Diagonal aim compensator not aligned to deadzones

When 343I assigned deadzones to games in MCC after beta testing, they forgot to assign deadzones for the diagonal aim compensator as well. The camera moves away when I don’t mean to move it, enough to where I cannot get an accurate shot. This happens on the multiplayer portions of H:CE, H4 and H2A, and will happen regardless of what sensitivity you play on.

https://www.youtube.com/watch?v=5BxZ_lykRy4&feature=youtu.be

The video shows this problem with proof. 1st test is the X-axis under the deadzone range (17%). 2nd test is the X-axis above the deadzone range (28%). 3rd test is now the Y-axis under the deadzone range (17%). 4th test has the X-axis above the deadzone range (28%) while the Y-axis is under the deadzone range (-17%, negative by mistake, changing it to positive does not change the relevant outcome), but camera is moving in both directions.

343I, would you please fix this (along with making the deadzones in general adjustable, or at the very least add an extra option to make the deadzones like the MP portion of H3 pre-correction patch (not referring to the new deadzone misalignment in H3 and ODST)) before HCS Indianapolis? It would be greatly appreciated.

Nice gloves.
And eMachines laptop.
And PS4 controller.

I bet you have a pretty awesome hipster outfit going on too.If you are intelligent enough to figure that kind of information out, than I would also assume you would be intelligent enough to realize there isn’t a snowballs chance in hell that 343i is going to incorporate adjustable deadzones, or fix your ‘issue’ probably ever. Let alone before HCS. If you actually think you can’t place an accurate shot because of this, you should probably just take up a another game - or invest in a better set of gloves.This is literally the most nit picky bull -Yoink- i’ve ever seen.

> 2535423814256080;2:
> Nice gloves.
> And eMachines laptop.
> And PS4 controller.
>
> I bet you have a pretty awesome hipster outfit going on too.If you are intelligent enough to figure that kind of information out, than I would also assume you would be intelligent enough to realize there isn’t a snowballs chance in hell that 343i is going to incorporate adjustable deadzones, or fix your ‘issue’ probably ever. Let alone before HCS. If you actually think you can’t place an accurate shot because of this, you should probably just take up a another game - or invest in a better set of gloves.This is literally the most nit picky bull -Yoink- i’ve ever seen.

I didn’t make the post for anyone other than 343I, but if you feel it’s that important to you:

  1. The gloves are for privacy related reasons. I do not play with them on.
  2. The laptop was free. And easier to work with for the video.
  3. The 2 working XB1 controllers I own are in the process of being modified for tournament play.
  4. I am aware of the the likelihood of 343I patching the game to introduce adjustable deadzones, but I’d prefer to take what options I have to try to persuade 343I to change it. There are others on the forum that don’t like the deadzones, which is partially why I made the post.
  5. 343I previously patched the campaigns in MCC to fix the diagonal aim compensator before; it’s for this reason I made the post here.
  6. This comes from 7 years of playing max sensitivity on COD, and I’ve had no trouble playing COD until Xbox One was released and forced deadzones (and an improperly calibrated diagonal aim compensator) on the player. I don’t expect you to understand this, but deadzones throw off your aim when you play max sensitivity. I play fine on the PS4 version of COD, and I played fine on H3 when the deadzone range was far lower than average before 343I patched H3 to raise the deadzone range.