I’m wondering if anyone else has experienced an extremely abnormal consistency with the servers the last hour? My last game was something from 2004. It was insane. Getting aggressively worse over the last 3 games. I’m in Ontario canada. A crashing csr-15 last game not that it wasn’t fully unplayable anyways.
I just had to quit like……. For frig sakes I was having a good time then for 2 hours straight it just killed it for me AGAINNNNNN. I want answers. I don’t understand. It’s not even like I’m not a paying customer. How are the servers so unplayable right now. Why am I getting matched so far away. I just wanted to play and now I can’t. Should this not be a MAJOR PROBLEM!!! I CANT PLAY YOUR GAME BECAUSE OF YOUR SERVERS right now. NO wonder halo lost its whole population. You go from having fun to getting run over for no reason on insane lag spiking servers. Thank you for frustrating a nice relaxed dude trying to have a chill day 343
No that’s normal.
The servers are not the only thing to blame with this.
It is also in part to two separate console generations being able to connect to the same game, a game that was designed to run smoothly on the Series X.
Having played Infinite on both the Series X and Xbox One, there is a clear difference in game performance stability.
For example, playing on Xbox Series X has the game load much more quickly and my inputs register smoothly on screen with very little delay though I would rubber-band lag possibly once per match.
But playing on the Xbox One caused my movements to have jittering and my character would rubber-band far more frequently.
Early on in Halo Infinite’s lifetime, when most of the players were on Xbox One and did not have the Series X, I noticed that a lot of the players I faced against were having struggles with the servers.
For example on Bazzar I would be down low and there would be an enemy player up high.
The enemy player dropped down to my level and began shooting directly at me and I was getting hit.
But as soon as I damaged his Spartan’s model, it would suddenly disappear and I would see the visual effect on his feet suddenly shoot upwards.
It turns out that this player had actually pressed the jump button and had leapt above me.
The server didn’t register all of his inputs properly so on my screen the game rendered him as still continuing to walk forwards and thus drop-down to my level.
When in actuality he jumped and was above me, I was shooting below the guy, and as soon as my bullets did damage to his player-model; the server recognized that his model was not supposed to be there anymore and corrected itself; thus teleporting his Spartan’s model up four meters.
I dealt no damage to the guy because of this while he dealt full damage unto me.
At first I didn’t know what was causing this phenomenon.
Until I played on Xbox One instead of my Series X.
Then I started having some sort of strange advantage of sorts with this random server/player input desync.
Sometimes I would be the guy who’s model continued to move in a vector that I no longer was going in, causing my enemy to waste ammo on shooting my “lag ghost” as I like to call it, and then I gain the upper hand in the fight because of that factor.
Other times my Xbox One’s connection to the servers was so terrible that my character would go in for a kill, such as a backsmack, only to suddenly be killed by the guy I am trying to backsmack because I rubber-banded forwards into his field-of-view and thus; he got the first second advantage to smack me or spray bullets at me while I had to re-orient and try to get back on target.
Basically playing on Xbox One results in players teleporting like they are Goku, though they cannot control or predict when they do this warp.
Playing on Series X doesn’t have you doing this unless you are connected to a server far away, with Custom Game Servers being the worst quality for this if you are playing a CG with buddies across the globe.
So if you have a Series X or a good PC build, you don’t cause this issue. But you can experience it if you play in a lobby with a LOT of Xbox One players in it.
Which is why I hate BTB in Halo Infinite because that just increases the statistics of XB1 players pairing up with XBX and PC players.
And yes, the servers are also bad because of networking issues that also compound this terrible factor.
And if you play Halo Infinite on Quick Resume instead of ending the program and restarting it every time you log-back in; the server connection can also be jank and your unlocks will also not track properly.
I’m on a series x. I swear it starts putting me 7 servers away for no reason sometimes. It’s insane accents and all it’s unacceptable and no fun whatsoever
Unfortunately with how low the playercounts have gotten, and how Infinite doesn’t have region-specific server queues; it is often that you will be paired with players from other regions.
It sure is normal. That is why I play on Halo MCC and my Battlefield 2042 server alot more than Halo Infinite ![]()
I enjoy the game when it’s working. Ugh
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Yesterday around 7pm EST I was kicked out a game due to server issue. I cant think exactly what the message said but it was not the usual one thats for sure
Well I fought for 2 weeks to go d3 to d5. It’s only taken a few hours of rediculous servers to drop me back down. I just went like 3-13 or something and that literallly NEVER HAPPENS EVERRRR I MEAN EVER
Same. I was able to join another match a minute or two later so it wasn’t a big deal.
Low end PC’s cause even worse issues than XBO’s. Sometimes their specs are even worse than an XBO, and it also has the added complexity of completely random hardware configs to deal with.
Though I can’t think of many games that offer cross platform and cross gen, I can’t help but think that the systems could have been implemented better in Infinite than we got
Cross gen happens all the time nowadays.
You can play R6 Siege on a Series X or a Xbone.
Same with Overwatch
CoD MW
Halo Wars
The issue with Infinite stems from the fact that it was a game that was designed to showcase the power of the Series X while also being told “Hey, we want this game also playable on the Xbox One as well. So we simultaneously want you to hit as hard as possible while also pulling your punches. Yes that sounds weird out loud but that is what we need to max out players.”
So if we just compare the specs of RAM you can see a huge gap of performance between the Vanilla Xbox One and the Series X.
Vanilla XB1 has 8GB DDR3
vs
Xbox Series X has 16GB DDR6
The Series X has been advertised as being literally the power of two Xbox One’s in a single package. With the RAM being at just this level, it is no wonder that there is such a huge gap in performance.
Imagine trying to play Halo 5 on the Xbox 360 and still try to make the graphics and rendering keep up with the standards of the Xbox One?
That is essentially what 343 attempted.
Honestly, if Infinite were to be only planned to be made for the Series S/X and the PC lineups, the game would have probably not had such a bad reputation with online play as it stands right now.
Desync started to go wild for me last night and has been pretty rough today as well
Just glad it wasn’t just me. I really found the previous week to 2 had been not bad minus a bit of hit reg it had been more consistent
This desync can also be further amplified if you play the game on ‘Quick Resume’.
If you do not close out of Halo Infinite and it enters your quick-resume queue, it will try to re-connect to servers. Even though connection is re-established, it is not a perfect connection.
Campaign unlocks will not track properly.
Challenge progression will not track properly and thus it becomes more frustrating to proceed through event progression unlocks.
And the server connection issues you face when playing a match seem to happen far more frequently.
So to minimize your risk of being someone who causes further de-sync issues, I advise that you actually CLOSE OUT the game rather than simply going back to home screen and starting up some other game or just turning off your Xbox.
Otherwise you will be quick-resumed and then the issues will be given a boost.
It’s a feature, not a bug.
That rule only applies to Bethesda