> That the changes in Halo 4 MIGHT be good?
They might. But has it occured to you that they also might be bad? There is no 100% certainity either way. However, through observation and logical reasoning, people have speculated on the positive and the negative impacts of the changes. In some cases the negatives outweigh the positives, in some cases they are even, and in some cases the positives outweigh the negatives.
> Did you ever consider that change isn’t necessarily a bad thing?
Nor is it necessarily a good thing either. Some of the changes will be bad, some will be neutral, and some will even be good. The end result is undecided. The game won’t be the worst Halo game of all time, but neither will it be the best.
> Were you aware that your alarm was due to Reach?
It’s not an alarmed assumption that some of the mechanics in Halo 4 won’t be a good thing for gameplay. It’s a logical one with quite a large amount of reasoning behind it. Some of the things carried to Halo 4 from Reach simply cannot be good for gameplay, no matter what you do about them.
> Have you played the game yet? No? Well if that’s the case… you cannot judge.
Neither can you, so why try to shove “the changes might be good” to people who can logically reason the negative and the positive effects of the changes accurately enough? The fact that you cannot judge doesn’t mean that we cannot judge or, more precisely, make observations and logical conclusions.
> Because remember Reach? You judged that to be good…
> You were wrong then…
Exactly. If I judge Halo 4 to be good, why couldn’t I be wrong now, too? There is no law dictating that Halo 4 will be good. Anyone can end up being wrong and someone will end up being wrong. Who will end up being wrong, is unknown.
> You’re probably wrong now.
Where do you base your probabilities? What makes you say that I’m probably wrong now? In fact, if we look at things logically, we know that Halo 4 carriers onwards some of the features that weren’t the best additions in Reach. We also know that, historically, each Halo has appeared to be less liked than the former. In other words, worse. And when it comes to the game’s suitablity for competition, it’s a fact. If anything, I’m “probably” right if I say that Halo 4 won’t be very good. At least, I can point out quite a lot of aspects that won’t be good and even tell why.
In the end, it’s all a matter of what type of player you are. If you like to just play for the sake of it and just have fun by doing whatever you feel like doing, you are likely to find Halo 4 to be a very good game for you. If you like developing your skills in games, you will most likely find Halo 4 to be a very shallow experience when compared to the history of the franchise. If you like making maps and/or minigames, you will either find the game to allow more freedom to you, or not changing much from what you already had, depending on what type of Forge user you are.
You might find yourself liking the game. I will find myself liking the game more than I liked the previous iteration. I can’t speak from your perspective, but I can say that the game won’t be what I hoped it to be. You might like the game as it is now, but you might want to ask yourself “what really makes this game good?”. In fact, you might also want to as yourself “is there anything in this game that is objectively good?”. Those are large questions to ponder, but they’re also a good thing to think about and to learn to be critical towards what is given to you.