Did it feel like H:CE to you?

I’ve got a question and it’s not meant to be a rant or anything. i’m just curious, no matter if you liked the demo or not

I hear from many people, that the demo gave them the feeling of Halo:CE again, so I want to know what gave you the feeling of CE?

To me it felt nothing like CE.
The enemy design, the weapon design didn’t even come close to halo CE for me. (or weaponwise any other halo, except the h2 pistol)
the design of the armor is from h3, not CE, so that also didn’t give me the halo CE feeling.
the gameplay doesn’t even look close to CE to me.

I honestly can’t tell why people think it feels like Halo CE. is it just bc it takes place on a halo ring, or is it just the music?
to me also the mystery of the ring is gone after 5 games (even if they took less and less place on a ring), but maybe it could be revived. but the demo didn’t give me the mystery feeling again.

but i could very easily overlook something, so please help me understand.

> 2533274793122050;1:
> I’ve got a question and it’s not meant to be a rant or anything. i’m just curious, no matter if you liked the demo or not
>
> I hear from many people, that the demo gave them the feeling of Halo:CE again, so I want to know what gave you the feeling of CE?
>
> To me it felt nothing like CE.
> The enemy design, the weapon design didn’t even come close to halo CE for me. (or weaponwise any other halo, except the h2 pistol)
> the design of the armor is from h3, not CE, so that also didn’t give me the halo CE feeling.
> the gameplay doesn’t even look close to CE to me.
>
> I honestly can’t tell why people think it feels like Halo CE. is it just bc it takes place on a halo ring, or is it just the music?
> to me also the mystery of the ring is gone after 5 games (even if they took less and less place on a ring), but maybe it could be revived. but the demo didn’t give me the mystery feeling again.
>
> but i could very easily overlook something, so please help me understand.

I think it’s the fact that the old art style is back, the exit from the pelican is similar to stepping out the escape pod in CE.

Same here. IMO, they sorta messed it up. It still seems like a promising game though.

> 2533274793122050;1:
> I’ve got a question and it’s not meant to be a rant or anything. i’m just curious, no matter if you liked the demo or not
>
> I hear from many people, that the demo gave them the feeling of Halo:CE again, so I want to know what gave you the feeling of CE?
>
> To me it felt nothing like CE.
> The enemy design, the weapon design didn’t even come close to halo CE for me. (or weaponwise any other halo, except the h2 pistol)
> the design of the armor is from h3, not CE, so that also didn’t give me the halo CE feeling.
> the gameplay doesn’t even look close to CE to me.
>
> I honestly can’t tell why people think it feels like Halo CE. is it just bc it takes place on a halo ring, or is it just the music?
> to me also the mystery of the ring is gone after 5 games (even if they took less and less place on a ring), but maybe it could be revived. but the demo didn’t give me the mystery feeling again.
>
> but i could very easily overlook something, so please help me understand.

It’s the Crashing Onto the Halo, similiar to CE with the Escape Pod (except this time somebody else survived!) and the stepping out of the Pelican, just like the Escape Pod in Halo CE. As well as the Vista when the Warthog Jumps - somewhat reminiscent to the Warthog leaving the Underground Part in CE revealing where you can go (same with the Elevator)

EDIT: Oh and don’t forget “Brohammer” who is this Games Foehammer (which is why people nicknamed him Brohammer), as well as his Pelican Callsign ECHO 216, Foehammer had ECHO 419 (has the same nice ring to it) (I loved that already back in “Deliver Hope”)

A lot of it feels like CE for me. There was a lot of emphasis on the awe of the ring (from the first stepping out of the Pelican to the elevator ride). The intro heavily mirrored CE with the crash landing, the stepping out, and then seeing an enemy ship or patrol fly overhead. The openness and the warthog also reflected CE, as well as the music and the art style (the Covenant enemies have taken on more vibrant and different colors like in CE).

the CE stuff is not derived from pure gameplay. It’s from aesthetic and the sense of aw and wonder. They wanted to replicate the first time you stepped onto the ring which i think they succeeded in. They wanted to replicate that moment for new potential halo fans and in my eyes, they succeeded at that.

Also, people seem to be missing the point of a spiritual reboot. It’s not about impressing old fans, it’s about respecting them and gaining new ones. It’s not mysterious or interesting to you, but what about people who have never played a halo game? What about the people that were your age when you first played halo? I hate to say it, it’s not about you or me. It’s about the new people coming into the series and halo out of many series need new people interested.

For me it was the game flow and fighting pacing. It instantly made me feel like I was watching someone play ce with some mods on.

How can anybody claim how the game “felt”? This keeps getting mentioned from an 8 min viewing of a demo. Wait until it’s played to mention how it feels.

It looked like H:CE and H5 had a baby. Which, along with 3, are my favorite Halo games! (love them all for different reasons, H5 for MM, H1 for campaign, H3 for both).

Looking promising!

The demo was intended to evoke the feeling of the mission “Halo” from Halo CE, i think. It didn’t hit the mark exactly, but it was pretty good. The crash, open landscape, small patrols, etc. It was missing the Marines, but obviously the story and objective of the mission was different this time around.

Definitely was inspired by CE, and i got some CE vibes, but there is a lot of new stuff that distracts from the CE feel. That’s not necessarily a bad thing, i didn’t want Infinite to be CEA2. I think the new sandbox elements could be fun, but it would have been nice to see Chief pickup more weapons that we’re familiar with too. Of course, they wanted to show off the new stuff in the showcase for promotional reasons.

I think the demo shows promise to give us a new Halo game that will feel like a natural progression of the Bungie-era titles.

> 2533274840624875;6:
> the CE stuff is not derived from pure gameplay. It’s from aesthetic and the sense of aw and wonder. They wanted to replicate the first time you stepped onto the ring which i think they succeeded in. They wanted to replicate that moment for new potential halo fans and in my eyes, they succeeded at that.
>
> Also, people seem to be missing the point of a spiritual reboot. It’s not about impressing old fans, it’s about respecting them and gaining new ones. It’s not mysterious or interesting to you, but what about people who have never played a halo game? What about the people that were your age when you first played halo? I hate to say it, it’s not about you or me. It’s about the new people coming into the series and halo out of many series need new people interested.

fair enough. i just wanted to know why people felt this way. to me the one moment stepping out just wasn’t the same, but maybe, like you mentioned, bc it’s not new to me. also i think i need a bit more, than just one or two moments to get the feeling again. maybe i got it a bit from the warthog driving part, but not enough to say the demo felt like CE to me.
to me, there is also the mystery around the banished missing, which i had with the covenant. (note: i haven’t played halo wars 2)

> 2533274910203606;8:
> How can anybody claim how the game “felt”? This keeps getting mentioned from an 8 min viewing of a demo. Wait until it’s played to mention how it feels.

thats why i wrote demo and not game. i’m just curious, bc i didn’t get the feeling from watching the demo.

I got vibes from every Halo game, to be honest.

How the AR played like a strong version of the one from Reach.
Walking out onto the ring like in CE.
How the warthog drove from Halo 4.
The Brutes flying down in drop pods similar to the elites in Halo 2
The pistol acts as a faster version of the Halo 2 version. (honestly kinda the only thing that didn’t impress me)
How the Elites look similar to Halo 2 Anniversary
The grunts, being grunts. Always stupid lol
The Brutes having similar armor to Halo 3 Brutes
The music.

I’m pretty excited about this game.

Outside of stepping out and being like “wow we are on a big ol Halo ring”, there was very little CE about that demo, and boy did I want them to feel similar.

> 2533274793122050;1:
> I’ve got a question and it’s not meant to be a rant or anything. i’m just curious, no matter if you liked the demo or not
>
> I hear from many people, that the demo gave them the feeling of Halo:CE again, so I want to know what gave you the feeling of CE?
>
> To me it felt nothing like CE.
> The enemy design, the weapon design didn’t even come close to halo CE for me. (or weaponwise any other halo, except the h2 pistol)
> the design of the armor is from h3, not CE, so that also didn’t give me the halo CE feeling.
> the gameplay doesn’t even look close to CE to me.
>
> I honestly can’t tell why people think it feels like Halo CE. is it just bc it takes place on a halo ring, or is it just the music?
> to me also the mystery of the ring is gone after 5 games (even if they took less and less place on a ring), but maybe it could be revived. but the demo didn’t give me the mystery feeling again.
>
> but i could very easily overlook something, so please help me understand.

The only things that really gave me any sort of CE vibes were the very saturated color palette and the strong drum emphasis in the music, which was also present in CE. However, from the short bit of gameplay we got to see, Infinite doesn’t really strike me as a expanded version of any other title in the series like how 3 was to 2 or 4 was to Reach. Whether that ends up working out remains to be seen, but it will certainly be interesting at the very least to see what 343 has come up with.

That’s gonna be a negative ghost rider

Didn’t give me any Halo 1 vibes, kind of seemed like it was trying to a bit due to the Elite design but the lack of blood splatters just felt weird. Nothing about the designs reminded me of Halo 3’s designs, I hate that there still using the Halo 4 warthog sounds instead of classic Halo warthog sounds.

Confession: I’ve never played CE so I really can’t evaluate the question here. But, from what I’ve seen of CE, they definitely give off the same vibe.

Thr geography and environmental color palette looked VERY reminiscent of HCE.

The enemy art style seemed like it took more nods from H3.

The gameplay looks like a middle ground between H5 and H3, which I think could be excellent.

i can’t say it felt like CE, and I’m afraid it can’t feel like CE. In CE, you’re thrown into this world you know nothing about. You don’t know why built it, you don’t know why it was built, you don’t know what it hides. The whole campaign of CE works towards resolving that mystery. But once that mystery has been resolved, you can’t bring it back. It only works one time. We’ve been twice on a Halo since CE, once on the Ark, once on a Forerunner shield world, 343i has blown the history of the Forerunners wide open. For anyone who has followed Halo for a while, the rings are just so mundane. Forerunners have become mundane.

Aside from that, the demo has been intentionally set up to mimic the first time you step on Halo in CE. But I feel like it misses the point. Because in CE, the space is noisy and loud and full of war, but the ring is quiet and peaceful. Nobody controls it. The Covenant has landed on it, but they haven’t established anything. In the demo, the crash landing is caused by guns of a big occupying force on the ring. It’s completely overrun by the Banished. You’re not in the no-man’s land like you were in CE. You’re working directly in enemy territory, which immediately gives a different tone to the campaign.

What also happens in CE is that nothing is ever fully motivated. Your only goal is surviving against a fairly scattered enemy force that you, the player, know nothing about. You don’t know why the enemy cares for the ring before you are told it has religious significance. The enemy is never even given a clear motivation, and you are not given much of a motivation. You’re kind of just thrown in. The Halo Infinite demo, on the other hand, ends with the leader enemy boss giving you, the player, a two minute expository monologue explaining their motivation, and your motivation, in sufficient detail that it is not left unclear.

So, while I can see where they put in some CE references, I don’t think the demo feels like CE in any concrete way. It has the appearance, but not the essential ingredients of what made CE feel like CE.

> 2533274793122050;1:
> I’ve got a question and it’s not meant to be a rant or anything. i’m just curious, no matter if you liked the demo or not
>
> I hear from many people, that the demo gave them the feeling of Halo:CE again, so I want to know what gave you the feeling of CE?
>
> To me it felt nothing like CE.
> The enemy design, the weapon design didn’t even come close to halo CE for me. (or weaponwise any other halo, except the h2 pistol)
> the design of the armor is from h3, not CE, so that also didn’t give me the halo CE feeling.
> the gameplay doesn’t even look close to CE to me.
>
> I honestly can’t tell why people think it feels like Halo CE. is it just bc it takes place on a halo ring, or is it just the music?
> to me also the mystery of the ring is gone after 5 games (even if they took less and less place on a ring), but maybe it could be revived. but the demo didn’t give me the mystery feeling again.
>
> but i could very easily overlook something, so please help me understand.

No, it feels nothing like halo, the ring doesn’t automatically have this mysterious feel to it, it looks like any other bland open world game. Mechanics look the exact same as any other modern shooter, more of the same.