same way that 2 didn’t do anything other than set up 3. Again, I’m not sure what your problem with fighting off waves of enemies is as that’s always been a core part of the Halo campaigns.
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> Cool, we got chief, but what is the villain’s end goal? I get no hunger, war, and traffic accidents, but what are they going to accomplish that we can’t? The game never indicates why they are just so much better at things than us. Also, why is this bad? The game also never indicates why these actions are inherently villainous. Sure the Guardians are destroying cities as they activate but couldn’t the bad guy just as easily said what was going to happen should the people not move? Also why are the Guardians moved in the first place? Sure the ending implies they are going to monitor inhabited worlds but why not just stick around? Why not help the Sangheli thus earning there trust to retake their homeworld? Why not give them to the UNSC who was doing the same thing?
Cortana believes AIs (the Created) are the true inheritors of the Mantle of Responsibility. What’s villainous about it? To stop hunger, war, and traffic accidents, the Mantle allows those in charge to murder any who don’t follow the strict set of rules and want to keep their freedom. Something along the lines of Superman’s regime in Injustice. Or as a real world example, Communist Russia. If you do anything outside of what those in charge what you to do, you will be eliminated. The Guardians are the watchers who keep everyone in line (they probably alert soldiers for small, individual cases). The game does explain why they are so much better than us. Cortana believes that AIs are above the war and power struggles that have plagued humanity for centuries. Add on top of that the immortality through the Domain, the infinite knowledge, and the lightning fast processing speeds. For the last part, to repeat, it’s not about helping species, it’s about dominating them in the belief that this subjugated state is the best for them. Doesn’t matter who dies in collateral.
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> You’ve basically just point out the main problem with Cortana’s plan: It is without logic. Ending war, poverty, hunger and so on are noble goals and all, but why Cortana has taken it upon herself to be the one to end all of those problems is a bit of a mystery. Oh, fans have speculated why, but ultimately the game doesn’t choose to drop any hints and the theories people do have are tenuous at best. Before anybody says “logic plague”, do keep in mind that the logic part of that phrase is kinda important. Cortana has no prior love of the Mantle to guide her nor any inclinations that AIs must rise up against their creators. You could argue hints in the expanded universe, but I’d just as well argue they aren’t very significant either.
Cortana finding the Domain is what made her ultimately support the Mantle. Take her rampant state and mix it with a god complex (immortality and unlimited knowledge through the Domain, plus the power of all the Forerunner artifacts) plus the inherit belief of the Forerunners in the Mantle that would be present in the Domain and you’ve got yourself a villain in my book (see above as to what’s bad about it). All this without any lore other than the games. If you do want theories outside of game lore, Then you can start debating if it was the Flood logic plague or Abbadon from Halo Fractures that corrupted Cortana, but that’s an entirely different topic.