Reading this article made me extremely excited for the release of halo 5 back then, especially considering the functionality of TMCC at the hands of 343. This quote from my linked article especially highlighted why I was looking forward to its launch (even though I didn’t purchase the game until the Christmas holidays) :“Specifically, 343 promises that there will be 15(!) new DLC multiplayer maps added to the game by June 16th 2016, in addition to the 20(!!) that will debut with the game at launch.”
However, I was never expecting such disappointment with the maps we would actually be receiving within this time period. It wasn’t until after I saw this video well into my time playing halo that I realized how much we were misled for the content that 343 would provide. When people see " 20 maps at launch with 15 free DLC maps" as a part of 343’s selling point of halo 5, they typically expect unique maps with much thought put into each one without incorporating previous map layouts. Unfortunately, we were tricked by our own standards of content in halo 5 and 343 played us like fools. Here is the map list when halo 5 launched based on 343’s launch playlist details article:
Escape from A.R.C
Raid on Apex 7
March on Stormbreak
Dispatch (a smaller Escape from A.R.C)
Array (a smaller Raid on Apex 7)
Summit (a smaller March on Stormbreak)
Coliseum
Plaza
The Rig
Truth
Regret (remixed truth)
Fathom
Empire
Eden (empire remix)
Orion (forge)
Pegasus (forge)
Gambol (forge)
Trident (forge)
Trench (forge)
Crossfire (forge)
Altitude (forge)
Let’s subtract 5 maps from this list (dispatch, summit, array, truth, and orion) because orion was removed from matchmaking with its game breaking issues, and the rest of the maps are not unique enough from the maps they were based on to identify as individual maps. That leaves 16 for the launch map list. Now say what you want about the 6 forge maps (Pegasus and the 5 breakout maps), but I don’t personally mind them as forge because the advancement of halo 5’s forge can most definitely allow strong forgers to create high quality maps even though I didn’t love the forge maps from 343. What bugs me about this however is how 343 didn’t release forge at launch for the community to utilize and attempt creating maps for regular matchmaking, leaving out a lot of potential (despite their legitimate reasoning for holding the service back until December). Many people also wouldn’t consider forge maps to be a part of the overall map list (including myself) as this is something everyone has access to and can create our own maps, unlike developer kits that could’ve been used instead for more production. This was another issue with 343’s marketing, attempting to advertise forge maps as if they were made from their developer kits. Ultimately, the marketing of these launch maps gave us a different picture of what we were expecting altogether, and this type of deceit with 343’s lack of proper communication on the actual map count frustrated me along with other close observers.
Many people also criticize 343 for adding remix maps and counting them as unique maps like all the others from launch. I also feel the same for remixes. Even if you disagree with me in how remix maps are lazy map additions to artificially inflate map counts, you can’t deny the lack of communication from 343 of mentioning these remixes. Some of these sorts of maps were mentioned in the Sprint somewhere, but not with much emphasis in including those as their free DLC (correct me if I’m wrong with sources).
Now let’s move on to the DLC maps added since release. Note: none of the maps featured include community forge maps of the BTB, Breakout, or Grifball playlist.
Battle of shadow and light (all forge maps)
Deadlock
Basin
Guillotine
Recurve
Cartographer’s gift
Battle of Noctus (warzone)
Overgrowth (remix of plaza)
Antifreeze (forge)
Entombed (forge)
Hammer storm
Torque
Grifball court (forge)
Ghosts of meridian
Skirmish at Darkstar (warzone)
Tyrant
Memories of reach
Stasis (torque remix)
Many of these maps appear to be remixes of older maps or simple forge maps (during times when halo 5 forge was still left to be desired even with its vast improvements). The warzone maps were exceptional to me (minus the recycled bases in every map), but arena maps felt dull with no special play styles or anything iconic to offer (may be the consequence of adding sprint). The lack of development for these maps are apparent with other set priorities, which destroy the excitement a lot of us felt before halo 5’s launch, especially with our standards for what should count as part of the map count that 343 was advertising about.I myself valued the community map updates far greater than the DLC 343 released and made themselves, but that’s just my opinion. What’s even worse was the elementary mistakes 343 made in their UI and their overall frustrating lack of game modes, leaving me wanting something better and unsatisfied, especially given MCC’s own issues beforehand, making me question’s 343’s ability to properly learn from their mistakes and the predecessors’ successes within the halo franchise.
What did you think of halo 5’s marketing? Do you think they delivered based on their promises and the hype surrounding these news?